Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Goombert

Issues Help Desk / Re: compiling for mac?
« on: April 21, 2014, 08:57:09 pm »
Did the game open or not? It says make completed successfully.

Issues Help Desk / Re: compiling for mac?
« on: April 21, 2014, 06:05:47 pm »
Now run an empty game, just open the program and hit the green run button, don't add any objects or anything.

Issues Help Desk / Re: compiling for mac?
« on: April 21, 2014, 04:10:39 pm »
Hey sorry about this you guys, it looks like I screwed up the extra packages script yesterday when I updated the hashes, I accidentally deleted 24 lines which were related to Mac. This basically meant the execution of during setup did not complete successfully. It has now been fixed.

You pasted the ENIGMA error into the log, which no longer exists, she nor I saw the GMX loading exception, which is an issue.

Can you upload the GMX project?

Also, with LGM, when you save a GMX, you have to create a new folder, and save it inside that folder. It's impossible for LGM's save dialog to automatically create folders, Studio's does this because it does not let you save your projects wherever you want like older GM versions do.

General ENIGMA / Re: LateralGM 1.8.5
« on: April 21, 2014, 02:00:03 pm »
Nobody has edited that script in years Sslaxx, I've only updated the hashes of the new Jars.

I think the script always says that whenever you are already up to date, I can't remember.

Programming Help / Re: function error
« on: April 21, 2014, 01:53:38 pm »
Harri execute_string does return a value, I just tested the following in GM8.1
Code: (EDL) [Select]
show_message(string(execute_string("return 50;")));And sure enough I got a message back with "50" in it. The behavior is just not documented I guess.

They work similar to script execute.

Issues Help Desk / Re: [Ubuntu] Updating ENIGMA + LateralGM
« on: April 21, 2014, 02:34:13 am »
Yes it is because you updated the new LGM and plugin jars without updating the engine code, there was a major change which was support for UTF-8 encoded strings and Unicode fonts.

Basically, just cd to enigma-dev, then type git fetch and hit enter, then do git pull. Once it is done go ahead and java -jar lateralgm.jar and everything should work again!

Edit: Looks like you got it :)

Issues Help Desk / Re: compiling for mac?
« on: April 20, 2014, 05:08:45 pm »
Go ahead and change the GCC version, there may be other issues with Clang.

Issues Help Desk / Re: compiling for mac?
« on: April 20, 2014, 05:00:46 pm »
On Linux  and Mac when it says it failed to create the make directory it can also mean the directory already exists.

Issues Help Desk / Re: compiling for mac?
« on: April 20, 2014, 04:36:07 pm »
There are more Mac instructions on the Wiki.

I need to clean this up some more, the main OS pages should be about the OS, we have Install: for each platform.

General ENIGMA / Re: LateralGM 1.8.5
« on: April 20, 2014, 04:30:46 pm »
Ok I have made the exception handling a little better. In the event an exception occurs where Java continues pumping events (such as an exception when painting a control) you should now be able to close the main frame or even attempt to save a backup of your project to stop from losing changes because the dialog is no longer modal. The dialog also will no longer block other applications so you should be able to open task manger as a final solution if nothing else works.

Please update both the LateralGM and plugin jar files and then git pull from the ENIGMA repo.

You can also simply download the updated Portable ZIP for Windows.

Issues Help Desk / Re: compiling for mac?
« on: April 20, 2014, 02:58:09 pm »
Did you create the folder like Josh told you to?

General ENIGMA / Re: LateralGM 1.8.5
« on: April 20, 2014, 02:07:52 pm »
Harri, that is the exact bug I attempted to fix. I have decided to just check the regular keycodes instead of the damn escape sequences.
This was the commit.

The new LGM is on the extra packages page, it is also now in the Portable ZIP.

Try to disable inheritance.

Issues Help Desk / Re: Are particles working in ENIGMA? Not for me !
« on: April 19, 2014, 11:45:42 pm »
If I get a chance I can look at fixing these bugs, sorry Darkstar, we're just heavily understaffed, find us some more developers!