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136
Proposals / Re: Sprite sheets
« on: September 13, 2012, 11:02:22 am »
Could you clarify why you feel a sprite sheet resource is more useful than a subimaged sprite? Why does this have an advantage over ENIGMA simply plopping all subimages of a single sprite into one texture (or why is that infeasible)?
137
Proposals / Re: Named loops vs numbered breaks
« on: September 10, 2012, 09:25:11 pm »
I vote named loops primarily because with numbers, the off-by-one would confuse me.
Although I guess it makes sense - break 1 breaks the first loop, break 2 breaks out of the second loop, break 0 does nothing.
Although I guess it makes sense - break 1 breaks the first loop, break 2 breaks out of the second loop, break 0 does nothing.
138
Announcements / Re: k done
« on: September 03, 2012, 01:21:15 am »
I don't have much of an opinion of Oracle. I stay mostly uninvolved and uninterested in the politics behind Java. I will say, it's to be expected - a large company acquires a product, they're going to tend to rush things and not spend as much time focusing on it. Hopefully the bug gets fixed soon, but at least the word is out there so people know not to use that update.
I'll also say that I do have some respect for Oracle, and frankly, I'm glad/surprised they're touching Java at all. After they acquired Sun and then started laying off Java workers, I was afraid Oracle Java was going to go completely stale, and we'd only have the OpenJDK implementation features to rely on. But since Oracle keeps pushing on, it gives OpenJDK the fodder it needs to keep pace.
I'll also say that I do have some respect for Oracle, and frankly, I'm glad/surprised they're touching Java at all. After they acquired Sun and then started laying off Java workers, I was afraid Oracle Java was going to go completely stale, and we'd only have the OpenJDK implementation features to rely on. But since Oracle keeps pushing on, it gives OpenJDK the fodder it needs to keep pace.
139
General ENIGMA / Re: Enigma and the Liberated Pixel Cup competition
« on: August 16, 2012, 11:20:32 am »
Do also consider documenting some of your findings on our wiki so that it's easier for others to reproduce your work and get stuff working in the future. If you're unfamiliar with wikification, just put text down, and inform someone (like me or Polygone) and we'll clean it up and wikify it for you.
140
Issues Help Desk / Re: 3d models not working
« on: August 02, 2012, 04:41:28 pm »
Thank you for the detailed report and explaining the circumstances leading up to it. I was aware of the problem, but wasn't certain what caused it (only that it was intermittent), but you've pretty much zero'd it down, so now it should be much easier to provide a quick fix for it. I'll look into it when I get a chance. It is currently logged on http://enigma-dev.org/docs/Wiki/Plugin:Bugs
141
Issues Help Desk / Re: 3d models not working
« on: August 02, 2012, 10:03:41 am »
I'm going to admit total ignorance here about what you guys are talking about, but I just wanted to say that if you saw a neat effect from a GM-incompatability, but you think it might be useful, we can always just make another function for it.
142
General ENIGMA / Re: Recodes
« on: July 26, 2012, 08:43:39 pm »
Sorry for the minor loss of context, but the mods agree that this discussion is valuable to the community regarding General Enigma and understanding why we're doing what we're doing.
Also, none of us think you're a dick, and your post doesn't sound dickish. It's a professional concern, and expresses the concerns that others watching ENIGMA may have as well. We're glad you brought it up, we're happy to answer it, and we hope you don't mind too much if we share this with the rest of the community as well, rather than hiding it away in Off Topic.
Also, none of us think you're a dick, and your post doesn't sound dickish. It's a professional concern, and expresses the concerns that others watching ENIGMA may have as well. We're glad you brought it up, we're happy to answer it, and we hope you don't mind too much if we share this with the rest of the community as well, rather than hiding it away in Off Topic.
143
General ENIGMA / Re: Recodes
« on: July 25, 2012, 02:05:23 pm »
Yes, that gives you an idea of how fed up we finally are with having to maintain the Parser all the time. At the very least, this should significantly cut out maintainence costs of the parser, freeing up time to actually work towards a release and then implement necessary features, like "user[s not] hav[ing] to understand how compilers and programming work", and improving the install process so that it's easier and more user-friendly
144
General ENIGMA / Re: Recodes
« on: July 25, 2012, 12:47:57 pm »
The parser was broken and high maintenance. We more or less would have had to keep updating it every time the kernel had a minor update, which was sorely detracting from our ability to solidify the existing systems and fixing the existing bugs, because Josh would always have to go and fix the parser again. A parser rewrite was unavoidable and necessary.
At any rate, we were working on the install process to release something, when suddenly the parser broke. Once the dust settles from the new parser, it should be a simple matter of following the instructions on the Install page to have a working product that a user can simply run ENIGMA on their platform and then compile and run the existing example games, plus modify them or make their own game.
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user don't have to understand how compilers and programming work to be able toAlmost sounds like a feature request.
At any rate, we were working on the install process to release something, when suddenly the parser broke. Once the dust settles from the new parser, it should be a simple matter of following the instructions on the Install page to have a working product that a user can simply run ENIGMA on their platform and then compile and run the existing example games, plus modify them or make their own game.
145
Announcements / Re: k done
« on: July 23, 2012, 01:40:24 am »Quote
Shouldn't the console be intergrated into main window?Already planned. I think RetroX was working on it, but I haven't seen him for a while. He did some of the core work, and I think I can probably plug it in myself now, but I was wondering if he was also going to plug it in himself and save me the trouble. Guess not, so I'll go ahead and do that when I get a chance.
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Also what happened to making errors red and warnings yellow in console?Not sure. I'll look into it. I vaguely thought I already had it implemented. Maybe it broke. At any rate, I'll poke at that too when I get a chance, and hopefully get that working.
146
General ENIGMA / Re: Liberated Pixel Cup beta-entry
« on: July 22, 2012, 02:49:34 pm »
Actually I wouldn't care, but I think having separate names has logistical benefits (did ENIGMA crash or LGM crash?), plus ENIGMA is still not the primary use of LGM. The market for LGM is still mostly dominated by GM version conversion (giving an interesting new meaning to the name Lateral), then corruption recovery, then ENIGMA, then ID defragging tied with plugin development.
147
Proposals / Re: question: how to make an EXE?
« on: July 20, 2012, 01:47:36 pm »
Something something something spec2 something, I think.
148
Issues Help Desk / Re: ENIGMA Shell crashes on Win 7 64-bit
« on: July 19, 2012, 10:05:25 am »
I'd also like to mention that I have somewhat recently ensured that both examples (Catch the Clown and Maze) are up-to-date, and I do test Enigma on Win7 64 bit periodically, including just last week (it worked great, and both examples ran fine).
149
Announcements / Re: Das Newspost
« on: July 12, 2012, 10:20:23 am »
Supposedly this one won't break every time they release a new version of the kernel or mingw.
150
Announcements / Re: Parser Progress
« on: July 03, 2012, 11:15:08 am »
I feel like we talk about feelings too much.