Leonfi
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Posted on: October 09, 2014, 12:37:54 pm |
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Joined: Oct 2014
Posts: 8
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Hi there! when im running the program i got a problem. This is the problem: Stack trace: java.lang.UnsatisfiedLinkError: Unable to load library 'compileEGMf': Native library (win32-x86-64/compileEGMf.dll) not found in resource path ([file:/C:/Users/Valerio/Videos/Game%20maker%202/ENIGMA/enigma-dev/plugins/enigma.jar]) at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:271) at com.sun.jna.NativeLibrary.getInstance(NativeLibrary.java:398) at com.sun.jna.Library$Handler.<init>(Library.java:147) at com.sun.jna.Native.loadLibrary(Native.java:412) at com.sun.jna.Native.loadLibrary(Native.java:391) at org.enigma.EnigmaRunner.attemptLib(EnigmaRunner.java:247) at org.enigma.EnigmaRunner.access$1(EnigmaRunner.java:240) at org.enigma.EnigmaRunner$3.run(EnigmaRunner.java:178) Help me please
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Leonfi
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Reply #3 Posted on: October 09, 2014, 12:50:01 pm |
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Joined: Oct 2014
Posts: 8
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now i have this screen. Now?
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« Last Edit: October 09, 2014, 12:54:15 pm by Leonfi »
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time-killer-games
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Reply #4 Posted on: October 09, 2014, 01:16:57 pm |
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"Guest"
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It appears you are attempting to install MinGW aside from ENIGMA, might I ask, why? Everything you need is in the portable: https://www.dropbox.com/s/nlag2evgiiis476/ENIGMA%20Portable.exe?dl=0I'm not having the issues you are so if this doesn't work I don't know how I can help.
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time-killer-games
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Reply #6 Posted on: October 09, 2014, 01:29:19 pm |
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"Guest"
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And this is the biggest reason people are turned off by this site. You guys need to make sure the portable update actually works for everyone before releasing it and replacing an older version that actually worked.
I'm still not having the issue, but this is kinda basic and needs to be fixed.
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Goombert
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Reply #7 Posted on: October 09, 2014, 03:33:27 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Don't bother installing MinGW, I don't even install it and I am a developer. Open git-bash, type "rebuildcompiler" and hit enter. Then try launching again. If you get an error rebuilding the compiler, it's because you've placed the Portable ZIP in a path with spaces (though I believe we did fix this) or else you did not run with administrative privileges. Leonfi, please try my suggestions and post back with the results. And this is the biggest reason people are turned off by this site. You guys need to make sure the portable update actually works for everyone before releasing it and replacing an older version that actually worked. These instructions are stated very clearly on the Wiki. I can't help it people don't follow instructions, people do it all the time, I even do it sometimes. For one I don't know why you and daz would go on about installing MinGW, when I've never suggested that once on this entire site. You couldn't have possibly thought he was trying to do a source code installation because it says right in the directory structure he's using the ZIP. /ENIGMA/enigma-dev/plugins/enigma.jar Note: You need to run the self-extracting zip and the enigma.exe with administrative privileges before and after setup so the application can access AppData to output temporary build files, simply right click the file and select "Run as Administrator" on Windows Vista or later. http://enigma-dev.org/docs/Wiki/Install:WindowsWe even have a FAQ and Troubleshooting page. http://enigma-dev.org/docs/Wiki/ENIGMA:FAQhttp://enigma-dev.org/docs/Wiki/TroubleshootAdditionally this issue can sometimes happen with a 64bit Java installation, since we technically only support 32bit like GM. Why am I getting an error about CompileEGMf? Most likely you probably ran the LateralGM jar file, you need to open "ENIGMA.exe" instead so that ENIGMA can build and compile its engine and create the CompileEGMf library. Once you open ENIGMA the first time you will need to wait a few seconds while ENIGMA compiles its engine, you will never have to wait again after it compiles. If the CompileEGMf file is present, then it's possible the plugin cannot use it. This is known to happen because of a 64bit JRE. You should download and install x86/32 bit Java instead.
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« Last Edit: October 09, 2014, 05:23:34 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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lonewolff
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Reply #8 Posted on: October 10, 2014, 12:10:46 am |
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"Guest"
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I had the same problem long ago. It was solved by installing the 32 bit Java (had to uninstall the 64 bit version in the process)
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edsquare
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Reply #10 Posted on: October 10, 2014, 05:40:54 pm |
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Location: The throne of ringworld Joined: Apr 2014
Posts: 402
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The git-bash.bat says at the end "make: Nothing to be done for 'all'"
And the program "ENIGMA" Gives anyway that error :/
I have a 64-bit system... so i can't use this program? D:
As sugested above, you need to uninstall the java 64-bit and install the java 32-bit, then try to install enigma again.
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A child of five would understand this. Send someone to fetch a child of five. Groucho Marx
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Goombert
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Reply #12 Posted on: October 10, 2014, 06:28:40 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Does the file "ENIGMA/enigma-dev/compileEGMf.dll" exist? Additionally, we do plan to add 64bit support, but not anytime soon, GM and Studio do not build 64bit games either. They use the .NET framework which is I believe both 32bit and 64bit. You also, do not have to uninstall 64bit Java, you can install 32bit and 64bit in parallel. Just install 32bit Java in parallel and change the settings.ini launch command for LGM and it should work. http://stackoverflow.com/questions/5272216/is-it-possible-to-install-both-32bit-and-64bit-java-on-windows-7
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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