ENIGMA Forums

General fluff => Off-Topic => Topic started by: Mnemocyon on February 22, 2009, 06:50:58 am

Title: Just saying hi
Post by: Mnemocyon on February 22, 2009, 06:50:58 am
As the title says. Hi, folks!

I've been messing up with Game Maker for a while, without actually doing anything playable with it. Lately, I was struggling with its lousy PNG transparency support. Google sent me on yet another Game Maker fan page, where I found, to my great surprise, a link to Enigma. So here I am.

Sadly I'm close to total noobiness when it comes to C++ and actual code, so I can't say I've understood all the technical stuff I've seen on your website. Thus I gave a try to Enigma, and I have to say I'm quite impressed by the result (but sadly some functions of the GM project I openened weren't supported). Seems like you guys were tired to wait for Game Maker 8 and decided to do something. I'm really looking forward to your next releases.

Keep up the great work! (did the fact I joined the forum make Josh feel all fuzzy?)



Title: Re: Just saying hi
Post by: score_under on February 22, 2009, 10:28:53 am
(did the fact I joined the forum make Josh feel all fuzzy?)
Why not ask him? :P

Oh, by the way, you still have a while to wait before enigma is pretty much usable. ;)
Title: Re: Just saying hi
Post by: Mnemocyon on February 22, 2009, 12:19:06 pm
Quote
Why not ask him? :P
No need to ask him, it's written in ReadMe.txt  :D
Quote
Oh, by the way, you still have a while to wait before enigma is pretty much usable. ;)
Yep, that's what I thought... Anyway open source is open source, it's already great Enigma exists (and at least I have the time to get more familiar with Game Maker's logic in the meantime).
Title: Re: Just saying hi
Post by: notachair on February 23, 2009, 01:10:52 am
Hi.

sprite_add_alpha?
Title: Re: Just saying hi
Post by: Mnemocyon on February 23, 2009, 03:21:29 pm
Hey,

Yep, something like that : http://glog.yoyogames.com/?p=385 (http://glog.yoyogames.com/?p=385). Seems like I've done something wrong though, I've got strange glitches with my sprite... So I ended up using good ol' gif for now, I definitely still need to improve my GML skills. Is there a plan to add a sprite editor in Enigma, by the way?
Title: Re: Just saying hi
Post by: notachair on February 24, 2009, 02:33:28 am
While a sprite editor would be useful, wouldn't something like Paint.NET suffice? :D
Title: Re: Just saying hi
Post by: score_under on February 24, 2009, 12:39:58 pm
Is there a plan to add a sprite editor in Enigma, by the way?
That's ISMAvatar's responsibility (the maintainer of LateralGM), not the responsibility of the Enigma development team.

Title: Re: Just saying hi
Post by: RetroX on February 25, 2009, 05:11:07 pm
While a sprite editor would be useful, wouldn't something like Paint.NET suffice? :D
PAINT.NET

GET IT OFF

NOW
NOW
NOW
NOW
NOW

PAAAAAAAAAAAAAAAAIN.NET

Paint.NET is shit and should never be touched even in deadly situations.  GIMP and MSPaint are far better.
Title: Re: Just saying hi
Post by: score_under on February 26, 2009, 12:23:43 pm
GIMP
Agreed.
MSPaint
No, just no.
Title: Re: Just saying hi
Post by: OniLink10 on February 26, 2009, 11:39:39 pm
GIMP
Agreed.
MSPaint
Yes, just yes.
Fix'd.
Title: Re: Just saying hi
Post by: score_under on February 27, 2009, 12:37:34 pm
GIMP
Agreed.
MSPaint
Yes, just yes.
Fix'd.
By which, you mean "rigged".
Seriously, drawing anything besides a low-colour pixellated smiley-face in MS paint is like visiting /b/ on 4chan. (i.e. complete mental breakdown imminent)
Title: Re: Just saying hi
Post by: RetroX on February 27, 2009, 07:08:11 pm
MSPaint is wonderful for pixeling, but not for actual graphic creation.  GIMP is perfect.  I hate how people whine about its interface; it's wonderful.  Those who complain about GIMP's interface couldn't make anything better in Photoshop.  Of course, those that don't probably could, but GIMP is free, so...
Title: Re: Just saying hi
Post by: ludamad on February 28, 2009, 08:10:48 pm
Welcome aboard the ENIGMA forums. ENIGMA, when in the target state, will be a great way to learn C++. EDL, the language used in GM, will allow many C++-like constructions. For example, if you want to define a variable that doesn't need decimal places, int variable_name; is available. For this specific example, using that integer would be about 300 times faster than using a variable in GM. Using GM-like variables in ENIGMA is approximately 50 times faster than in GM.
Title: Re: Just saying hi
Post by: RetroX on February 28, 2009, 09:10:14 pm
WARNING: Passing double as int in function: keyboard_check