ENIGMA Forums
Contributing to ENIGMA => Proposals => Topic started by: MrGriggs on January 10, 2011, 11:49:09 am
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Obviously this could be implemented by adding the extra functionallity to ENIGMA, but will any sort of shader effects (3.0 or such) have official support from ENIGMA for easy use for developers? Such as the XNA's shaders?
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Yes, they will. I asked Retep a while back to research the difference in shader languages for DirectX and OPenGL. He never got back to me with the results. I want to ensure that ENIGMA's shader language is standard, and so I want to know what I'm up against. ENIGMA may implement its own shader language.
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ooooooh shaders, also where did retep go?
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I assumed DirectX wasn't a factor as OpenGL was multi-Plat, whereas DirectX isn't. (Well it is to its trusted shareholders)
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DirectX sometimes works better than OpenGL on Windows because Microsoft is fat and lazy.
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DirectX sometimes works better than OpenGL on Windows because Microsoft is fat and lazy.
On a slightly related note:
(http://grownupgeek.com/files/u2426/fanboys.jpg)
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DirectX sometimes works better than OpenGL on Windows because Microsoft is fat and lazy.
On a slightly related note:
(http://grownupgeek.com/files/u2426/fanboys.jpg)
soooo gooood
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The Linux as seen by Linux Fanboys one makes me laugh.
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Mac seen by Windows = Yes
I pretty much still see them that way.
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Mac seen by Windows = Yes
I pretty much still see them that way.
agreed... all my friends see linux as it is shown under as seen by windows
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That's when you bring it installed on a laptop with all the graphical effects enabled. :P
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All of it is true.
All of it.
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Yes.