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91
General ENIGMA / Re: Improving rooms editor
« on: December 20, 2014, 12:06:07 pm »
I've finished to test the fill and the delete functions for the selection tool. I added also a new switch icon for the 'Add multiple' mode.
I just made a new pull request : https://github.com/IsmAvatar/LateralGM/pull/189. So the new features are available in the main repository. The next step is to implement the copy and paste functions.
I just made a new pull request : https://github.com/IsmAvatar/LateralGM/pull/189. So the new features are available in the main repository. The next step is to implement the copy and paste functions.
92
Proposals / Re: Selection tool
« on: December 18, 2014, 02:42:49 pm »Unless I am missing something?
But in GM Studio, you don't have the tiles list. What are we doing with this list ? Should we get rid of it ?
93
General ENIGMA / Re: Improving rooms editor
« on: December 18, 2014, 12:09:40 pm »
I've finished to implement the fill and delete functions for instances and tiles. I added two new buttons in the room toolbar : 'Snap to grid' and 'Add on top'. Instead of pressing the Alt and Ctrl keys, now you can switch on/off these buttons. When filling a region, if the 'Snap to grid' mode is set to on, the pieces will be placed on each grid's cell, otherwise the region will be filled according to the piece's size. Here is an example : on the left i filled a region with 'Snap to grid' mode enabled and on the right, with 'Snap to grid' mode disabled. You can see also in the screenshot the two new icons.
94
Proposals / Re: Selection tool
« on: December 18, 2014, 07:17:23 am »
Robert:
I've removed already the batch tab. Of course, it would be useful to merge add and edit tabs for tiles, but there is not enough space. In the add tab, you have the background and in the edit the tiles list. The only solution i see would be to put the list in another window.
I've removed already the batch tab. Of course, it would be useful to merge add and edit tabs for tiles, but there is not enough space. In the add tab, you have the background and in the edit the tiles list. The only solution i see would be to put the list in another window.
95
Proposals / Re: Selection tool
« on: December 18, 2014, 04:28:13 am »
Robert:
Thanks for the feedback.
I want also to add two new toggle buttons in the rooms toolbar : 'Snapping' and 'Add on top'. Right now, if you want to disable snapping, you have to press the alt key. But if a user has to press often this key, it can be come cumbersome. These keys would be still available, but it would be possible now to able or disable the 'snappings and 'add on top' mode with these buttons.
Thanks for the feedback.
I want also to add two new toggle buttons in the rooms toolbar : 'Snapping' and 'Add on top'. Right now, if you want to disable snapping, you have to press the alt key. But if a user has to press often this key, it can be come cumbersome. These keys would be still available, but it would be possible now to able or disable the 'snappings and 'add on top' mode with these buttons.
96
Developing ENIGMA / Re: LateralGM 1.8.6.831
« on: December 18, 2014, 03:40:48 am »egofree, we should have discussed that first, I didn't really want them sorted because I had them added to the list by similarity of function
https://github.com/IsmAvatar/LateralGM/pull/187
The reason being is because fading to a color and opacity effects are most similar as blur and sharpen are.
Ok, sorry, i didn't think you were against this modification. I just wanted to help.
97
General ENIGMA / Re: Improving rooms editor
« on: December 17, 2014, 05:12:39 am »
I've already implemented the basic functions for filling a selection. First, i added new settings in preferences for the multiple selection. By default, it's a filled rectangle with a blue transparent color :

In the rooms editor, you click on the selection button, and draw a selection :

Then you choose the object, and click on the fill button, and voila ! :

Now i need to do it also for tiles, and do more testing. Then i will implement also delete, and after that copy and paste.

In the rooms editor, you click on the selection button, and draw a selection :

Then you choose the object, and click on the fill button, and voila ! :

Now i need to do it also for tiles, and do more testing. Then i will implement also delete, and after that copy and paste.
98
Proposals / Selection tool
« on: December 15, 2014, 02:33:40 pm »
I propose to add two new icons in the rooms editor : a selection toggle button and a paint bucket button. When the selection button is pressed, the user can draw a rectangle in the room and select a region. With the selected region, it is possible with the bucket button to fill it with an object or a tile. By pressing the delete key or by clicking on the delete button, the objects or the tiles in the selected region are deleted. It will be also possible to do a cut/copy, move the region and do paste. As far as i know, these functions are not available in GM studio. To give an idea, here is a screenshot, where a region has been filled with an object :
99
General ENIGMA / Re: Improving rooms editor
« on: December 15, 2014, 06:16:28 am »
The add and delete buttons are used to add and delete layers. The add tab is used to add tiles. Perhaps i could use panel entitled 'Layers' around the first fields to be clearer.
100
Developing ENIGMA / Re: LateralGM 1.8.6.831
« on: December 15, 2014, 06:09:45 am »
FYI, I've sorted manually the image effects list.
101
General ENIGMA / Re: Improving rooms editor
« on: December 15, 2014, 05:48:45 am »
I added a new checkbox : 'Edit other layers'. If the checkbox is checked, the user can select a tile, regardless of its layer. Also i fixed the bug where it was not possible to move again the selected tile.
102
General ENIGMA / Re: New functions available in the rooms editor.
« on: December 14, 2014, 08:22:44 am »
I've added the functions to manage tiles layers : in the rooms editor, the user can now select and manage tiles layers, with a drop down which contains all layers. An 'add' button adds a new layer and the 'delete' button erases all tiles for the selected layer. The check box 'Hide other layers' allows to see only on the selected layer. I've also discovered a bug which was already present before : when you move a tile, and try again to move the same tile, it is not working.
103
Proposals / Re: Improving tiles editing
« on: December 13, 2014, 08:50:10 am »
I've added a combo box that contains all tiles layers of the current room :

The delete button will delete all tiles for the selected layer. If you want to delete all tiles regardless of the layer, use the delete button in the room toolbar.
I will add also the checkbox 'Hide others layers'.

The delete button will delete all tiles for the selected layer. If you want to delete all tiles regardless of the layer, use the delete button in the room toolbar.
I will add also the checkbox 'Hide others layers'.
104
General ENIGMA / Re: New Portable
« on: December 10, 2014, 03:37:42 am »
Thanks Robert. By the way, the latest modifications i made for tiles are not present. Do you know why ?
105
Developing ENIGMA / Re: LateralGM 1.8.6.831
« on: December 08, 2014, 03:48:47 pm »Also try to use the edit button more, this topic is getting too many pages and we keep going to a new page too quickly, last page only had 2 releases.
Ok, i will try.
For the 'Apply' and 'close' buttons, in general we expect to be at the bottom of the window.