luiscubal
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Posted on: August 08, 2011, 08:34:45 am |
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Joined: Jun 2009
Posts: 452
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Using RPG Maker 2000, I remembered the concept of animated tiles. Of course, I don't suggest a tiling algorithm nearly as complex as RPG Maker's, but still I figured a small useful subset of it could be interesting in ENIGMA.
Here's what I propose for ENIGMA: Create an image. Specify that the tileset has only one column, and each tile has 32x32. Now, make the tileset have (32*N)x32, and specify in the tile editor that the animation has N frames.
Of course, some extra options would be useful, to better specify animations and ensure backwards compatibility with GM, but I just wanted to give an idea of what I meant.
Here's some options ENIGMA would need to have: Number of animations X delta per animation(32 in the example above) Y delta per animation(0 in the example above) Animation speed? Animation order?(1-2-3 or 1-2-3-2) RPG Maker has this but I don't know if it's really necessary. What do you guys think?
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Post made August 08, 2011, 09:40:30 am was deleted at the author's request.
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Josh @ Dreamland
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Reply #4 Posted on: August 08, 2011, 12:34:04 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Two words: Static sprites.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #6 Posted on: August 08, 2011, 07:41:09 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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I think static sprites is something Yoyo has implemented. If not, they should have. Basically, you place sprites in the room along with the tiles.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #10 Posted on: August 09, 2011, 04:01:48 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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besides, we could easily present a directory full of sprites as a tileset to choose from.
Anyway, animated tiles would screw up the whole scheme I drew up for fast tile drawing. Static sprites can be tacked on after each layer.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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