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Messages - egofree

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196
Developing ENIGMA / Re: LateralGM 1.8.6.62
« on: October 07, 2014, 01:14:09 pm »
The arrows buttons work only for the 'Resources' tab. What about doing the same for the 'Search results' tab ?

I think the following modification would improve the user interface : instead of having a 'Search results' tab in the resources panel, what about having a panel only for the search results ? For example, let's have a horizontal panel at the bottom of the main window (as in Eclipse or Notepad++). Every time the user is doing a new search, a new tab would be added in this panel. Each tab would be 'closable'. This means we could have several 'Search results' available, and the user would see very easily that a new search results has been completed. What do you think of my proposal ?

197
Developing ENIGMA / Re: LateralGM 1.8.6.62
« on: October 07, 2014, 02:23:08 am »
The bug for the syntax check button is gone. Thanks Robert !
I know it's work in progress, but it would be useful in the next update to search also in the 'Execute a piece of code' actions.

Edit:
I tried to copy a search result line in the clipboard. It copies the search keyword, but not the whole line. Is this normal ? For instance, i've searched 'global.active_region', and i've the following line : 'global.active_region[2,HEIGHT]=604;'. When i paste this line, i've only 'global.active_region'.

198
Developing ENIGMA / Re: LateralGM 1.8.6.6
« on: October 06, 2014, 02:35:56 pm »
By the way, i guess it's not yet implemented, but it would be very useful in the script window to set the cursor on the selected line.

199
Developing ENIGMA / Re: LateralGM 1.8.6.6
« on: October 06, 2014, 02:33:08 pm »
If you click several times on the same result node, something very strange happens : the script toolbar and status bar get corrupted :


200
Developing ENIGMA / Re: LateralGM 1.8.6.6
« on: October 06, 2014, 02:27:02 pm »
I think i've found a bug : i load a project and i do a search, then i load another project, but the search results is still there with the previous results, and if i click on a result node, the script window of the old project is displayed. Shouldn't we reset the 'Search results' when a new project is loaded ?

201
Developing ENIGMA / Re: LateralGM 1.8.6.5
« on: October 03, 2014, 06:38:27 am »
Excellent news !  :)  (Y) These features are really useful, especially the new search function. Here is my first impression :

- I prefer the new search toolbar, it's looks less bloated than before.
- The search icon is ok, but i would prefer a magnifying glass without the book behind.
- Would it be possible to add a key shortcut for the search button ? (enter key)
- When clicking on the search button, let's display the search results tab if it's not already visible. Right now it's now visible that the search results has been completed if you are on the 'Resources' tab.
- I hope that next you will add the possibility to open the script windows in the search results.

Keep up the excellent work Robert !  :)

202
Off-Topic / Re: What we could have if Enigma would be closed source :(
« on: October 02, 2014, 07:53:23 am »
Absolutely agree!  :)

At the moment ENIGMA seems to be in this state though

First, when i discovered ENIGMA and i tried to make a game, i was also complaining, because it had a lot of missing features and it had also a lot of bugs. It was unfortunate, because i felt it had a huge potential. But now, the situation has improved and i see also the positive side of a 'not finished' open-source project : as a programmer, i can add new features and fix also bugs, and learn new things in game development. I mean, in a famous and stable open-source project, i guess it should be much harder to come and modify the project as a new comer. In ENIGMA, as there is few developers and there is still a lot of work to do, it's easy to get involved.  :D
I worked a little bit on LateralGM, and the only negative side was that often there is almost no comments and the variables are not declared with comprehensible names (Variables names with only one letter). Especially in open-source projects, i think it's very important that we should help others programmers understand what we made, as very often we will not be in contact. For instance, with LateralGM, there is several developers who added new features, but are not more involved with this project.

203
Off-Topic / Re: What we could have if Enigma would be closed source :(
« on: October 02, 2014, 04:54:32 am »
As usual, it's not black and white, it depends of the projects. For instance with ENIGMA, there is few developers and sometimes the developers didn't test enough, so we had a lot of bugs. But with GM, it's not perfect either, despite it's closed source and they have a big team working on it, there is important bugs which remains for a long time.

204
General ENIGMA / Re: Lateral GM question
« on: October 02, 2014, 02:22:32 am »
As I explained to you in PM, the one flaw of LGM is that it saves the project into one file

You are talking about the egm format, but you can save also the project as a gmx project.

205
Graphics and Video / Re: Things I have been working on (past to present)
« on: September 27, 2014, 10:46:51 am »
It looks very impressive !  :o :) I hope one day we will able to play one of your game.

206
General ENIGMA / Re: Please vote for ENIGMA's new license
« on: September 27, 2014, 02:49:40 am »
Quote from: Darkstar2
A good example of this is the recent  contributors to LGM, they have not put their name in the (c),
You just reminded me of something very important, I forgot to mention that to sorlok and egofree. It's an honest mistake I never added myself to the headers when I first started and I still forget quite a lot to add myself to the copyright headers, in fact, I should have added myself to XLIB main/window headers a while back because I've made significant improvements to those files.

I've already included my name in the headers. Perhaps i forgot sometimes to put my name, but in general, it's there.

207
Off-Topic / Re: Restructuring the Community
« on: September 24, 2014, 02:59:53 pm »
From my point of view, the most important is the support from the main contributors on this forum. They give a lot of their time to help people, and we should be very grateful for this. We should not forget that it's a free project. This means it's just a bunch of people who are working in their free time to make this project happen. As money rules the world, i have a lot of respect for people who spent thousands of hours just for the fun of it ! (Y)
I was feeling uneasy when developers were fighting each other, but it's a thing of the past, and the important is that the project can move on.  Concerning rude words, i don't think it's really a problem. I don't see people spending their time insulting each other, so we should not be too picky. But in a world where the politically correct rules, sometimes people are shocked very easily !  ;)

208
General ENIGMA / Re: New Portable
« on: September 24, 2014, 01:49:46 am »
Robert, thanks a lot, the bug is fixed !  :) :) (Y) (Y)

Issue 752 can be closed : http://enigma-dev.org/tracker/index.php?id=752

209
General ENIGMA / Re: New Portable
« on: September 23, 2014, 02:48:56 pm »
Thanks Robert. I tested the multiple views on OpenGl, and it is working better.  (Y) Still there is a problem  :D : i tested my game, and the views are not displayed correctly.

Here is the correct result on DirectX :



And here is the result with OpenGl :



As you can see the views are not displayed in the correct order. I tested with another project, and i've the same problem.

210
Off-Topic / 2.5 billion for an indie game
« on: September 18, 2014, 01:37:06 pm »
I guess everyone knows that MS bought Minecraft for 2.5 billion. Here is an interesting article about this :

Quote
With Minecraft Acquisition, Microsoft Reveals Its Desperation :

http://www.wired.com/2014/09/microsoft-minecraft-mobile/

What i can tell is that MS customers are paying way to much for theirs products, as MS is ready to waste so much money for a simple game.  >:(

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