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Messages - egofree

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346
Off-Topic / Re: egofree's LGM contribution
« on: June 29, 2014, 03:43:42 am »
Thanks for you interest Darkstar2 !  I appreciate ! :)

For the views, it's not finished, i am just starting to develop the function, so it's not ready for testing ! I will give more feedback when it's finished.

347
Proposals / Re: Undo in the rooms editor
« on: June 27, 2014, 12:48:20 pm »
I just finished the undo, and i made my first pull request  :) :
https://github.com/IsmAvatar/LateralGM/pull/121

348
Issues Help Desk / Tiles are not imported correctly
« on: June 27, 2014, 11:36:09 am »
If you try to make a project with GM Studio which contains tiles, and then you open this project with LateralGM, it will import the tiles, but not correctly : all the tiles instance have the same Id (0), and it's not possible to move them or to delete them with the right button. It's only possible to delete them with the delete button. Still it's possible to add new tiles.

I made a small test project, with the logo of ENIGMA as the tileset.

Here is a zipped version of the gmx project made with GM Studio :
https://dl.dropboxusercontent.com/u/29802501/test_tiles.gmx.zip

And here is the converted project :
https://dl.dropboxusercontent.com/u/29802501/test_tiles.egm

349
Issues Help Desk / Re: Can't rename a resource under linux KDE
« on: June 27, 2014, 11:26:40 am »
I am still thinking about this one, but I think I would prefer to go with the verbose version purely because using legacy merge sort will not be an option in later Java releases.

egofree, could you also try upgrading to Java 8 or downgrading to 6? Or both?

Thanks for not forgetting this problem. But i am already using Java 8 !

350
Issues Help Desk / Re: So much for variable type declarations
« on: June 27, 2014, 02:30:00 am »
I remember reading that it is bad practice to use var inside ENIGMA.

Where ? :D In this case, forget also using arrays in Enigma !  ;D

351
Issues Help Desk / Re: So much for variable type declarations
« on: June 27, 2014, 01:40:05 am »
So how do I define a string in my enigma project then?

What about using 'var' variables ?

352
Off-Topic / Re: LateralGM ported to CPP
« on: June 26, 2014, 03:25:12 pm »
Silverlight is dead, it's called HTML5.

Silverlight is  a RIA framework based on WPF and is kind of 'dead', but WPF is certainly not dead.  In .Net, WPF is the way to go if you want to make a 'fat client'.

353
Off-Topic / Re: LateralGM ported to CPP
« on: June 26, 2014, 12:13:18 pm »
Quote
3) JavaFX can do 3D and stuff now as well as OGG audio playback.

Wouldn't it be possible to do it also with Swing ?

Quote
4) Windows Forms is the only GUI available for C# Microsoft hasn't made a CSS engine yet, JavaFX has one.

Windows forms is outdated, it has been replaced by WPF (c.f http://en.wikipedia.org/wiki/Windows_Presentation_Foundation)


354
Off-Topic / Re: Sound Editor (MIDI)
« on: June 24, 2014, 02:18:27 am »
Did I say 6 months to a year? fuck that, it'll be more like two years, the room (level) editor is something really hard to do.

Will see if I can't find examples in other languages and try and port one of them.

For example, gmare is a rooms editor for GM written in C# : http://gmare.codeplex.com/

Well, we have seen already a few people wanting to remake from scratch Game maker or ENIGMA, but in the end this is really hard. That's why from my point of view it's better to improve ENIGMA or remake only some parts of it. I started to work on the rooms editor, and i hope to improve it. But anyway i wish all the best to the people who want make new projects.

355
Issues Help Desk / Re: Editing tiles
« on: June 24, 2014, 02:10:19 am »
They are for moving the currently selected tile without requiring the mouse.

I think we are not talking about the same thing. Under the 'Edit tiles' tab, there is a group for specifying the tile position and another one for the tileset. I was talking about the tileset group.
Yesterday i didn't see the effect of modifying the position of the tileset, but this morning i've found that you have to select another tile in the list to see the effect. The x,y position for the tileset is kind of an offset within the tileset i think.

356
Issues Help Desk / Editing tiles
« on: June 23, 2014, 02:19:48 pm »
In the rooms editor, there is an edit tab for tiles, where you can change the values of fields X and Y for the tileset. I don't see the use of these fields, as i don't see any visible effect. Does anybody what's the use of these fields ?

357
Proposals / Re: Make the views visible in the rooms editor
« on: June 23, 2014, 10:15:15 am »
Isn't there already an option for that under the Show menu? You can toggle visibility of objects, tiles, backgrounds, and views there. They're disabled by default because they're quite ugly and not actually going to show up in-game.

As far as i can see, i don't think they are already implemented. If you enable the views option in the show menu, and try to play with views (making visible or not), you will never see any preview of views in the rooms editor.

358
General ENIGMA / Re: Rooms editor 'hidden' secrets
« on: June 23, 2014, 10:05:15 am »
I just found another feature : if you move an object and press alt, the snapping is disabled.

359
Proposals / Make the views visible in the rooms editor
« on: June 22, 2014, 02:01:17 am »
I want to finish first the undo feature, but after that i would like to add a simple but useful feature : make the views visible in the rooms editor. White rectangles for visible views, as in GM studio, seem relevant to me. But i would like also to write the view number inside the rectangle (e.g 'view 0', 'view 1', etc). If a view is selected in the list, the viewport of the room should be changed in order to display it, so we don't have to go everywhere in the room to see where the view is. Finally, it would be cool to create the views with the mouse : with a drag and drop, let's create a view !

360
General ENIGMA / Re: Rooms editor 'hidden' secrets
« on: June 22, 2014, 01:46:34 am »
No secrets about it,

I just tested GM studio and the commands are often different. For example, in GM Studio, the shift key is used to select several objects. In Enigma, it paints objects. In GM studio the ctrl is used to copy object, but in Enigma it's used to move an object.
So as i said i think we need to document these features, and a new help button in the room editor would be welcome.

Edit:
I've just seen that there is in fact a help button in GM Studio rooms editor. I think it's new, because i didn't see it before.

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