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571
Tips, Tutorials, Examples / Re: lol streams
« on: February 25, 2010, 08:15:42 am »
No, you can declare new versions of << without it being a member. That was the whole point of switching to the brain-dead system.
572
Issues Help Desk / Re: A replacement for draw_text
« on: February 20, 2010, 12:18:34 pm »
GM's loading screen cannot be eliminated by compilation. What on earth gave you that idea?
573
Announcements / Re: Rejoice
« on: February 20, 2010, 12:16:48 pm »
In GM you can tell it to log errors but not display them. That way when the game acts funny you still get the errors. I think that's a far better way of doing things than just ignoring errors- using compilation means a lot more errors get caught at compile time and the ones that are really runtime don't cause enough slowdown to justify removing error checking.
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Announcements / Re: Rejoice
« on: February 19, 2010, 10:26:29 pm »
Of course, I wasn't suggesting moving to Clang right now.
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Announcements / Re: Rejoice
« on: February 19, 2010, 06:10:17 pm »
Clang has a production quality C compiler. It is written in C++ and is self-hosting. LLVM has a better optimizer than GCC. I say it's not ready with C++ yet because that's what they say. They're actively working on getting it to compile major C++ projects like Boost. I bring up Clang because you're having so much trouble parsing C++ yourself, and it has a C++ parser separated from its code generation, and good C++ support isn't far off.
576
Announcements / Re: Rejoice
« on: February 19, 2010, 09:44:37 am »
How fast is "quite fast?" Also, how much can you separate the actual generated c++? One object per file? That would speed up compilation time quite a bit.
Also, your parsing the STL headers is rather redundant. You parse them to give EDL access, and then GCC parses them to compile the C++. You can't get the GCC-parsed version, but Clang has a much better architecture than GCC and when its C++ support is a little more mature you could probably get it to parse the headers for you and share the AST. Clang is also way faster and smaller than GCC while supporting the same things.
Also, your parsing the STL headers is rather redundant. You parse them to give EDL access, and then GCC parses them to compile the C++. You can't get the GCC-parsed version, but Clang has a much better architecture than GCC and when its C++ support is a little more mature you could probably get it to parse the headers for you and share the AST. Clang is also way faster and smaller than GCC while supporting the same things.
577
Announcements / Re: Domain Name Provider Transfer
« on: February 18, 2010, 11:07:55 pm »
I said "you really have no basis for judgement." You don't really know what they're paying for, so you don't know if they can pay for it with just their advertising revenue.
578
Announcements / Re: Domain Name Provider Transfer
« on: February 18, 2010, 07:41:25 pm »
So what's the point of telling me I should take a class? I'm sorry, but it's a fact that Josh does not work at YoYo, unless he's been lying. He does not know everything Sandy and Mark do. That is in no way a fallacy.
579
Announcements / Re: Domain Name Provider Transfer
« on: February 18, 2010, 11:40:04 am »
Oh, so I can't understand fallacies because I haven't taken a class?
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Announcements / Re: Domain Name Provider Transfer
« on: February 17, 2010, 09:09:27 pm »
I've never worked for YoYo before either, so I don't know any more than you. I fail to see how that is a fallacy, although I agree with the wikipedia example.
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Announcements / Re: Domain Name Provider Transfer
« on: February 17, 2010, 01:39:05 pm »
Err, you don't. How is that a fallacy?
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Announcements / Re: Domain Name Provider Transfer
« on: February 15, 2010, 01:10:18 pm »
Look, I dislike YoYo as much as you do, and I agree they're probably not managing money very well. But there were no fallacies in that last post, either. Their site uses a lot more bandwidth than yours. They're hosting tons of full games. It's also true that you don't work there. How do you know what they're paying for their hosting?
Bashing YoYo is just old.
Bashing YoYo is just old.
583
Off-Topic / Re: facebook login
« on: February 14, 2010, 09:22:23 pm »
Really, I doubt those people are really that dumb. Being elitist just makes you look... elitist. Rather, people devote their time to being smart about other things. When using (or trying to use) Facebook, they're probably not even paying much attention to the computer. The computer is just the way they use Facebook, not something of its own to pay attention to. I'm sure people could ridicule you for several things...
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Announcements / Re: Domain Name Provider Transfer
« on: February 14, 2010, 09:14:49 pm »
You realize how much bandwidth the site uses, right? Their hosting is a lot more expensive than yours is or probably ever will be. They probably also pay for hosting support. Anyway, you really have no basis for judgement- you have no idea what goes on internally.