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Goombert
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Reply #1 Posted on: October 23, 2013, 06:58:50 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Ohhh my that is a completely new bug to me, can I ask how you installed, was it from source code or using the portable ZIP?
Also are you installing to a path with spaces? And did you run the extractor and the installer with administrative privileges? It needs administrative privileges to access appdata, same as Game Maker.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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-dmi-
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Reply #4 Posted on: October 23, 2013, 10:00:09 am |
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Joined: Oct 2013
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I fixed the propsys dll issue (some dll fixer and ccleaner did the job)
But majority of games from this site don't work. At the end of compiling it says "failed at c++ level". I searched for it and someone said that disable audio in the enigma setting, where are the enigma settings?
g++ -I../Additional/Windows/include -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/BBox/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Windows/Windows/Run/Bridges/xlib-OpenGL1/graphics_bridge.o Bridges/xlib-OpenGL1/graphics_bridge.cpp Bridges/xlib-OpenGL1/graphics_bridge.cpp:18:22: fatal error: X11/Xlib.h: No such file or directory compilation terminated. g++ -I../Additional/Windows/include -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/BBox/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Windows/Windows/Run/Platforms/xlib/file_manip.o Platforms/xlib/file_manip.cpp Platforms/xlib/file_manip.cpp: In function 'int enigma_user::directory_create(std::string)': Platforms/xlib/file_manip.cpp:55:53: error: too many arguments to function 'int mkdir(const char*)' In file included from d:\enigmadev\enigma\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.7.2/../../../../i686-w64-mingw32/include/unistd.h:10:0, from Platforms/xlib/file_manip.cpp:20: d:\enigmadev\enigma\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.7.2/../../../../i686-w64-mingw32/include/io.h:267:15: note: declared here g++ -I../Additional/Windows/include -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/BBox/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Windows/Windows/Run/Platforms/xlib/XLIBwindow.o Platforms/xlib/XLIBwindow.cpp Platforms/xlib/XLIBwindow.cpp:26:22: fatal error: X11/Xlib.h: No such file or directory compilation terminated. g++ -I../Additional/Windows/include -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/BBox/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Windows/Windows/Run/Platforms/xlib/LINUXjoystick.o Platforms/xlib/LINUXjoystick.cpp Platforms/xlib/LINUXjoystick.cpp:18:28: fatal error: linux/joystick.h: No such file or directory compilation terminated. g++ -I../Additional/Windows/include -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/BBox/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Windows/Windows/Run/Platforms/xlib/XLIBmain.o Platforms/xlib/XLIBmain.cpp Platforms/xlib/XLIBmain.cpp:21:22: fatal error: X11/Xlib.h: No such file or directory compilation terminated. g++ -I../Additional/Windows/include -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/BBox/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Windows/Windows/Run/SHELLmain.o SHELLmain.cpp In file included from Platforms/xlib/include.h:3:0, from API_Switchboard.h:31, from SHELLmain.cpp:54: Platforms/xlib/XLIBmain.h:28:22: fatal error: X11/Xlib.h: No such file or directory compilation terminated. mingw32-make.exe[1]: Leaving directory `D:/Enigmadev/ENIGMA/enigma-dev/ENIGMAsystem/SHELL' mingw32-make.exe: *** [Game] Error 2
When testing paper mario engine it gave me syntax errors
Check `obj_jump::leftbutton...Syntax error in object `obj_jump', Left Button event:0: Line 5, position 37 (absolute 96): Expected secondary expression before closing parenthesis
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Why you guys want to keep enigma comaptilble with gamemaker? It would be cool if enigma stays on its own and i think it would be much easier to work on. It's hard to keep an eye on everything and bugs will appear when you are programming many things at once. And whats with the filesize, empty game and ~5MB? It used to be 600kB.
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« Last Edit: October 23, 2013, 10:10:11 am by -dmi- »
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Goombert
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Reply #6 Posted on: October 23, 2013, 10:44:51 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Can you please link me to that specific game you tried to compile? Because it looks as though it was saved as an EGM, from Linux, because if you read that output the platform is Xlib. This is currently an issue with the plugin it always uses the target platform regardless of whether your on that platform I will fix it when I have time, for now you can just extract the EGM and modify the YAML ENIGMA settings. The EDC games are mostly broken because I haven't been able to update them as Josh is rewriting it to allow you to upload games to our server so we can do file hosting for people. Why you guys want to keep enigma comaptilble with gamemaker? Because that is what our entire compiler/engine is the Extensible Non-Interpreted Game Maker Augmentation. And we have most of the engine completed already aside from minor bugs. @daz I am going to fix that so that the plugin will default to the platform you are on. An EGM file is simply a zip you can extract it and change whatever, that is where YoYoGames got the idea for GMZ.
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« Last Edit: October 23, 2013, 10:47:21 am by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #8 Posted on: October 23, 2013, 03:48:38 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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http://enigma-dev.org/edc/games.php?game=65Have you tried that example? And ENIGMA was never as compatible with games as it is now.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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-dmi-
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Reply #9 Posted on: October 23, 2013, 10:45:04 pm |
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Joined: Oct 2013
Posts: 25
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Yes, compiles but gives APPCRASH when trying to run. try this. http://------ i think something is wrong but what? http://pastebin.com/uVrhErrr
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« Last Edit: October 23, 2013, 10:53:18 pm by -dmi- »
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Goombert
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Reply #11 Posted on: October 23, 2013, 10:54:04 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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The file you just linked contains viruses as well as the website it was uploaded to. I can't even find the proper download, and propsys.dll is an internal DLL of Windows since XP, so it is most likely the result of wherever you downloaded Windows from.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #13 Posted on: October 23, 2013, 10:57:59 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Some thing has to be corrupted with the installation, did you use a torrent or something? There is no reason Windows should be missing one of its main dll's, and again that is completely unrelated to ENIGMA. Did you use a torrent or something to install Windows? That would explain the viruses. >:
I used a clean virus free torrent to reinstall Windows with my app key after coming back from Linux, make sure you virus scan any torrents.
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« Last Edit: October 23, 2013, 11:00:06 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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