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Commit to
enigma-dev
by
time-killer-games
: "
Add focus wait to Zenity/KDialog (#2198)"
(at 2021-03-28 22:54:56;
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GL3 lights fixes
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Topic: GL3 lights fixes (Read 8644 times)
daz
Reply #15 Posted on:
June 22, 2014, 03:23:15 am
Joined: Jul 2010
Posts: 167
And that's with OpenGL3? (1 is the default for Project Mario)
Also Robert if you (or anyone) gets Android w/ OpenGLES working I will make games and attempt to add features. I just know nothing about starting that all from scratch.
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Goombert
Reply #16 Posted on:
June 22, 2014, 03:49:10 pm
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993
Yes that was with GL3, but daz the whole point of removing ffp from GL3 was to make this port easy to GLES, GLES is bascially OGL without the ffp.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
FroggestSpirit
Reply #17 Posted on:
June 24, 2014, 01:53:15 pm
Joined: Mar 2013
Posts: 79
I ended up trying the changes in my game, but I still have issues with the lighting. I'm not sure if it's my graphics card, or the fact that right now my code is a complete mess. I'll be going through my game's code, but I did notice in my model editor that it didn't seem to light correctly. I have a directional light, and it draws the model as a primitive each frame (so it isn't stored as a model in memory) One other thing I think might not work for me (if it's my graphics card) is the ambient light. Once I get my game a bit cleaned up, I'll try it again.
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This isn't easy to say, but…
TheExDeus
Reply #18 Posted on:
June 24, 2014, 05:33:03 pm
Joined: Apr 2008
Posts: 1860
Some things might be broken. I haven't tested much of it, because I just test an example I need to fix. In this case I worked on it until Project Mario worked. Then I made a simple light test for a custom shader (per-pixel lights) which also worked the same in GL3 and GL1. So until I get more broken examples, I won't be able to do much.
So first try GL1. If it works in GL1, then GL3 needs to be fixed. If it's broken in GL1, then you probably have messed something up in the code.
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FroggestSpirit
Reply #19 Posted on:
June 24, 2014, 07:35:13 pm
Joined: Mar 2013
Posts: 79
it still works fine in ogl1, but ill get a demo going to give you so you could take a look at it
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This isn't easy to say, but…
time-killer-games
Reply #20 Posted on:
June 24, 2014, 09:13:16 pm
"Guest"
Froggest, isn't your avatar a pokemon sort of?
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FroggestSpirit
Reply #21 Posted on:
June 24, 2014, 11:15:29 pm
Joined: Mar 2013
Posts: 79
TheExDeus, I sent you a PM with the link to a demo you can test. Thank you, I appreciate the work
TKG, yeah, it's supposed to be a crappy MS paint version of stantler I made, but then I copied his head over a team rocket grunt from red/blue
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This isn't easy to say, but…
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