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151
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 14, 2014, 05:28:32 pm »We had one on the EDC that polygone posted a long time ago. It's possible the author had him take it down, as I don't see it, anymore. It worked fine, at the time.Aw, that's a shame.
Also, I was just trying to port the xmas engine, as it is pretty old, and discovered that constants are handelled completely different, and I have to completely retype each and every one of them.
could you please add a feature to import game maker style constant files?
Also, constants are lost once you re-open a project file.
EDIT - Has anyone got the time to fix up an engine?
152
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 14, 2014, 05:06:20 pm »None of the engines will probably work without modification. Your best bet is you post those engines here and see if anyone has the time to get them working.Ok, sure.
Sonic Dash+ engine: http://dl.dropbox.com/u/5170721/Sonic%20D%2B.rar
Sonic Xmas engine: https://www.sendspace.com/file/wbh4kw
Super ring: http://www.mediafire.com/download/csk1l4q72cxxgfy/Super+Ring+Engine+V2.zip
Sonic engine plus: http://www.mediafire.com/download/3po15czhpwdpz9a/Sonic+Engine+Plus.rar
Game Maker Studio engine: http://forums.sonicretro.org/index.php?showtopic=31723
<NEWLY ADDED>
Sonic Geneis/Advance Engine originally in GM6 and also repurposed: http://gmc.yoyogames.com/index.php?showtopic=368031
Sonic Rex Engine: http://gmc.yoyogames.com/index.php?showtopic=456698
Super Sonic SRU Tutorial: http://sandbox.yoyogames.com/games/204267-super-sonic-sru-tutorial
I'd prefer someone to fix up the dash engine, but if it's easier to do any other engines, then do so.
153
Ideas and Design / In need of a Sonic fangame engine for Enigma
« on: September 14, 2014, 03:42:06 pm »
Hi, this is pretty much self explanatory. I'm also unsure if this is the right place to post this.
I'm in need of a sonic engine (Maybe something like Sonic Dash - or maybe a port of sonic dash that works properly in enigma), as I was developing a sonic fangame, but would rather make it in Enigma, for many, many reasons - multi-platform compiling is one of them, along with games being compiled and not interpreted - but all game maker engines I have tried just cause compile errors, no matter what I try. I have tried game maker studio compatible engines, still no success.
Thanks in advance for any help.
~~HitCoder~~
I'm in need of a sonic engine (Maybe something like Sonic Dash - or maybe a port of sonic dash that works properly in enigma), as I was developing a sonic fangame, but would rather make it in Enigma, for many, many reasons - multi-platform compiling is one of them, along with games being compiled and not interpreted - but all game maker engines I have tried just cause compile errors, no matter what I try. I have tried game maker studio compatible engines, still no success.
Thanks in advance for any help.
~~HitCoder~~
154
General ENIGMA / Re: A few suggestions of features I feel I would work better with
« on: September 10, 2014, 11:22:21 am »
Thank you all very much for the replies. I wish you luck on the development, and I like the idea of a custom extension format.
155
General ENIGMA / Re: A few suggestions of features I feel I would work better with
« on: August 25, 2014, 07:38:25 am »
Ah, that's interesting. I'll see how I can mess with the source. Lol.
Also, is it possible to install GM extensions on Enigma?
Also, is it possible to install GM extensions on Enigma?
156
General ENIGMA / Re: A few suggestions of features I feel I would work better with
« on: August 16, 2014, 03:55:24 pm »
Ok, thank you, I will look into it.
157
General ENIGMA / A few suggestions of features I feel I would work better with
« on: August 16, 2014, 02:21:49 pm »
Hi, I'm new here, but I have been using Game Maker since 2006.
(Not sure if this is the right forum to post this in, sorry if not.)
I recently discovered Enigma, as I was trying to find a Linux version of Game Maker.
Anyway, I wanted to suggest a few things, not sure if they're too difficult to implement, or whether they're even intended to be implemented in future.
1) Windows phone compilation support - I can then make games for my phone, lol.
2) Program compatibility with Windows phone - I want to work on my projects portably (Not desperate for this.)
3) Multi-user online editing - I want to get my dev team working on this project, but it kinda makes it difficult that we have to pass the file around
over skype. (Again, I can just about cope without this)
4) Improvement to Game Maker project compatability - Seriously, there are too many functions that I can't use on Enigma that I used to frequently
use on Game Maker (Eg: execute_file) (I am aware I can implement Lua into Enigma somehow to solve this, but I'm too lazy to read the
instructions all the way through)
5) Fixed GEX support, or atleast implement it. (I see the feature is "there", but it doesn't function. Are you going to implement it, or not, lol.)
Other than that, Enigma is by far a preference over Game Maker. Good work fixing up LateralGM how you have so far, and I can't wait to see more of the good stuff in future.
(Not sure if this is the right forum to post this in, sorry if not.)
I recently discovered Enigma, as I was trying to find a Linux version of Game Maker.
Anyway, I wanted to suggest a few things, not sure if they're too difficult to implement, or whether they're even intended to be implemented in future.
1) Windows phone compilation support - I can then make games for my phone, lol.
2) Program compatibility with Windows phone - I want to work on my projects portably (Not desperate for this.)
3) Multi-user online editing - I want to get my dev team working on this project, but it kinda makes it difficult that we have to pass the file around
over skype. (Again, I can just about cope without this)
4) Improvement to Game Maker project compatability - Seriously, there are too many functions that I can't use on Enigma that I used to frequently
use on Game Maker (Eg: execute_file) (I am aware I can implement Lua into Enigma somehow to solve this, but I'm too lazy to read the
instructions all the way through)
5) Fixed GEX support, or atleast implement it. (I see the feature is "there", but it doesn't function. Are you going to implement it, or not, lol.)
Other than that, Enigma is by far a preference over Game Maker. Good work fixing up LateralGM how you have so far, and I can't wait to see more of the good stuff in future.