ENIGMA Development Environment
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Messages - Goombert

2401
Announcements / Re: LateralGM Update
« on: September 03, 2013, 09:43:06 PM »
Sprite editor revamp is nearly completed, I have uploaded the Jars and you can take it for a test run, be careful though Undo and Redo are not implemented yet.

You can also zoom in and out now.

Also, GIF images now load all subframes instead of just the first one and composites them correctly, GameMaker: Studio can't even handle importing the above GIF. You can also cut copy and paste sub images between sprites now as well as use multiple selection and deletion for subimages.

2402
Programming Help / Re: Double-Click/Button Press?
« on: September 03, 2013, 04:35:30 PM »
Harri, I was thinking of maybe some way to abstract the events was all, not suggesting implementing a counter when its never used.

AsherOS, we do have an XInput extension I wrote though, you can hook up and use your Xbox 360 controller if you have one, joysticks are also implemented, without extension on Linux but on Windows you enable DirectInput.

2403
Programming Help / Re: Double-Click/Button Press?
« on: September 03, 2013, 02:03:40 PM »
Ha, if only I could clone myself, right now I am redesigning our sprite editor...

2404
Teamwork / Re: Looking for Programmer
« on: September 03, 2013, 02:01:33 PM »
Well I love the idea so far, if I wasn't so busy I would definitely help out, I definitely want to play it if you get a demo out, so let me know!

2405
Programming Help / Re: Double-Click/Button Press?
« on: September 03, 2013, 01:57:09 PM »
Well neither Game Maker or ENIGMA provide this behavior by default. But you raise an interesting suggestion of something could be implemented. But for now just do as it would be done in Game Maker, eg. create a variable
Code: [Select]
mouse_left_clicks = 0; in the create event and everytime the mouse left button occurs or you check it with
Code: [Select]
mouse_check_button(mb_left); just do this
Code: [Select]
mouse_left_clicks += 1; and then...

Code: [Select]
if (mouse_check_button(mb_left) && mouse_left_clicks >= 2) {
  mouse_left_clicks = 0;
  // do stuff
}

But ya, like I said we should look at maybe how we could implement this to ENIGMA to make it easier.

2406
Third Party / Re: CLI and new IDE for Enigma
« on: September 03, 2013, 09:23:31 AM »
Uhm, excuse me slojanko? How did you even run any of them, except of course ssss's, but even then, how the fuck did you of all people install python?

2407
Teamwork / Re: Looking for Programmer
« on: September 03, 2013, 05:04:58 AM »
Oh my god, I don't know what it is but I love it, I love stuff regarding the wild west and like the early settlers of America, the new frontier, etc, ever since I played Oregon Trail on the Apple II



Can you tell me more about your game?

2408
General ENIGMA / Re: The ENIGMA Team Appreciation Topic
« on: September 02, 2013, 10:38:23 PM »
trolololoololollolol

2409
General ENIGMA / Re: Contributing to the Wiki
« on: September 02, 2013, 09:47:20 PM »
Ya, I believe the template looks for the page by the same name except with /es or /fr to know that its a translation, otherwise, how would it, you know?

2410
General ENIGMA / Re: Contributing to the Wiki
« on: September 02, 2013, 09:36:33 PM »
Sure, unless you can think of how that may lead to conflicts down the road, I don't think we should ever make it the practice of titling the English pages with Spanish names, so that seems fine. Well actually, no, because I think that is the method the template uses to find the translations, you may break it like that, you can however use {{DISPLAYTITLE:TitleNane}} to fake the page title, but I believe you should leave the url's alone for the template to work.

2411
Third Party / Re: CLI and new IDE for Enigma
« on: September 02, 2013, 09:34:56 PM »
I want to post here the links to the repositories of our LGM rewrite headed by me.

LateralGM to C++ and Qt Framework, is the one that will be getting the most attention and actually eventually replace LGM. It is currently just a rewrite of the UI and can switch from MDI to Tabbed mode and other things, it also supports theming via cascading style sheets.
https://github.com/enigma-dev/RadialGM


LateralGM to C# and .NET Framework, this one was only a test and was only part of the UI, it will not be developed, we hate the .NET Framework here.
https://github.com/enigma-dev/SharpGM


And this last one is canthelp or user ssss on the forum, his port of my Qt/C++ GUI over to python, he already has GMK, GMX, and EGM loading.
https://github.com/sssstest/GameEditor.git

2412
Issues Help Desk / Re: corrupt
« on: September 02, 2013, 08:44:26 PM »
Hello eric, I wanted to update you on this bug that was introduced it was a regression of a mutual exclusion problem within our plugin, if you could please update LateralGM I believe this should fix the bug.

2413
General ENIGMA / Re: Contributing to the Wiki
« on: September 02, 2013, 07:24:05 PM »
Heh, I do too I think its an under appreciated attribute of Wiki editors. I'd be working on it too if I wasn't so busy.

2414
General ENIGMA / Re: Contributing to the Wiki
« on: September 02, 2013, 07:13:06 PM »
@Ben that is what I would do, also something is wrong with that languages template, I copied it directly from MediaWiki but it shows the pages that are not translated as missing I have yet to fix it, but yes that is what you should do so they are easy to find, the official translation is English being that it is the worlds most spoken.

I want to thank all of you who have picked up working on that thing while we are busy with the engine, it really is a must that we provide good organized documentation.

2415
General ENIGMA / Re: The ENIGMA Team Appreciation Topic
« on: September 02, 2013, 06:54:32 PM »
@Ben everyone deserves a chance, especially to be constructive and prove what they are capable of.