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Messages - egofree

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211
General ENIGMA / Re: Settings/Preferences Redesign
« on: September 14, 2014, 02:39:25 pm »
In the preferences window, there is nothing displayed in the code editor :



Is this normal ?

212
General ENIGMA / Re: Searching In Resources
« on: September 14, 2014, 07:41:18 am »



Tell me that doesn't look nice.

+1000

This looks perfect to me. I prefer much the hierarchical approach of the Eclipse search than the GM version. With the hierarchical version you've got a much more global view at first glance. Personally i don't care about the clipboard.

213
General ENIGMA / Re: Search Filter
« on: September 09, 2014, 02:11:13 pm »
Thanks for adding new features in LateralGm Robert. If i can give my 2 cents : i don't think the search filter should be displayed by default. I would be prefer a dialog window.

214
Works in Progress / Re: Iji is now in Beta! Please test~
« on: September 05, 2014, 01:58:07 pm »
I did more tests, and i didn't find any bugs so far. I think you should advertise the current version everywhere. For instance, don't hesitate to make your videos public on youtube.

215
I knew this would happen.  >:(
I am the one who modified the file reader and writer for egm files. At first, i wrote a very simple versioning system which would allow to test if we are dealing with an old version of egm files. But IsmAvatar, the creator of LateralGm, asked me to drop the support for old version of egm files. I said this would be a dangerous situation, but she said she would take care of this. As she is rarely present on this forum :D, i will present my temporary solution : a modified version of enigma.jar : https://dl.dropboxusercontent.com/u/29802501/enigma.jar. This should be put in enigma-dev/plugins folder and replace the original one. But before, make sure you make a backup of the original one. This version of enigma.jar should be used only for converting old egm into the new format. It will not read new properties, but it will write them. When you have loaded your projects, and saved them, delete this version and put back the original one. Tell me if you have any problems.

216
Works in Progress / Re: Iji is now in Beta! Please test~
« on: September 02, 2014, 01:26:46 pm »
I don't have anymore the error.
Congratulations for your work, it's very impressive. I don't have much time right now, but i will try later. Just a remark, at the beginning it says : press enter to run in fullscreen mode, but it doesn't seem to work.

217
Works in Progress / Re: Iji is now in Beta! Please test~
« on: September 01, 2014, 01:46:27 pm »
I tried the game on Windows 7, and when i start the game, i've the following error : 'OpenAL32.dll is missing'.

218
General ENIGMA / Re: New functions available in the rooms editor.
« on: September 01, 2014, 11:40:20 am »
I made a new pull request with the new default grid size and the new icon : https://github.com/IsmAvatar/LateralGM/pull/142/files

If it's ok for everyone, i will put it into the repository.

219
General ENIGMA / Re: New functions available in the rooms editor.
« on: September 01, 2014, 10:46:38 am »
Quote
Eh, I really don't like that. I would like someone other than me and you to offer their preference.

LateralGm, as GM Studio, works in the rooms editor with the tabs context : for instance, if you want to work with instances (moving,adding,deleting), you've to be in the objects tab, and it's the same with others tabs. So the global delete of instances/tiles is consistent with the way LateralGm works. Of course this doesn't mean i could not change the way we delete instances/tiles, but it doesn't seem very important to me.  :D

Quote
Create an object without a sprite, then create a room and add the object, the icon used to represent it will be the object ball. In GM it was always a question mark if the object had no sprite, in LGM we just use the object icon. But anyway that icon is 18x18 but I'd like a 16x16 default grid where that icon fits properly into it since power of two is better. So in other words I'd like 16x16 default grid size and when an instance uses the default icon to display itself in the room editor it should scale itself down to 16x16.

Ok, i understand now. In this case, i think it would be convenient to have a specific icon for empty objects which has already the needed size. No need to scale every-time the icon.

220
General ENIGMA / Re: New functions available in the rooms editor.
« on: September 01, 2014, 03:27:57 am »
I would just like to offer some feedback here with the latest Portable ZIP. After testing the various features and preferences for selection and moving instances I must say you've done an excellent job here egofree with implementing everything, I am very proud of you and happy to have you as a contributor.

 :)

I so far have only thought of one suggestion, I believe we should add a check box for tiles and instances on the "Delete All" button so that you can delete just tiles or just instances. Does that make sense?

Well, it works this way : if you are on the objects tab it will delete only instances, and if you are on the tiles tab it will delete tiles only. This is identical to GM Studio.

Also I set the default grid size to 18x18 since that is what size Josh's Calico icon set was exported in but we really should keep the default 16x16 of GM in my opinion. Perhaps we could check if the default object icon is being used and then scale it?

I don't understand : Calico icons are used in LateralGm as icons, but are they really used in games ? Anyway i am not against changing the default grid size to 16x16.

221
General ENIGMA / Re: Updated Version
« on: August 31, 2014, 02:28:10 pm »
Great  ! :)  Exciting times lie ahead for Enigma !

222
General ENIGMA / Re: New functions available in the rooms editor.
« on: August 30, 2014, 03:06:40 am »
I did more tests, and everything seems to be fine with the new properties.  :)

223
Issues Help Desk / Error with backgrounds.
« on: August 30, 2014, 02:51:52 am »
I've just found a bug : in the rooms editor, if you set a background to visible, but it's not linked to a background object, the game will not start.

224
General ENIGMA / Re: New functions available in the rooms editor.
« on: August 30, 2014, 02:48:05 am »
Ok, i've found the problem in one of the project. The Background0 object was set to visible, but it was not linked to a background object. The game will not run.

225
General ENIGMA / Re: New functions available in the rooms editor.
« on: August 29, 2014, 03:47:47 pm »
I made a new install of Enigma on Linux and then i've copied the new LateralGm.jar and Enigma.jar. It scares me a little bit, but i can't manage to run any old projects.  :o I hope it's because there is some missing files (I executed also the 'make' command). TheExdeus, did you manage to load and run old projects (gmx or gmk) ?

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