Truly impressive effort!
Thanks Steve! We're really trying, and it wasn't always this great for ENIGMA either. What's really helping is our embrace of continuous integration and regression testing. The changes are truly revolutionary for this project. Please check out my other announcement for more on that.https://enigma-dev.org/forums/index.php?topic=2904.0
however i dont know if will be open source as well and i would like to see the improvements
Fear not, as we all intend to retain the open source nature of RadialGM and ENIGMA as well. Open source has always been a defining principle of this project and none of us have any intentions of changing that.
if is an IDE for enigma with the UI to create a game like GMS but without unusable items would be better, for that i dont use D&D i dont need those bunch of icons, only script and the events.
The initial beta is going to lack a Drag & Drop UI completely for the time being. Games like this will continue to function partly thanks to the fact the Drag & Drop in GMS2 is actually embedded as regular GML and using a document generator to read metadata out of the comments. That allows it to completely function in ENIGMA without any UI when I get the YYP reading finished. I will continue to look towards keeping a non-drag and drop mode for users who prefer that if and when a drag and drop UI is developed here.
and im from now on waiting some advancements.
Hopefully much more on this soon, we're almost done with the engine changes. Please read more about that on the announcement I linked for Steve above.https://enigma-dev.org/forums/index.php?topic=2904.0