Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - egofree

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 »
46
General ENIGMA / Re: Joshedit
« on: August 27, 2015, 10:15:27 am »
I don't think this is true I could have swore in the post where I was updating LGM's status last including the resource searching functionality that I had released a version with this included. I am pretty certain that is the case, if not, fuck, whatever, blame me I guess. :P

If i remember well, you did it, but then you had to put an older version, without the multi-selection, as egm reading was broken with the constants modifications.
I am sure, however, that right now the windows installer, and the linux version don't have the multi-selection, as i tested them recently.
Anyway as LateralGM is very unstable and not usable right now, it would not change anything, except if the stability problem is fixed.

47
General ENIGMA / Re: Joshedit
« on: August 26, 2015, 11:38:52 am »
First, thank you all for your replies and for your help.

Ego, if LGM could actually be ran then would you try fixing stuff for it? Maybe Josh can at least merge the changes, it is not like he is working on JoshEdit anyway.

Yes, I will take a look. Thanks to the new commit in Joshedit, a few bugs are gone. There is still the problem with the following pull request from Robert, which is not merged : https://github.com/JoshDreamland/JoshEdit/pull/37 (Provided an interface for JoshEdit exceptions to be redirected as in LateralGM so the user can be presented with a friendly error dialog)

In LateralGM, you have for instance the following line :

Code: [Select]
Runner.exceptionHandler = new CustomExceptionHandler();
And of course it will not find the exception handler. So if Josh doesn't want to merge this pull request, i will just remove the lines in LateralGM. Then i will try again to see the problem with the plugin.

Quote from: Robert B Colton
That was where I last left off, I don't recall leaving anything else in such an unusable state beside constants ...

Well, the 'official' version of LateralGM available now on Github uses 'your' version of Joshedit, with pull requests not accepted by Josh. So it's not only about constants. Try to get LateralGM and Joshedit from Github and you will see it not will compile.

Quote from: Robert B Colton
Anyway I would fix this but right now I'm starting another full-time semester plus these other projects I am working on like DockFX is too much to do

9 Months ago, i told you about the problems with Joshedit and you told me that you were too busy to fix it. That didn't prevent you to start DockFX. Of course, everybody has his own life, and Enigma is a free and open-source project, so nobody has to work on this project, but at least if you had time to do DockFX, you could have take time to fix your problems before leaving it, even if you were not motivated anymore by this project. To leave modifications in a open-source project with compile errors is not professional and don't show respect for other developers. :P If you really didn't have time to finish your work (i doubt it as you started DockFX), at least you could have reverted your changes in LateralGM. You left the problems with Joshedit but also reading of egm files broken ! At the same time to finish on a positive note about you, you made also an outstanding work on this project and an excellent support on this forum, and i thanked you several times about this.
Also i worked hard last year to add multi-selection, and in the in end, they were never available to anyone, except on github. So i worked for nothing.  ::)

In the end nobody seems to be interested by LateralGM anymore. That's too bad, because except of the instability problem in the plugin, i feel LateralGM is not bad at all. For instance, the multi-selection feature i added last year is better than the one found in GM Studio. I am not really motivated, but i will to give again a look at the problem with the plugin and try to fix it.

48
General ENIGMA / Joshedit
« on: August 19, 2015, 01:51:47 am »
I wanted to fix the instability problem of LateralGM, but there are others problems to fix before that. Robert worked last year on Joshedit, and he made some pull requests which were not merged : https://github.com/JoshDreamland/JoshEdit/pulls
The problem is that the version of LateralGM on github uses the latest modifications made by Robert, and it's not possible to compile right now the project, even with his fork (I tried to use also his different branches) Of course there is the possibility to remove the new functions in LateralGM, which is not a big deal. But another possibility is to accept the pull requests. Josh, is there a particular problem for merging the pull requests made by Robert ?

49
Works in Progress / Re: Son of Blagger - remake
« on: August 15, 2015, 11:44:45 am »
As i followed a javascript course, we had to present a javascript project, and i decided to make a javascript version of the game with the Phaser framework. I share with you the javascript version and the source code of the game maker and javascript versions. The javascript version is almost identical to the game maker version, except that there is no sound, and the detection of collisions between sprites is less precise.

50
General ENIGMA / Re: ENIGMA progress
« on: August 11, 2015, 01:08:03 pm »
I didn't forget my promise to work on LateralGM. I was thinking at first to start last week, but in the end i will start tomorrow. Before trying to debug LateralGM, i will make a simple project to test how JNA work.

51
General ENIGMA / Re: ENIGMA progress
« on: July 26, 2015, 02:47:39 pm »
You've done a really impressive work TheEdeux. Thanks a lot. For the IDE, as i said already, since early august i will work on the stability problem and try to fix.

52
General ENIGMA / Re: First Impressions Of ENIGMA
« on: May 14, 2015, 01:53:10 pm »
I've seen web sites which were proposing for free to play very old games online (like space invaders), which are not available anymore because they received 'Cease and desist' letters. I think this really sucks : when you are proposing very old games for free, it should be allowed. But as everybody knows we live in a world where only $ rules ! ;)

53
General ENIGMA / Re: First Impressions Of ENIGMA
« on: May 12, 2015, 06:32:29 am »
If we are not able to get any Java dev's on Windows...

I am busy till end of July, but then i will try to fix the plugin part.

54
I think we need to find people who can debug LGM and do stability improvements. Like we don't need any new features in LGM, so it would be awesome if the breakage would be fixed. I think Ism did a good job in this regard, I can't remember LGM being unstable when I joined the project. I'm personally feeling that I will end up recreating LGM (at least partly) in ENIGMA. Wouldn't that be cool though? ENIGMA IDE made in ENIGMA.

I see two main problems right now with LateralGM : the first one is the reading and saving of egm formats, which is broken. Sorlok has already proposed a fix, but he is waiting someone to review his pull request on git hub (cf https://github.com/IsmAvatar/LateralGM/pull/216 ). As there are no developers active now on LateralGM, i am afraid he will wait a long time.
The second problem is with the plug-in. It happens when you run the project : sometimes it crashes the application. I guess it will be harder to debug, but anyway it would be much easier to fix this than to develop a new front end.
I am busy the following months, but i could try to fix this problem after that. The problem is that almost everybody seems to hate now LateralGM and Java (This is not related to Java, you can do a unstable program in every language :P ), and prefer to make a new front end from scratch.
Personally i am a little bit disappointed, as i added in December new features, like multi-selection, in the rooms editor, and there are not really available to the main public, as no new windows installation package has been released. The reason is the problem with the egm format. This is really unfortunate as these features are not present in GM, or not 100% implemented.

55
The plugin is used to read and write projects saved with the egm format (don't use this format right now, as it's not working) and to pass parameters to Enigma when you run the project, but other formats, including the gmx format, are not implemented in the plugin but in LateralGM itself. If you accept to share the project with us, i can try to see where is the problem when i will have time.

56
General ENIGMA / Re: Can Some One Please Help Me?
« on: April 17, 2015, 07:50:32 am »
Under Windows, the settings of LateralGM are stored in the registry. Run the program Regedit and try to delete the folder HKEY_CURRENT_USER\Software\JavaSoft\Prefs\org\lateralgm, to see if it can fix your problem.

57
Issues Help Desk / Re: Can't open egm project on Linux
« on: February 12, 2015, 03:27:21 am »
If I knew enough about crap JAVA

The problem is NOT about JAVA, but about testing and quality. This doesn't depend about the language used. I just hope that LGM will not be left because of these problems, because i spent many hours adding new features, and i tried always to do quality.  >:(

58
Issues Help Desk / Re: Extension .egm does not match EGM?
« on: January 20, 2015, 04:53:41 am »
Meanwhile, would not be possible to revert the egm file reader and writer to the state it was before you worked on constants ? Even if doesn't support constants.

59
Developing ENIGMA / Re: MinGW 64
« on: January 17, 2015, 02:25:29 pm »
I think we should support only 64 bits version and drop 32 bits. Most of the OS are 64 bits now, and anyway LateralGM doesn't work correctly on Windows XP 32 bits. I did some tests last year on a virtual machine and it didn't work.

60
... I am not really sure why egofree contributes other than just like me he just likes to help.

First of all, because i like very much your positive support on this forum. I don't think i would have started if you were not there.
Also just for the fun of it, participating in a open source project. I see also a huge potential for ENIGMA. Despite all GM and ENIGMA failings, i don't know others games development tools which allow to create easily games with a language and which come with integrated editors. You can find many frameworks, but without any maps editor for instance, or you have tools like Unity, but they need a lot of time to master.

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 »