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Messages - IsmAvatar

511
Function Peer Review / Re: clamp()
« on: December 14, 2010, 12:58:26 pm »
Median works in its place on a technicality.

Consider three cases.
1) X < L < H
2) L < X < H
3) L < H < X

in each of these three cases, median picks the middle number. If X < L, median picks L since L happens to be in the middle. If X > H, median picks H since H happens to be in the middle. If L<X<H, median picks X.

However newbies aren't privy to this fact, since the name isn't exactly self explanatory, and it's not normally documented for this purpose. Having a clamp that simply delegates to median would work fine.

512
General ENIGMA / Re: Cross-compiling
« on: December 12, 2010, 07:08:16 pm »
Quote
I'm not seeing it either.
Me too, dunno what Josh meant. I guess "Definitions" or "Initialization". Also, do any of thous settings/buttons do anything?
These four editors specify only C++/EDL code. You can't specify linkers to be passed to the compiler in them, as far as I'm aware.

513
General ENIGMA / Re: Cross-compiling
« on: December 12, 2010, 01:58:53 pm »
<..<
Opened ENIGMA settings lately, Retro?

I'm not seeing it either.

514
Function Peer Review / Re: NEEDED FUNCTION LIST
« on: December 07, 2010, 04:10:11 pm »
Deleting them from C::B doesn't delete them from your filesystem. Also, not sure how good your svn client is at picking up deleted files and marking them for `svn delete`. At any rate, feel free to go through and `svn delete` them by hand. That should stop them from coming back. After you're done deleting, don't forget to `svn commit -m "Deleted old stuff"`

515
Function Peer Review / Re: NEEDED FUNCTION LIST
« on: December 07, 2010, 01:29:04 pm »
Graphics_Systems/OpenGL(ES)?/GMcolors.h:

#define c_orange    33023

Graphics_Systems/OpenGL(ES)?/GScolors.h (inside the enum):

c_orange  = 0x0080FF,



Implemented in r542

516
Announcements / Re: Scalability
« on: November 24, 2010, 10:06:53 pm »
What about a hash for the unix name to avoid collisions?

517
Announcements / Re: Scalability
« on: November 24, 2010, 02:27:16 pm »
I needn't mention that I'm very good at php and SQL. Aside from time constraints (sex, etc), I'd be willing to help out in any way that I can. I think we can work out a way that users will have 2-3 names: A login name, a display name, and a unix name essentially invisible to them.

518
Announcements / Re: r/coderaid
« on: November 21, 2010, 12:43:09 pm »
I think they've accounted for that already, and they intend to spend more than 24 hours with the project - at first familiarizing themselves with it. The 24 hours will be how long they actively contribute code/bugfixes/etc.

519
Announcements / Re: r/coderaid
« on: November 21, 2010, 12:14:20 am »
coo laid

520
Sound and Music / Re: Re: ENIGMA examples - Graphics: 43% done
« on: November 17, 2010, 12:13:20 pm »
While we're on the theme, how about MOD?

521
Sound and Music / Re: Re: ENIGMA examples - Graphics: 43% done
« on: November 16, 2010, 06:54:09 pm »
XM? The Fast Tracker II format which died? Isn't there like an Open sequencing format?

522
Function Peer Review / Re: action_move
« on: November 12, 2010, 12:00:33 pm »
I just realized that action_move has a relative checkbox. I'm investigating what it does right now. Assuming that it only effects the speed, insert this:

 if (argument_relative)
  argspeed += ((enigma::object_planar*)enigma::instance_event_iterator->inst)->speed;

right before
 const double newspd =


Edit: Investigation complete. It does only effect the magnitude, and magnitudes set with the Stop direction are not retained. I've implemented this into the code.

523
Off-Topic / Re: Wayland (aka DIE X11 DIE)
« on: November 05, 2010, 03:35:41 pm »


On the other hand, I guess this gives us a chance to rewrite some of ENIGMA's Linux windowing code so it doesn't use X anymore.

524
Off-Topic / Re: fack
« on: November 05, 2010, 03:10:13 pm »
inb4 coma.

525
Function Peer Review / Re: action_move
« on: November 04, 2010, 01:27:25 pm »
Implemented that (it's rval.d, not dval).
I also made a couple more notes about the use of random.