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Josh @ Dreamland
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Reply #1 Posted on: November 05, 2013, 03:21:47 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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ENIGMA is liable to run on the first two platforms with little modification. Our resident idiot nearly got it running on BSD on his own, so Solaris isn't much of a stretch, and I doubt Chrome OS is, either.
Consoles will not be a focus until behavior on the main platforms is consistent. In the past, interested users have ported ENIGMA to a number of mobile platforms, including Android, iOS, Sony PSP, and Nintendo DS. I once had small technical demos running on Wii. These have been, and will likely remain, toy projects, until people can actually install and run ENIGMA on Windows, Mac, and Linux without issue.
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« Last Edit: November 05, 2013, 03:24:59 pm by Josh @ Dreamland »
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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time-killer-games
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Reply #2 Posted on: November 05, 2013, 05:10:32 pm |
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"Guest"
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Our resident idiot nearly got it running on BSD on his own
I assume you are talking about cheese boy. What would be really cool, is if he actually compiled ENIGMA into a native application for BSD, uploaded it here, and shared it on the downloads page. So then we would have a window, penguin, apple, and this thing... ...to choose from.
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Goombert
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Reply #3 Posted on: November 05, 2013, 05:24:26 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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lololoololol
TKG, the reason ports aren't popular with us right now is because when Josh finishes that new compiler it has what is called pretty printers, it makes it agnostic for the outputted C++ in Preprocess_Environment_Editable which basically is the folder that contains your entire game outputted to C++, it makes it abstract to convert that C++ to JavaScript and stuff for like HTML5, etc. Under graphics_systems you can see there is GLES and WebGL stuff that was for those ports, since our entire engine is linked to your game as a dll or more technically a shared object.
The popularity of ENIGMA which is growing however may just spark a few community built ports/hacks for the time being that we can't keep up with, but if that happens it doesn't really matter anyway, my main goal is stability again for desktops and ensuring compatibility.
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« Last Edit: November 05, 2013, 05:26:20 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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time-killer-games
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Reply #4 Posted on: November 07, 2013, 02:02:12 pm |
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"Guest"
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Was it really needed for you to edit the image I embedded. That is very disturbing XD
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Goombert
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Reply #5 Posted on: November 07, 2013, 04:40:41 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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What? I didn't edit that, I thought you posted it :\
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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time-killer-games
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Reply #6 Posted on: November 07, 2013, 04:59:01 pm |
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"Guest"
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Okay if you didn't what the heck happened lol cheese boy you are the next one who might be found guilty.
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time-killer-games
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Reply #7 Posted on: November 28, 2013, 12:08:38 am |
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"Guest"
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Hey, out of curiosity, I know some of these platforms may be easy to add, but are they really being considered though? When, by a rough estimate, would these be officially implemented?
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Josh @ Dreamland
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Reply #8 Posted on: November 29, 2013, 10:02:13 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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To my knowledge, no one has any plans of tackling them in the near future. Most of this is because none of us want to install Solaris or Chrome on anything, and I don't think any of us own a mobile PlayStation device. I own a Wii, and had started a Wii port at one point, but I can't focus on such an obscure platform while the main platforms are in chaos.
I don't speak for everyone, of course, but I'm sure they have somewhat similar sentiment.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Goombert
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Reply #10 Posted on: November 30, 2013, 09:13:17 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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We already got shit working on Chromebook, that's what the damn ARM announcement was.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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time-killer-games
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Reply #11 Posted on: December 13, 2013, 04:26:56 pm |
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"Guest"
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I saw that post Robert, but since Chrome is its own unique OS there should be a chrome download Logo/icon and link w/ a setup instructions list on the download and wiki pages like there is for Windows, Mac and Linux. Neither of which I could find in your post. =P
@AsuMagic yeah those are much more desirable but they'd be a lot more work to implement, Solaris and chrome book AFAIK each have Java for LGM and MinGW for compiling, which means with almost little or no work aside from installing these OS, these exports could be easily done. And I heard wiibrew uses c++ so that seems like an easy rout too.
PSP is stretching it, that would be a lot of work. I'll add XB1 and WiiU to the list, but I wouldn't be surprised if none of these potential exports will ever come to be.
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« Last Edit: December 13, 2013, 04:36:52 pm by time-killer-games »
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Goombert
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Reply #12 Posted on: December 13, 2013, 10:06:02 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Oh ok, well, I don't think we bothered to add that page yet because nobody has a consistent approach to it, or a stable package release, the Windows one is maintained by me, though fundies has an automatic builder, but his server is going down. Also, the JavaScript port is here, it is outdated, because again, we would rather wait for the new compiler, so ports can be done proper. https://github.com/enigma-dev/ENIGMAjsJosh is working on merging his new compiler now, it is done, probably be a month or two.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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