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Commit to
enigma-dev
by
time-killer-games
: "
Add focus wait to Zenity/KDialog (#2198)"
(at 2021-03-28 22:54:56;
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Topic: Math Functions (Read 2714 times)
Goombert
Posted on:
September 18, 2013, 06:21:15 pm
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993
Game Maker returns floating point precision for dot product functions, ENIGGER returns double precision. Don't know what Josh thinks about this since last time we talked about it he said all the internal C functions use double precision, so idk.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
TheExDeus
Reply #1 Posted on:
September 19, 2013, 02:04:05 am
Joined: Apr 2008
Posts: 1860
And? That just means we are more precise. Shouldn't change anything compatibility wise. There are some places where double is useless though (like OGL functions which use float). But as dot product function is a general purpose math function, then I think we should keep it double.
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Goombert
Reply #2 Posted on:
September 19, 2013, 02:09:42 am
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993
No just sayin I think that was a fallacy on their part, since it adds extra casting.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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