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Goombert
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Reply #121 Posted on: June 05, 2014, 07:44:46 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Yeah but again I am not suggesting it is rounding, Microsoft is, I'm literally just being a parrot here, or a parakeet (no pun intended). But that still doesn't make sense, rounding is in the FPU, and changing drivers should not affect it's hard-wired behavior.
But yeah, lonewolff, your complaint about DX11 is not warranted because OpenGL3 places the same restriction, but it's not necessary unless you want to do a direct port to GLES. Also it is somewhat optional for Direct3D 10 and 11 as well because you can still use the X library, you just have to download it separately because they dumped it from the Windows SDK.
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« Last Edit: June 05, 2014, 09:17:54 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Darkstar2
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Reply #123 Posted on: June 05, 2014, 08:24:52 pm |
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Joined: Jan 2014
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Yeah but again I am not suggesting it is rounding, Microsoft is, I'm literally just being a parrot here, or a parakeet (no pun intended). But that still doesn't make sense, rounding is in the FPU, and changing drivers should affect it's hard-wired behavior.
You meant "should not" In theory no, however keep in mind there are hidden settings in drivers to control many internal things that you can't otherwise with drivers. I remember back in the days graphic card drivers had an OPENGL and D3D panel separate, now they really simplified drivers and the number of things you can tweak. I forgot what the tool was called, which unlocked tons of settings you could tweak on your card, including hidden OGL and D3D stuff, tuner something.......
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Goombert
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Reply #124 Posted on: June 05, 2014, 09:21:19 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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My apologies, but yes, so we agree this is in part why this issue is so pervasive.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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TheExDeus
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Reply #125 Posted on: June 06, 2014, 12:09:37 pm |
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Joined: Apr 2008
Posts: 1860
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Yeah but not everyone has a DX11 card. let alone DX10 card. and you do want your game to run on as many systems as possible. I don't think things like lost device are anything to do with hardware version of DX it supports. So it should be possible to use many of the DX11 functions and syntax and still run on DX9/10 hardware. Yeah but again I am not suggesting it is rounding, Microsoft is, I'm literally just being a parrot here, or a parakeet (no pun intended). But that still doesn't make sense, rounding is in the FPU, and changing drivers should affect it's hard-wired behavior. I don't think anything is hard wired anymore. So I am pretty sure all of it can be changed in the drivers. GPU's don't use FFP anymore for a reason.
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Darkstar2
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Reply #126 Posted on: June 06, 2014, 02:31:36 pm |
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Joined: Jan 2014
Posts: 1238
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Yeah but not everyone has a DX11 card. let alone DX10 card. and you do want your game to run on as many systems as possible. I don't think things like lost device are anything to do with hardware version of DX it supports. So it should be possible to use many of the DX11 functions and syntax and still run on DX9/10 hardware.
Yeah but again I am not suggesting it is rounding, Microsoft is, I'm literally just being a parrot here, or a parakeet (no pun intended). But that still doesn't make sense, rounding is in the FPU, and changing drivers should affect it's hard-wired behavior. I don't think anything is hard wired anymore. So I am pretty sure all of it can be changed in the drivers. GPU's don't use FFP anymore for a reason.
There are many things you can change in your GPU, majority are hidden from view. You will find such tools online on tweak sites, some allow you to access at firmware level, and some at driver level, many settings for OpenGL, D3D, clock, etc. + some low level advance settings, not for the faint of heart The hardwired ones are actually at the firmware level, and in theory they can be changed with the right tools, although it is never recommended playing with these things.
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