The LGM sprite editor, like the GM equivalent, has an entry for image speed which is used for previewing. It's a little confusing to newcomers who would expect that the speed is used in-game, even though it's just a demonstration. It'd be the simplest thing to add that value to the EGM format, and support it in the exporter. The alternative, of course, is to just clarify in the GUI that the speed is for previewing purposes, and add a tooltip explaining how to set it in the object.
When you think about it, though, how often do you really want two objects with the same sprite playing at a different speed? In that case, you need to use image_speed anyway, so why bother forcing it to start as 1?
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