@AsuMagic
There should be a automatic auto completion system ( I mean the auto completion window appears 0.5 seconds after instead of having to use the shortcut ).
Yes definitely.
Some functions like these will not be supported.
"Global and local variable access by string lookup is likely to remain deprecated as they were essentially storing a map where every variable was accompanied by a second string variable. They were horrible for performance. "
You can see my words right on that Wiki page. I do not like these functions and they were bad programming habits. Josh has a plan that he might be able to readd them without using a map. Also, execute_string() is possible with Clang/LLVM which ENIGMA can and does currently work with on Linux, however, again, I hate that function.
@egofree
- Undo function in the 'graphical' editors, especially in the rooms editor.
Yes definitely, when I get a chance.
- Adding the new functions of GM Studio, like array_length_2d.
That is a compiler feature, probably have to wait a while for that one, though when the new compiler is finished you'll be able to use the C++ STL containers. Which are much better at dynamically allocating memory.
- Improving the rooms editor (c.f http://enigma-dev.org/forums/index.php?topic=1301.0)
Yes definitely, in the future
It'd be nice to see Tiled support added in to the room editor, maybe?
Yes definitely, this however is an IDE suggestion not an ENIGMA suggestion, LateralGM and ENIGMA are two separate projects that can be used independently of one another.
@polygone
*LGM replacement in C++
Not my fault you all too lazy to help with new LGM.
*Full DirectX functionality to the level OpenGL is at
It is as of my latest graphics commits, you just need to add tiles using standard primitive_* functions so they are batched and included from General for all graphics systems.
@Ideka
Do you think that's fixable though?
Yes definitely, the current IDE and plugin are Java based which makes them extremely slow when handling big games, we need to work on the new C++ LGM rewrite.
@popcade
1.UTF-8 Support via FreeType
elaborate.
I'll never understand microsoft
They're out to make money, them having a Unix compatible file system does not help them in any way.