LGM is the interface. We can't control it or what it's written in. ENIGMA is the compiler. I am working on writing an interface myself that will hopefully replace LGM helping us have total control over ENIGMA's interface. Please understand that it will take time. LGM has been in progress for 3 years. I've been working solely on the interface in a visual editor for over a week. That's just the interface taking a week. Making it actually do something is going to take a long time. GM's IDE is very extensive.
The IDE i'm making will be written in C++, will use GTK+ 2.0 and will be cross-platform, and I will be deviating from the bad aspects of the GM IDE's design.
Awesome.
But please, for the love of god, keep
this image and the word "consistency" in mind.
isnt this the forum for feedback on lgm/enigma or we you call it?
LGM has its own forums located elsewhere.
well the thing is enigma kinda promotes itself as a 'better' game maker.
"Kinda"? ENIGMA is meant to be another game development tool which can act as an
alternative to Game Maker. Were we to create an absolute perfect copy with all support, I'd be expecting a lawsuit like Microsoft vs Lindows.
NOw alot of people like myself would use it to load in gmk or gm6 files and then simply compile them to give a smaller more secure compilee exe.
Now when i load in my gmk which uses two extensions and three-four custom gm libs, enigma/lgm would not recognise them hence stopping me from compiling these and hence kinda defeats the point of using enigma/lgm.
Why? ENIGMA's sole purpose isn't to be an awesome Game Maker. It's an alternative. Get your facts right.
In terms of using it as it is for game or application developement there is no way i would use it, i mean the java based gui and dialogs etc... are aweful! Id rather use game maker!
These are my views, you may have your own.
In terms of using Firefox < 0.8 for web browsing there is no way i would use it, i mean the bugs and bugs and bugs etc... are aweful! Id rather use internet exploder!