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31
General ENIGMA / Re: Lua interpreter?
« on: February 07, 2015, 07:36:43 am »
Hay, its me again.
It worked, my Lua extension is being compiled and it didn't throw some errors!
Now I am going to finish it. Is there a place where I can share it?
It worked, my Lua extension is being compiled and it didn't throw some errors!
Now I am going to finish it. Is there a place where I can share it?
32
General ENIGMA / Re: Lua interpreter?
« on: February 06, 2015, 10:48:49 am »
Thank you, I will see what I can do to add a Lua interpreter

33
General ENIGMA / Re: Lua interpreter?
« on: February 06, 2015, 07:55:46 am »
Are there any documentations or tutorials about creating an extension?
And thank you for the quick reply.
And thank you for the quick reply.
34
General ENIGMA / Re: Lua interpreter?
« on: February 05, 2015, 09:30:10 am »
So is there anyway I can add a Lua interpreter in ENIGMA, either directly or using an extension?
35
General ENIGMA / Lua interpreter?
« on: February 05, 2015, 08:34:15 am »
I wanted to ask, if there is any possibility for a Lua interpreter.
I am asking because, I wanted to add modding support to my Game and I can just barely do it without execute_string() ,execute_file() or any kind of executing C.ode
and Lua seems to be the easiest way to add this. I know that ENIGMA code is compiled, but is there a chance that Lua will be implemented or just as a extension
Thanks in advance WizzardMaker
I am asking because, I wanted to add modding support to my Game and I can just barely do it without execute_string() ,execute_file() or any kind of executing C.ode
and Lua seems to be the easiest way to add this. I know that ENIGMA code is compiled, but is there a chance that Lua will be implemented or just as a extension
Thanks in advance WizzardMaker