ENIGMA Development Environment
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Author Topic: Shader Factory  (Read 799 times)
Offline (Male) Goombert
Posted on: May 22, 2013, 08:59:15 PM

Location: Cappuccino, CA
Joined: Jan 2013
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I find the programming concept for shaders of Blender quite intersting and somewhat better that Drag and Drop and think this would also be something for us to look into. You basically can connect input and output to combine various textures and materials to get effects you are looking for.

Thoughts guys?
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) Josh @ Dreamland
Reply #1 Posted on: May 24, 2013, 02:29:02 PM

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Location: Pittsburgh, PA, USA
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If that shader factory can export Cg scripts, then I see every reason to make sure we can support its format in our shader API, when we get around to writing one.
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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