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Author Topic: SDL2 Support?  (Read 6049 times)
Offline (Unknown gender) RodrigoCard
Posted on: August 31, 2016, 12:50:39 am
Joined: Aug 2016
Posts: 6

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I am looking for a way to port some open source game maker games to a mips linux machine without x11, since it supports SDL2 so I plan to take the task of making enigma work with that :)
But first I need to know if someone is working in SDL2 support already, so my efforts wont be wasted.

  • So, is there anyone working in SDL2 support?
  • If so, how can I contribute?
  • Also, is there a way to reload the Compiler EY files without reloading the IDE or cross compiling games from the command line? That would help so much...
Offline (Male) faissaloo
Reply #1 Posted on: August 31, 2016, 06:33:35 am

Location: Britbongistan
Joined: Jan 2013
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There's no one working on SDL2 support, right now the main focus is on finishing off the last bits of OpenGL3 support. SDL2 support would be great though, I would be really appreciative and I think the other guys would be more than happy for someone to implement SDL2.
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