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256
General ENIGMA / Re: Makefile is fucked
« on: November 10, 2011, 10:37:29 pm »
Ah, I see. So it appears to be the Java path issue.
And no, I didn't mean that `make` itself depends on `uname`. I meant that ENIGMA's makefile depends on `uname`.
I believe we have a bug open on it here:
http://enigma-dev.org/tracker/ticket.php?id=48
The workaround, of course, is to run LGM from the command line in the appropriate directory. This has always been encouraged anyways, because the command line provides verbose feedback on errors and other issues that may arise while the projects are still young and bug-prone.
And no, I didn't mean that `make` itself depends on `uname`. I meant that ENIGMA's makefile depends on `uname`.
I believe we have a bug open on it here:
http://enigma-dev.org/tracker/ticket.php?id=48
The workaround, of course, is to run LGM from the command line in the appropriate directory. This has always been encouraged anyways, because the command line provides verbose feedback on errors and other issues that may arise while the projects are still young and bug-prone.
257
General ENIGMA / Re: Makefile is fucked
« on: November 10, 2011, 08:23:40 pm »
Can you check and see if you have `uname` on your system at all? I'd expect it to be located in /bin on a unix system. Open up a terminal, and assuming you have the `ls` and `grep` commands, `ls /bin | grep uname` should return "uname" if it exists, or should return silently if it isn't found.
If it is found, then run `echo $PATH` and see if "/bin" is missing from your path, in which case, there's your problem.
If it is found, then run `echo $PATH` and see if "/bin" is missing from your path, in which case, there's your problem.
258
General ENIGMA / Re: Makefile is fucked
« on: November 10, 2011, 07:58:33 pm »
According to that, your Mac is unable to find the `uname` of `find` commands, which makes `make` fail since it needs those. It needs uname to determine which OS you're running, so that it knows which libraries to link in and such. I'm not sure what it needs `find` for, maybe to locate g++ -- I wasn't responsible for those parts of the makefiles.
259
General ENIGMA / Re: Makefile is fucked
« on: November 10, 2011, 03:06:34 pm »Quote
ismavatar@socrates:~$ grep ugriffin screenlog.0 | ircLogReformat
[22:28:59] <ugriffin> Hey everyone.
[22:29:17] <ugriffin> I read your blogpost, Josh.
[22:29:24] <JoshDreamland> Which one, ugriffin?
[22:29:34] <ugriffin> 64digits, via the GMC.
[22:29:41] <ugriffin> The ENIGMA rant.
[22:29:55] <ugriffin> I think so.
[22:30:10] <ugriffin> There's a little discussion on open source Game Maker. Naturally, ENIGMA was thrown.
[22:30:16] <ugriffin> Yep... the 'stab' enigma in the face.
[22:30:30] <ugriffin> And I remember, back in my linux days, startx fixed X crashing.
[22:32:51] <ugriffin> Awright, I'm going for a quick (food) break, I'll be back in 30. So consider me AFK.
[22:33:19] <JoshDreamland> I'll ask you for the link once I have a browser, ugriffin
[22:33:33] <ugriffin> ok.
[22:33:45] <ugriffin> AFK as of now.
[23:14:39] <ugriffin> Hi again.
[23:31:09] <ugriffin> *sips from coke*
[23:31:49] <ugriffin> I remember Nvidia gave me trouble with Linux drivers back in the day.
[23:32:03] <JoshDreamland> ugriffin: Always. But this is a special case
[23:32:33] <ugriffin> JoshDreamland: what did you break? xconf?
[23:33:39] <ugriffin> reboot?
[23:40:43] <JoshDreamland> ugriffin: What was the title of the blog you found?
[23:41:03] <ugriffin> It was your 64digits blog.
[23:41:05] <ugriffin> Hang on lol
[23:41:33] <JoshDreamland> ugriffin: I'm at a loss for any sort of graphical interface at the moment, or even a text-based browser which would cause me to stab out my eyes even if I did have one
[23:42:56] <ugriffin> Why the hell are you using Arch. Ubuntu?
[23:43:06] <ugriffin> .........
[23:43:27] <ugriffin> I used Linux for around 2 years. And I live and die by Debian based shit.
[23:43:58] <ugriffin> Is your system set up with a separate partition for the home folder?
[23:44:30] <ugriffin> Had you done that, you could've reinstalled and got rid of the problem.
[23:44:50] <JoshDreamland> ugriffin: Re-installing isn't going to fix this problem
[23:44:57] <ugriffin> Why not?
[23:46:09] <ugriffin> Well... my experience with Linux taught me that when something broke proper, I just reinstalled (as my home folder was separate from the main system) and problem fixed.
[23:46:55] <ugriffin> Usually, when my NVIDIA drivers broke, I'd LiveCD into my HD, insert the latest NVIDIA somewhere easy, and then force install them over the old ones.
[23:47:22] <ugriffin> NVIDIA usually writes into your xconf file, so everything is set up nice and tidy.
[23:47:25] <JoshDreamland> I've never used a liveCD for that, ugriffin, but I've done similar via -quiet3
[23:48:58] <ugriffin> Hmmm. A good keyboard is essential.
[23:49:41] <ugriffin> Does the latest Ubuntu work with your machine?
[23:49:55] <ugriffin> Why?
[23:50:02] <ugriffin> Why?
[23:50:07] <ugriffin> lol ok
[23:50:13] <ugriffin> Hang on then.
[23:54:06] <IsmAvatar> jesus christ, I step out for 10 minutes and the whole chatroom explodes with Josh and ugriffin
[23:54:11] <ugriffin> Did they fuck up Ubuntu like that? I ditched Linux when I switched for OS X
[23:54:16] <ugriffin> Hi IsmAvatar.
[23:54:38] <JoshDreamland> ugriffin: Yes, Ubuntu is totalled.
[23:55:11] <ugriffin> It'll prolly be stable by the next LTS release. That's the way with Ubuntu. I know it sucks lol.
[00:09:48] <JoshDreamland> ugriffin: Did you ever find the title of the blog you stumbled upon?
[00:10:12] <ugriffin> It's your 64digits blog, the post before the Ubuntu one.
[00:10:26] <ugriffin> It's called ENIGMA.
[00:10:33] <ugriffin> Yeah, someone @ the GMC linked to it.
[00:11:03] <ugriffin> Well, I read it out of the GMC. To be honest I have no idea how I can be useful here.
[00:11:10] <ugriffin> fedde-lasse does.
[00:11:13] <ugriffin> Or that.
[00:11:49] <ugriffin> Chiken. Sometimes. If he's part of the 'team'.
[00:12:30] <ugriffin> He sometimes does. Rarely.
[00:13:08] <ugriffin> IsmAvatar shows up on stuff every now and then.
[00:13:24] <ugriffin> She contributed to that same GMC topic where I found that blogpost link.
[00:15:31] <ugriffin> Well, the thing is that support for YoYo is pretty high right now, so some of your anti YoYo stuff obviously conflicts with the GMC haha.
[00:15:47] <ugriffin> So you'd better change that viewpoint if you wanna gather more people.
[00:16:08] <ugriffin> IsmAvatar: could you please forward those two messages to Josh? I'm hitting the sack.
[00:17:19] <ugriffin> Josh, to continue our convo:
[00:17:33] <ugriffin> Well, the thing is that support for YoYo is pretty high right now, so some of your anti YoYo stuff obviously conflicts with the GMC haha.
[00:17:41] <ugriffin> So you'd better change that viewpoint if you wanna gather more people.
[00:17:54] <IsmAvatar> [00:15] <ugriffin> Well, the thing is that support for YoYo is pretty high right now, so some of your anti YoYo stuff obviously conflicts with the GMC haha.
[00:17:56] <IsmAvatar> [00:15] <ugriffin> So you'd better change that viewpoint if you wanna gather more people.
[00:17:57] <IsmAvatar> [00:16] <ugriffin> IsmAvatar: could you please forward those two messages to Josh? I'm hitting the sack.
[00:18:04] <ugriffin> Ok, right, now I need to hit the sack.
[00:18:11] <ugriffin> Lol IsmAvatar.
[00:18:16] <ugriffin> Thanks lol.
[00:18:40] <ugriffin> Awright, my work for today is done. Bye everybodyz!
[00:18:45] <JoshDreamland> ugriffin: Have fun
[00:19:05] <cheeseboy> ugriffin is on it now
[01:30:22] <cheeseboy> its awesome ugriffin sided w/ me for now
[01:39:04] <DatZach> well to piss ugriffin off really
[18:24:35] <polygone> ugriffin is also a moderator
[13:23:27] <polygone> dear god ugriffin is defending YYG's and he used to be one of us <_<
[13:25:26] <polygone> anyway ugriffin is siding with yyg's, traitor !
[13:23:31] <Rusky> !tell ism nevermind, see post on ugriffin's thread
[14:04:22] <EnigmaBot> IsmAvatar: [13:23:31] <Rusky> nevermind, see post on ugriffin's thread
ismavatar@socrates:~$
260
General ENIGMA / Re: Makefile is fucked
« on: November 09, 2011, 12:46:25 pm »
I'm sure EnigmaBot has it, I'm just not sure what to search for. There'll be too many results for Apple or JVM.
261
General ENIGMA / Re: Makefile is fucked
« on: November 09, 2011, 12:41:35 am »
^
IRC != opened bug. IRC = quick fix or go open a bug.
If I didn't fix it, it obviously wasn't a quick fix.
IRC != opened bug. IRC = quick fix or go open a bug.
If I didn't fix it, it obviously wasn't a quick fix.
262
Issues Help Desk / Re: Fails to compile.
« on: November 07, 2011, 11:59:02 pm »
Please include the revision that you attempted to compile this with.
263
General ENIGMA / Re: Makefile is fucked
« on: November 07, 2011, 11:56:07 pm »
I don't recall ever tracking down a problem with Apple's JVM. And if I didn't fix it, why do I not see a bug opened for it somewhere?
264
Issues Help Desk / Re: svnkit error
« on: November 07, 2011, 05:10:26 pm »
In addition, I'm pretty sure the updated installer zip fixed the svnkit issue.
265
Announcements / Re: We can't decide
« on: November 07, 2011, 05:07:30 pm »Quote
our collective ideologies have become tangledKind of an overstatement really. Generally when a project's collective ideologies become tangled, it spells doom for the project. In this case, we're just trying to compensate for our code's lacking, and hitting some roadblocks that are taking us couple weeks to get past.
The irony to all the shit I do is that, if I do it right, you won't notice any difference. That is, until we start adding more resources, like Definitions, in which case, everyone will probably just be like "what took you so long to add a simple little instantiable code editor?"
266
General ENIGMA / Re: Compiling game without console.
« on: October 19, 2011, 08:09:35 pm »Quote
why does LGM still not allow...Because nobody has suggested it to me yet. At least, not through any of the official channels so that I can remember and officially accept/dismiss it. See !bug... oh wait, this isn't the IRC. Well, consider the wiki.
267
Issues Help Desk / Re: svnkit error
« on: October 19, 2011, 12:40:43 am »
You have a 2 part problem.
Part 1: svnkit failing. That's not good...
Part 2: Null-related exception caused by no gcc.ey being found, most likely. This is partly my fault for not showing a more useful error message, and partly your fault for not having a gcc.ey.
Probable Solution to part 2: Run ENIGMA.exe, not lgm16b4.jar. If you are already running ENIGMA.exe, then we have a problem. Check your enigma-dev installation for any files in Compilers/Windows/ and if you find them, please share their contents.
Part 1: svnkit failing. That's not good...
Part 2: Null-related exception caused by no gcc.ey being found, most likely. This is partly my fault for not showing a more useful error message, and partly your fault for not having a gcc.ey.
Probable Solution to part 2: Run ENIGMA.exe, not lgm16b4.jar. If you are already running ENIGMA.exe, then we have a problem. Check your enigma-dev installation for any files in Compilers/Windows/ and if you find them, please share their contents.
268
Off-Topic / Re: Terrena a7 - my game
« on: October 11, 2011, 11:46:02 pm »
This is similar to how LateralGM manages the icons. We have a .properties file that maps string keys to icon paths. Of course, being Java, garbage collection is handled by the JVM.
269
Announcements / Re: Back from a little downtime.
« on: October 04, 2011, 01:02:37 am »
At around 20:45 (EST) on Oct 1, we began experiencing another similar SMF Database error which took down the entirety of the enigma-dev website. We informed Gary, and he came on at around 1:45 and resolved it immediately.
The issue was that we overflowed our httpd error logs, exceeded our disk quota, and were unable to assign new database pids. The fix was simply to delete the logs, freeing up 30g of space.
This leaves us with 2 pieces of good news, and 1 piece of bad news.
The good news is that it's very easy to fix, and should it happen again, we can fix it much quicker without needing to wait for gary.
The bad news is that, since we didn't look at the logs, we're not really sure what caused them to overflow in the first place, so it could happen again in the semi-near future (probably a couple weeks from now)
The other good news is that if and when it happens again, we'll take a peek in the logs and hopefully be able to fix it for good.
The issue was that we overflowed our httpd error logs, exceeded our disk quota, and were unable to assign new database pids. The fix was simply to delete the logs, freeing up 30g of space.
This leaves us with 2 pieces of good news, and 1 piece of bad news.
The good news is that it's very easy to fix, and should it happen again, we can fix it much quicker without needing to wait for gary.
The bad news is that, since we didn't look at the logs, we're not really sure what caused them to overflow in the first place, so it could happen again in the semi-near future (probably a couple weeks from now)
The other good news is that if and when it happens again, we'll take a peek in the logs and hopefully be able to fix it for good.
270
Issues Help Desk / Re: Fails To Compile C++ Level
« on: September 29, 2011, 07:18:11 pm »
That's because Android code is currently broken.
The path-system also includes a number of drawing functions for drawing the paths. Unfortunately, these were hardcoded to use GL.
Android uses GLES.
Therefor, until someone extracts those drawing functions to the graphics system, and maybe redoes them for GLES, you're going to get GL/gl.h errors, and Android won't be able to build.
TGMG andPolygone Harrikiri are the ones behind that project, and both of them only appear for about an hour every couple of days, so progress on that is painfully slow.
The path-system also includes a number of drawing functions for drawing the paths. Unfortunately, these were hardcoded to use GL.
Android uses GLES.
Therefor, until someone extracts those drawing functions to the graphics system, and maybe redoes them for GLES, you're going to get GL/gl.h errors, and Android won't be able to build.
TGMG and