Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - egofree

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 »
556
I had the same problem : http://enigma-dev.org/forums/index.php?topic=1305.0. Unfortunately, this is a bug of the current version.

557
General ENIGMA / Re: Hardware Diagnosis
« on: June 26, 2013, 10:49:59 am »

558
General ENIGMA / Re: Overuse of the CPU ?
« on: June 25, 2013, 02:29:45 pm »
egofree, theres a reason for that, we don't have DirectX ^_^

I heard an interesting rumor about migrating to MinGW64 and support of DirectX. Does anybody have some news about this rumor ?  :)

559
General ENIGMA / Re: Overuse of the CPU ?
« on: June 25, 2013, 02:28:03 pm »
Is something else using the CPU?

No, in the tasks manager, i see nothing unusual for others processes. Well, i don't know what is the problem for the moment. We will see. It would be interesting to know if others windows users have the same problem, or i am the only one.

560
General ENIGMA / Re: Overuse of the CPU ?
« on: June 25, 2013, 12:53:50 pm »
egofree, theres a reason for that, we don't have DirectX ^_^

Yes, i know there is no DirectX on linux  :). But still a lot users are using Windows, and i am afraid that if you need a powerful computer on Windows to run ENIGMA games, it will hinder its success  :( I am still using Windows because it's convenient if you want to run mainstream games, but i hate the new Windows 8 with Modern UI and i really hope linux will get more and more success in the future.

561
General ENIGMA / Re: Overuse of the CPU ?
« on: June 25, 2013, 11:40:02 am »
I am using the latest drivers from NVIDIA for my GTX 660 card. As far as i understand the Open GL drivers are included in these drivers. The room speed is the default one : 30. I am running Windows 7 64 bits.
I tried to edit the ENIGMA settings and to use DirectX 10.0 instead, but the compilation crashes. I've DirectX 11.0 installed on my computer.

562
General ENIGMA / Overuse of the CPU ?
« on: June 25, 2013, 11:00:37 am »
As i am developing a game, i am trying to optimize the code. I did some tests, but i found that even with the most simple project possible (one sprite, one object, a room with one object, no code, no special events) the CPU use is 13 % !  As i use a rather powerful computer with an Intel Core i7 CPU and with 16 GB of memory this seems to me a little bit overkill. I tried the same project with GM 8.1 and the CPU use is not significant. What do you think ?

563
Issues Help Desk / Re: Error Loading file.
« on: June 25, 2013, 03:15:53 am »
If your project is empty, why don't you just create a new one in ENIGMA ?

564
Issues Help Desk / Re: Problem with instance_deactivate_region
« on: June 23, 2013, 02:57:06 am »
I've searched in the source code of ENIGMA the function and i found in coll_funcs.cpp the following code :

Code: [Select]
            if (inside) {
            inst->deactivate();
            enigma::instance_deactivated_list.insert(inode_pair((*it)->id,it.it));
            }
        } else {
            if (!inside) {
                inst->deactivate();
                enigma::instance_deactivated_list.insert(inode_pair((*it)->id,it.it));
            }


I am not an expert in C++ but it seems to me that the code is the same, whatever the value of inside. Am i right ?

565
Issues Help Desk / Re: Problem with instance_deactivate_region
« on: June 23, 2013, 02:46:00 am »
The view is always at (0,0) because you deactivate the player before the view can follow him.

Thanks for your help Josh. What i don't understand is that the player should never be deactivated in the first place. In fact i am using the following code :

Code: [Select]
instance_deactivate_region(view_xview[0], view_yview[0], view_wview[0], view_hview[0], false, true);
Here is the definition of the instance_deactivate_region : instance_deactivate_region(left,top,width,height,inside,notme)

I've set the value of inside to false, this means that everything outside the region should be deactivated.

566
Issues Help Desk / Re: Problem with instance_deactivate_region
« on: June 22, 2013, 10:57:20 am »
Nowhere in that entire file does the word "view" appear. It's probably for the wrong game; could you build your game in ENIGMA, then re-upload those files?

If you don't mind, i will instead send you the source code of my game with a private message.

567
Issues Help Desk / Re: Enigma fails to start on Ubuntu 12.04
« on: June 22, 2013, 10:50:48 am »
Thanks TheExdeus for your help. In fact i am using the windows installer with the latest update from Robert and everything is fine. I did a mistake in the past when installing the enigma.jar file from Robert.  :D Then I had problems when i tried to install the source version.

A question with the windows installer : is it possible to get the latest version from the repository with this version ? I am a newbie with git. I ran the git-bash.bat in the ENIGMA directory, and in shell mode i tried the update command. It asked me if i trust the git server address and then i've got the following error message :

Quote
permission denied (publickey).
fatal : Could not read from remote repository.

Please make sure you have the correct access right and the repository exists.

568
Announcements / Re: LateralGM Update
« on: June 22, 2013, 10:31:25 am »
My fault, i didn't use your update correctly. ::)  I had to copy the enigma.jar in the plugins dir, and i did a mistake last time.  :D

569
Announcements / Re: LateralGM Update
« on: June 22, 2013, 10:07:41 am »
@ego

Code: [Select]
sudo apt-get remove fonts-unfonts-coreRun that one line to fix fonts. I can not say much about the french translations, because I do not know french. As I said the font issue is not with LGM it is with the JDK, its a Linux problem only.

No sudo command in my system. In fact, i belong to the 'dark side of the force' (Windows 7 64 bits)  :D

570
Issues Help Desk / Re: Problem with instance_deactivate_region
« on: June 22, 2013, 04:11:12 am »
Ok here is the files.

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 »