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Josh @ Dreamland
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Reply #16 Posted on: February 19, 2010, 11:11:46 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Retro: That's when decryption is done and trees are generated.
a2h: I'm not sure why that's the case. Maybe he does the smoothing himself. O_o
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #22 Posted on: February 20, 2010, 12:53:20 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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GM's loading screen cannot be eliminated by compilation. What on earth gave you that idea? The fact that at present, ENIGMA doesn't have one. Most things that compile in ENIGMA have presently not been big enough to have a noticeable load time, so no one has really missed a loading bar. That will likely change in the future, so I'll have to install one that's on by default. Click the Clown should never require a loading bar. <_<" And no, Game Maker uses the font the game was compiled with, whether it exists on the new computer or not.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #25 Posted on: February 20, 2010, 11:09:09 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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The GM6 doesn't store font glyphs as bitmap, they store it by font name. EXE stores the bitmaps.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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