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Messages - IsmAvatar

Off-Topic / Re: Test
« on: March 25, 2011, 03:44:39 pm »

Announcements / Re: Recent Events
« on: March 22, 2011, 10:07:22 pm »
I've built LGM r486, so it will get rolled out with my next commit. This includes several bugfixes:
* r480: Script editor handled some functions weirdly due to erroneus spaces in the function list file.
* r481: L&F no longer forced into Metal, so you can now specify your own. The default is still Metal.
* r482: Fixed GM7 saving always corrupting the file. Note that any file corrupted by this method can still be loaded by GM, so to uncorrupt it, simply load and resave in LGM r482 or later.
* r483: Fixed saving events in reverse order (causing End Step to appear before Begin Step).
* r484-485: Backgrounds not defined as tilesets now use full image as tile, emulating GM behavior.
* r486: Running ENIGMA now causes DND actions to commit their changes, like every other resource.

Issues Help Desk / Re: Build mode doesn't and has never worked for me.
« on: March 22, 2011, 04:35:41 pm »
I tried. I didn't experience said delay.

Issues Help Desk / Re: Build mode doesn't and has never worked for me.
« on: March 22, 2011, 01:10:05 pm »
Widgets use GTK+ in linux, and Win32 in toaster ovens.

Announcements / Re: Recent Events
« on: March 21, 2011, 02:16:44 pm »
IRC transactions are annoying, to say the least. Consider DropBox, or some other upload thing. Heck, if it's just a diff (read: text), consider a pastebin.

Proposals / Re: Function approval process
« on: March 16, 2011, 01:25:06 am »
I have a full listing of GM functions and their arguments in LGM:
However, this listing does not specify whether the functions are implemented or not.

We also have this list, which was populated courtesy of RetroX:
Although it might be a little tricky to parse due to the variety of information it contains.

General ENIGMA / Re: Hey
« on: March 15, 2011, 11:04:41 am »
Good god, why would they type that much? Sounds like a bot.

Proposals / Re: Resource projects on the wiki
« on: March 09, 2011, 02:28:17 pm »
I wouldn't say that's the plan. That's just the means.

Proposals / Re: Resource projects on the wiki
« on: March 08, 2011, 10:05:45 pm »
I'm all for it, but I think Josh has the final say as far as server-related things go.
Disregard. I must have been drunk or under the influence of something when I read the suggestion. I agree that wiki has organizational benefits, but hosting files like that is a filespace concern for our server. Besides, I think we have other things in progress to serve this purpose (The EDC, I think)

Proposals / Re: Function approval process
« on: March 08, 2011, 09:56:19 pm »
The bullshit was just a temporary image, until we could find more appropriate replacements.

Proposals / Re: Function approval process
« on: March 07, 2011, 02:49:39 pm »
Thank you again, polygon, for all your help with the wiki.

We should consider renaming "Committed" to "Implemented" so that the category also makes sense for functions that got fast-tracked in (e.g. already existed without a peer-review process).
Also, consider adding a "Rejected" category and a "Rejected" template which can have a reason (although I'm tempted to say: "must" have a reason).

Also, see:

All those new catagories you created should be super-categorized under this.

Proposals / Re: 2 bugged GM files
« on: March 05, 2011, 02:09:43 pm »
Make sure that sprite_index is populated. If it is not, then the default value will always be 0, regardless of inheritance or sprite settings. A good trick might be to duplicate your sprite0, and then replace the original with a red X, and never use it. That way, if you ever do try to draw a sprite and the index is accidentally 0, you'll know right away.

Proposals / Re: Function approval process
« on: March 03, 2011, 12:46:09 pm »
We still need to formalize some things, but I think we have a general idea of how it should work, so people can start posting their ideas functions on the wiki. A bot will need to be written as well.

Proposals / Re: Action functions plugin writing
« on: March 03, 2011, 02:11:36 am »
if((argument_relative=true, action_if(fuck_you)))

That really works? Done.

Function Peer Review / Re: action_move_to
« on: March 02, 2011, 04:55:26 pm »
I come from a C background, where functions cannot be overloaded. The action_* functions included in GM do not have these arguments.