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2221
Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 22, 2013, 11:14:05 pm »
Yeah, Steve is out of a job.
2222
Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 21, 2013, 10:57:53 pm »
Yes caffeine is bad for you don't drink that shit, I regularly drink water, you also need juices especially Vitamin D and sunlight, just like plants, humans conduct photosynthesis as well.
2223
Ideas and Design / Re: ENIGMA Entity-Component-System?
« on: October 21, 2013, 09:41:55 pm »
Me loves how you all ignore the fact I got real inheritance added and my post takes back seat :\
2224
Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 21, 2013, 09:40:44 pm »
Ok... now I am kind of confused...
2225
Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 21, 2013, 02:40:19 pm »
Not in LGM 1.8.7
2226
Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 21, 2013, 02:04:55 pm »
Health news is all the rage.
2227
Ideas and Design / Re: ENIGMA Entity-Component-System?
« on: October 20, 2013, 10:15:31 pm »
I like an ECS, take Unity3D for instance, I love shit being attachable/detachable easy, and it is not that big of a deal in something like C#.
2228
Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 20, 2013, 03:42:35 pm »
Bloomberg said so.
2229
Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 20, 2013, 01:01:24 pm »
No, tobacco is a pretty bad drug as is caffine, it affects your mood, eat and sleeping habits, performance at work and shit, etc.
2230
Off-Topic / Re: Introductions
« on: October 18, 2013, 08:48:54 pm »
I said it before and I'll say it again Spectre would make a great rocker
2231
General ENIGMA / Re: GL3 matrices
« on: October 18, 2013, 08:48:16 pm »
Harri, there is supposed to be a matrix constant in Studio, I don't remember what it is called.
http://docs.yoyogames.com/
Feel free to add it.
But yes thanks for running the demo, I will have them even higher performance when we rewrite the device managers I code to get rid of the FFP. And thanks for telling me about synch, I will be moving that into bridges to implement display_reset(aa, vsync); for OpenGL, but that should be off by default unless it is ticked in Global Game Settings. I think you have your graphics card forcing it on.
http://docs.yoyogames.com/
Feel free to add it.
But yes thanks for running the demo, I will have them even higher performance when we rewrite the device managers I code to get rid of the FFP. And thanks for telling me about synch, I will be moving that into bridges to implement display_reset(aa, vsync); for OpenGL, but that should be off by default unless it is ticked in Global Game Settings. I think you have your graphics card forcing it on.
2232
General ENIGMA / Re: GL3 matrices
« on: October 18, 2013, 04:24:00 pm »
Harri, our new developer CoolBreeze/Rexhunter is already doing that, she sent a commit last night that actually fixed our client so the deprecated functions are no longer usable. I am writing device manager interfaces for the fixed function pipeline, as I committed earlier today for Direct3D9 as directed by the DX SDK manual because render states such as fog are not memorized between Begin/End scene calls and internal state blocks are shitty as fuck and a part of the ffp, I have to do the one for OpenGL before we can rewrite the ffp with GLSL. Basically this interface handles global batching, state management to minize not only bindings but other interference with the GPU such as shader and sampler changes, and of course, makes it real easy to replace the whole ffp.
So just hold off a bit on that Harri until I write OpenGL's device manager. Also, I am going to throw a similar system to your global 2D batcher into OpenGL 1 and it will use vertex arrays, everything will in OpenGL 1, that is why I changed it to 1.1, it makes it a lot easier to manage the data and have the graphics systems pretty similar, people with really old hardware always have at least Direct3D 9 support even back on XP anyways. But at any rate my device manager got unnecessary state changes to Direct3D 9.0 down to absolutely 0 in a few games I tested.
Also Harri if you could run that cubes demo from Studio I compiled and got fully working exactly the same now and tell me your performance in RAM and CPU usage as well as framerate, that would be awesome, so far people have been reporting the ENIGMA compiled versions running up to 100fps faster with anti-aliasing.
https://www.dropbox.com/s/1l32ipnapkvlene/CubesDemo.zip
So just hold off a bit on that Harri until I write OpenGL's device manager. Also, I am going to throw a similar system to your global 2D batcher into OpenGL 1 and it will use vertex arrays, everything will in OpenGL 1, that is why I changed it to 1.1, it makes it a lot easier to manage the data and have the graphics systems pretty similar, people with really old hardware always have at least Direct3D 9 support even back on XP anyways. But at any rate my device manager got unnecessary state changes to Direct3D 9.0 down to absolutely 0 in a few games I tested.
Also Harri if you could run that cubes demo from Studio I compiled and got fully working exactly the same now and tell me your performance in RAM and CPU usage as well as framerate, that would be awesome, so far people have been reporting the ENIGMA compiled versions running up to 100fps faster with anti-aliasing.
https://www.dropbox.com/s/1l32ipnapkvlene/CubesDemo.zip
2233
Issues Help Desk / Re: libary comunication problem
« on: October 18, 2013, 02:38:49 pm »
Alright, but if you want you can try one more time to move it to C:\ I have already been told there are some issues with installing to different drives, especially when spaces are in the path. But if you want to give it another go I am here
2234
Issues Help Desk / Re: libary comunication problem
« on: October 18, 2013, 02:12:36 pm »
What outputted that, engima.exe or git-bash?
Try this:
1) Delete the extracted folder
2) Move "ENIGMA Portable" somewhere on C:\
3) Right Click "ENIGMA Portable" and click "Run as Administrator"
4) When it finishes extracting, right click "enigma.exe" and click "Run as Administrator"
5) Let me know how that goes
Try this:
1) Delete the extracted folder
2) Move "ENIGMA Portable" somewhere on C:\
3) Right Click "ENIGMA Portable" and click "Run as Administrator"
4) When it finishes extracting, right click "enigma.exe" and click "Run as Administrator"
5) Let me know how that goes
2235
Issues Help Desk / Re: libary comunication problem
« on: October 18, 2013, 01:08:51 pm »
Ohh my I am sorry I confused you with someone else. Anyway, and you try launching by running enigma.exe right? You did not launch the jar file itself, correct?
Try this:
1) Open the git-bash program
2) type "rebuildcompiler" and hit enter
3) tell me what happens
Also visit http://www.pastebin.com and pastebin the contents of settings.ini for me.
Try this:
1) Open the git-bash program
2) type "rebuildcompiler" and hit enter
3) tell me what happens
Also visit http://www.pastebin.com and pastebin the contents of settings.ini for me.
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