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16
General ENIGMA / Re: Some common GML issues, and dealing with them in Enigma?
« on: December 22, 2010, 04:22:59 pm »
Are we gunna duplicate the create event happening before game start event bug?
17
Announcements / Re: Collisions update
« on: December 19, 2010, 06:19:42 pm »
Would it be faster to call that one x times or to find the exact coordinates? You can find the exact and closest with base 2 n runs where n is the distance to check
18
Announcements / Re: Collisions update
« on: December 19, 2010, 02:29:34 am »
I AM SO HAPPY NOW THAT IT HAS COLLISION LINE! It'd be cool if it had one where it set values passes as pointers (a _ext version) of the exact collsision coordinates. but im happy for at least 2 weeks.
19
General ENIGMA / Re: variable_* Functions
« on: December 06, 2010, 08:36:31 pm »
since enigma allows pointers the *_set_* ones are easy enough to work around. honestly you should really need these
20
Sound and Music / Re: Audio Sequencing (midi alternatives)
« on: November 20, 2010, 02:04:33 am »
so many fucking acronyms.....
21
General ENIGMA / Re: Linux Repositories
« on: November 07, 2010, 06:26:44 pm »
because all the linux people are compiling it.
22
Announcements / Re: Long enough without an update
« on: November 05, 2010, 08:03:47 am »I think something as general as With() statement works on all, or doesn't work on all. What you want is something more platform specific, like this window widget, or drawing functions (if directx is put in or something similar).
AHEM, please read the ENTIRETY of the prev. post, then post.
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Announcements / Re: Long enough without an update
« on: November 04, 2010, 09:57:20 pm »
good to see steady progress is being made. There should be a chat of what works and doesn't, like
note: this is an example and may not reflect the state of the enigma project
|OSX | |Windows | |Linux | |Notes | |
With() statement | |Works, still testing/beta | |Not started | |Works, buggy | |NOTES GO HERE |
other function | |status | |status | |status | |NOTES GO HERE |
note: this is an example and may not reflect the state of the enigma project
24
General ENIGMA / Re: TGMG - A word...
« on: October 24, 2010, 09:45:54 pm »
i like 4, not 2, maybe thats just me....
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General ENIGMA / Re: TGMG - A word...
« on: October 22, 2010, 05:39:57 pm »
its annoying to bet things to line up. Can't Xcode use spaces?
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General ENIGMA / Re: TGMG - A word...
« on: October 19, 2010, 11:31:18 pm »YES! can't stand
I also like leaving indentation on blank lines. That way, I just click where I want to insert, and press enter. But no, damn IDEs keep stripping trailing blanks.
Code: [Select]
int blah(int foo) {
bar;}
27
General ENIGMA / Re: Android support
« on: October 19, 2010, 11:28:26 pm »
I'd do it if i could....
28
Proposals / Add mobile version of site/forums
« on: October 19, 2010, 01:08:29 am »
A mobile version would be be very handy, because I use my android a lot. Not high priority, just a nicity
29
General ENIGMA / Re: Android support
« on: October 19, 2010, 01:04:20 am »
I'm gunna be leading a game design club for android at my school, if you could get this working by november that would be awesome. I would certainly use it, the hitch is that it would have to be able to compile from windows the operating system that makes no sense, to android (we only have windows computers at or computer lab.)
But anyways, when working on things with enigma, assuming you don't add dependencies, can you write the code like you would normally?
Edit: I have a galaxy s if you need testing
But anyways, when working on things with enigma, assuming you don't add dependencies, can you write the code like you would normally?
Edit: I have a galaxy s if you need testing
30
General ENIGMA / TGMG - A word...
« on: October 18, 2010, 09:17:39 pm »
Dear TGMG,
USE SPACES! NO ONE LIKES TABS!
USE SPACES! NO ONE LIKES TABS!