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Author Topic: collision_point  (Read 2304 times)
Offline (Male) RetroX
Posted on: January 22, 2011, 09:00:14 pm

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int collision_point(double x, double y, int obj, bool prec /*ignored*/, bool notme)
  const enigma::object_collisions* r = collide_inst_point(obj,false,notme,x,y); //false is for solid_only, not prec
  return r == NULL ? noone : r->id;

It's Ism's fault that this wasn't added.
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Post made January 23, 2011, 06:18:39 am was deleted at the author's request.
Offline (Female) IsmAvatar
Reply #2 Posted on: January 23, 2011, 11:35:34 pm

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