The trees are done. It took long enough, that's for sure.
To see it in action, check out these links. Click and drag
the cursor to rotate the screen. Requires HTML5.
Interactive Spoiler 1 (https://dl.dropboxusercontent.com/u/79893663/Dungeon%20Blabber/panorama%20example/html5/MonkeyGame.html)
Interactive Spoiler 2 (https://dl.dropboxusercontent.com/u/79893663/Dungeon%20Blabber/panorama%20example%202/html5/MonkeyGame.html)
Interactive Spoiler 3 (https://dl.dropboxusercontent.com/u/79893663/Dungeon%20Blabber/panorama%20example%203/html5/MonkeyGame.html)
If your browser is outdated or doesn't support HTML5
here's a Flash version for each spoiler, it may run slow.
Interactive Spoiler 1 (https://dl.dropboxusercontent.com/u/79893663/Dungeon%20Blabber/panorama%20example/flash/MonkeyGame.html)
Interactive Spoiler 2 (https://dl.dropboxusercontent.com/u/79893663/Dungeon%20Blabber/panorama%20example%202/flash/MonkeyGame.html)
Interactive Spoiler 3 (https://dl.dropboxusercontent.com/u/79893663/Dungeon%20Blabber/panorama%20example%203/flash/MonkeyGame.html)
Also note: an explaination will be provided in-game
about the trees. They don't grow leaves because
they don't rely on sunlight. Instead, their bark
magically lights up the cave with a dim neon green.
and perhaps some videos (In Bryce videos are exported as AVI and I'll have to convert it all to multi frame sprites).If you use DirectShow I can write you an example that will thread video playback.
When I render I can't do anything else on my PC but wait for the renders to finnish because Bryce hogs up all my resources and anything running other than Bryce could slow the render down and/or cause an aborting error message which are really annoying because I have to start over.What is Bryce? :\
The screenshot you have looks neat, Robert, are those gravestones/fences 2D sprites or 3D models? I can't tell because they look like sprites a glance but they seem to have correct 3D perspective so IDK.Actually, sort of, they are 3D sprites, by that I mean they are a 3D bitmap, like you see in MRI scanners, the technique is called voxel rasterization. It died when ever Direct3D came out and vector graphics for 3D became more popular.
untextured...Thank you for noticing. The next thing on my to-do list is to add a more visible texture to the coffins.
...and more polygonal than smoothAnd for this it would be a royal pain in the butt to fix, as all models this applies to I would have to re-model from the ground up all over again, at least if I add a more detailed texture and material should help mask that imperfection. I don't plan on fixing this as I'm not going for realism - I'm going for a Myst-style game and if you ever look at the original Myst game it is far from realism (it too has polygonal meshes).
It is 3D modeling/rendering software, much like Blender, while infinitely easier and quicker to work with while not nearly as powerful.Quote from: TKGWhen I render I can't do anything else on my PC but wait for the renders to finnish because Bryce hogs up all my resources and anything running other than Bryce could slow the render down and/or cause an aborting error message which are really annoying because I have to start over.What is Bryce? :\
Why no playable demo? Your water looks nice, btw, all of your renders remind me of this old school voxel engine.
(https://lh6.googleusercontent.com/BREUgqWtarUVtD0jY3pWa9qnNzCsMkdjqJF3mWeUxU2sKYs3lt1xr90OXr1ENl58_rdJcR6uhzn6SUkLuDdANe9uWJOakWAOItrlq-wLbE31QAo4rXU)
I don't mean that in a bad way, I am a huge fan of voxel graphics!
Thanks. =) unfortunately I won't be able to produce a demo for a while, 4 weeks minimum. Because every time I render 1 single 2048x2048 panorama or 1024x768 frame it takes hours/days+ to render depending how complex my scene is and how many light sources are being used. The demo will have
about 50 renders at least, and perhaps some videos (In Bryce videos are exported as AVI and I'll have to convert it all to multi frame sprites).
The music is and will be completely home made by me - an original sound
I've seen his hardware specs, they aren't glamorous but they are good, bout the same as mine. It really shouldn't be taking that long TKG.
Wow, I haven't touched Bryce in ages. If you don't mind me asking, do you use some pre made resources or all designed from scratch ? Those look custom.Right now I am using only 3 premade materials but I modified them like crazy so you won't easily be able to tell they were a part of the Bryce distribution. They might be replaced because I want everything to be made by me, but I'm not sure if I want to do that yet. However if I do use pre-made materials by the time I release the official playable demo, I intend to use pre-made things as little as possible and when I do use them they will be greatly modified. The 3D models are all 100% by me from scratch and I do not at all intend to use a single pre-made model in this project.
Why would you do that ? That will be a memory resource killer. Do you mean videos as cut scenes ? Why not have them streamed by the built in video commands ? Personally I use TMPGEnc Video Mastering Works for all my video conversion needs, multi-core and latest CUDA ready, it's blazing fast and high quality.Because though I am making this project in ENIGMA for the desktop platforms AND I'd like to keep things GMS compatible because I'm going to use the same project file for exporting to mobile with GMS which doesn't support video playback. I would much rather use a video than a large PNG sprite but I have no choice due to Studio's lack in video support. It really sucks because the file size is going to be so much bigger because of this it's not even funny.
I've purchased a few add-on packs a while back for Bryce, never really gotten to using Bryce as my computer was too slow back then.I never used add-ons for Bryce before, and could care less about investing in them, they're not worth it (except for maybe the spherical panorama one that I've had my eye on). I use Bryce 7.
If you use DirectShow I can write you an example that will thread video playback.If you'd do that it'd be amazing. I tried playing videos a while back but they only played when in full screen AND looping. Which is nearly useless. Was that a bug or was I not doing something right?
Not going atm, discussing future of LGM. :P
I'm taking a break from this project for a little
while so I can recreate a small blast from the past.
(https://dl.dropboxusercontent.com/u/79893663/Mark%20the%20Penguin%20HD/MTP.gif)
Mark the Penguin is back and better than ever.
Why no playable demo? Your water looks nice, btw, all of your renders remind me of this old school voxel engine.
(https://lh6.googleusercontent.com/BREUgqWtarUVtD0jY3pWa9qnNzCsMkdjqJF3mWeUxU2sKYs3lt1xr90OXr1ENl58_rdJcR6uhzn6SUkLuDdANe9uWJOakWAOItrlq-wLbE31QAo4rXU)
I don't mean that in a bad way, I am a huge fan of voxel graphics!
His kind of game would be perfect candidate for dynamic external resource handling especially when dealing with big files.
Personally if I made this type of game I would be using external resources and making good use of threading.
Haha you must be really upset, masterbate and come back in a better mood so we can have a sober discussion. The screenshot you quoted I didn't make - Robert posted that.
There will be a dialogue system. Voice actors? I wish, don't know anyone who would both be willing to record their voice, unpaid AND have a voice appropriate sounding due to their assigned character's role in the story. Pretty hard to find people like that in my case, not worth the trouble.
So here's the plan, there will be a black bar at the bottom of the screen with white text on it when either someone is talking currently or when you are asked a question or have a question to ask it would be like multiple choice, click a question or answer you have relative to the discussion, there you have it.
whatever question/answer you press, there's no right or wrong answer, but if you IE. click on a question that has a significant answer to it, you might want get that answered. So the more you talk with the characters and actually comprehend the conversations, the better. If you click through and skip all the talking you could miss important info on what to do next or where to find hints possibly.
Hey guys just so you know this game is going to have nothing to do with any religion so if my games in the past have turned you off because it had religious content, I'm informing you, just to be clear, this game is actually from an evolutionist's perspective, as I am having mixed feelings on whether I should still believe in god.
Well if you check my last post on the previous page, you'll see I did just that. =) i 'm an ex-christian, do you think I actually want to continue making religious games at this point? =P
*imagining the game to be remotely religious*It sounds like you are still either misreading what I've been trying to communicate or you are misinterpreting my intentions. You might not be aware of this, because I don't think you joined this site until a little while after all this happened, but I've worked on several games (two of which were horror based) in the past that I advertised here, where the games had a story that was completely religious. =P Those games I canceled.
Will it be a long game?Yes.
demo gameplay duration?The demo will be very short compared to the full version. 45 minutes to beat it if you suck at the puzzles worst case scenerio.
full version gameplay duration?The full vsrsion gameplay should take a bare minimum of 5 hours to complete, due to difficulty level and the actually duration and amount of puzzles, story, environments to explore, books to read (A lot of the pages ripped out or smudged/wet I'm not writing multiple full length chapters books for one game =P ).
demo estimated release date?At the rate I'm going the game will have an unofficial demo ready in a few months.
full version estimated release date?The full version should take a year starting now to complete if I'm lucky, but it will more likely take nearly 2-3 years, these estimations are more like guesstimations so I really don't know for certain how long all this should take, but the timeline I gave for how long it will take before release (both the demo and full) might not be completely accurate but we'll see.
It sounds like you are still either misreading what I've been trying to communicate or you are misinterpreting my intentions. You might
....
the past that I advertised here, where the games had a story that was completely religious. =P Those games I canceled.
throne inside a dark cave at a first glance looks like a depiction of a chamber in hell, which hell is religious shit, not at all what this game is after.
=P I already explained in depth this is far from anything to do with a damn religion. If it was too much to read, I can't blame you. =)
demo gameplay duration?
The demo will be very short compared to the full version. 45 minutes to beat it if you suck at the puzzles worst case scenerio.
full version gameplay duration?
The full vsrsion gameplay should take a bare minimum of 5 hours to complete, due to
difficulty level and the actually duration and
full version estimated release date?
The full version should take a year starting now to complete if I'm lucky, but it will more likely take nearly 2-3 years,