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781
General ENIGMA / Re: Wuts dis I c thar
« on: November 26, 2008, 08:56:16 am »
hoorah a not smf
but is it on sourceforge or no? do we need that?
but is it on sourceforge or no? do we need that?
782
Proposals / Re: Some things just have to be deprecated
« on: November 25, 2008, 05:28:26 pm »
whatever static int static notint whatever.
But yeah, how about just one forum for discussion plz? At least atm, there really is no need for more. maybe 2.
But yeah, how about just one forum for discussion plz? At least atm, there really is no need for more. maybe 2.
783
General ENIGMA / Re: Writting Enigma's IDE in C#
« on: November 25, 2008, 05:27:29 pm »Quote
developersRetroX
some people only need their stuff to work on windows, we are an exception.
785
General ENIGMA / Re: A Different Event/Sprite/Sound System
« on: November 17, 2008, 06:24:07 pm »
If SDL gave you more control over windows and didn't require seventeen and a half dlls to be distributed with your game, it would probably be fine.
786
General ENIGMA / Re: Enigma games uniquely identifiable?
« on: November 12, 2008, 07:14:50 pm »
Names get removed when you compile anyway.
And how are you planning to distinguish games written in plain C++?
I'd just have some kind of report system or require that games get checked before they're uploaded.
And how are you planning to distinguish games written in plain C++?
I'd just have some kind of report system or require that games get checked before they're uploaded.
787
Issues Help Desk / Re: Global variables
« on: November 11, 2008, 06:34:33 pm »
LOL. if that's the case, I'll just have to leave it mangled.
789
Issues Help Desk / Re: Global variables
« on: November 07, 2008, 05:41:23 pm »
It's because the new IPB puts quotes in the url tags and smf doesn't.
790
Issues Help Desk / Re: Global variables
« on: November 07, 2008, 09:02:29 am »
waaaarh...
I just copy/pasted my signature from everywhere else XD
I just copy/pasted my signature from everywhere else XD
791
Issues Help Desk / Re: Global variables
« on: November 04, 2008, 07:28:13 pm »
global. ? not sure if that works yet.
But either way, global variables are icky. Try to do without them
But either way, global variables are icky. Try to do without them
792
General ENIGMA / Re: Enigma/GM, different code?
« on: November 04, 2008, 07:07:09 pm »
more like meaning you shouldn't be trying to make games with it
793
General ENIGMA / Re: Enigma/GM, different code?
« on: November 03, 2008, 06:39:33 pm »
What are you trying to do in ENIGMA at this point anyway? It's still in alpha/beta/greeklettera
794
General ENIGMA / Re: Alternate to cpp {}
« on: November 03, 2008, 06:36:43 pm »What if cpp{} is consistent with all the other keyword syntax block structures and so all your syntax ideas are just making things more complicated?okay, but the point is to allow split-up blocks which isn't consistent with "all the other keyword syntax block structures"
795
General ENIGMA / Re: Alternate to cpp {}
« on: October 29, 2008, 06:15:43 pm »
what if you use an array and have an index stored in cpp?