kkg
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Posted on: November 07, 2009, 09:55:05 am |
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Location: Australia Joined: Nov 2009
Posts: 84
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Hum. I know it uses OpenGL, which should answer my question of ENIGMA using hardware accelerated graphics.. But how fast will functions such as surfaces from GM work in ENIGMA? I always remember having to limit game processing in order to have a simple surface effect going else the game would be running a stable 4 fps Any response is a good response :] Unless it's like "cheese" or something.
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PC: Core i7-2600 @ 3.8ghz | 4x 4gb G.Skill RipjawZ DDR3-2000 | GTX580 | Win7 x64 Time is the greatest teacher, however it kills every single one of its pupils.
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Josh @ Dreamland
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Reply #2 Posted on: November 08, 2009, 09:42:47 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Except implementing those for general purpose use will be a bitch. Try to run a valve game on the typical GM user's computer, I dare you. And hell, Valve's games are DX, which at least guarantees SOMETHING. Older users can tell you, surfaces errored for half the people that downloaded them.
Don't worry though, with the right extensions, they'll run great on *decent* cards, and they'll at least work on the rest.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #5 Posted on: November 10, 2009, 08:37:35 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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I was originally. Now my idea is to use first my NVidia to get everything working nice, and then my ass-sore Intel chip that's never heard of GL to get it just working.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Game_boy
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Reply #6 Posted on: November 10, 2009, 11:14:10 am |
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Joined: Apr 2008
Posts: 228
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If you're basing this on an Nvidia subset on the basis that that's 'standard' (like Wine does) then
you are an idiot and deserve to be stepped on
Sorry, is that directed at me or a continuation of what I said? Josh, can you make some sort of 3D function test program? I just know AMD cards are going to have issues, especially under Linux, since AMD's open driver doesn't really implement anything above GL1.3 for some reason.
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kkg
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Reply #8 Posted on: November 13, 2009, 08:56:46 am |
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Location: Australia Joined: Nov 2009
Posts: 84
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I should've assumed as much that if it used OpenGL it would obviously be hardware accelerated Was just wondering cos a few bloom algorithms I used in GM were painfully, painfully slow due to crappy software crap. Ah, well I suppose this gives a whole layer of freedom. Can't wait for r4 It'll be a blast making cross platform games ^.^
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PC: Core i7-2600 @ 3.8ghz | 4x 4gb G.Skill RipjawZ DDR3-2000 | GTX580 | Win7 x64 Time is the greatest teacher, however it kills every single one of its pupils.
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