This is great. When there is a keyword found for an object, the object window is opened, but not the corresponding the code window. Would it be possible to open also the code window ? In fact, currently if there is several 'scripts' for the same event, this means the user has to open every script to see where is the correct one. This is not practical.
For future versions, i think it would be useful to add also the variables actions in the search ('Set variable', 'If variable is equal to'), and 'If an expression is true'.
Finally, in rooms, let's search within the 'instance creation code' and 'creation code'.
Thanks for your work Robert, the search function was really missing !
Edit:
Let's not forget in 'Global game settings' : 'Definitions', 'Global Locals', 'Initialization', 'Cleanup'.
For future versions, i think it would be useful to add also the variables actions in the search ('Set variable', 'If variable is equal to'), and 'If an expression is true'.
Finally, in rooms, let's search within the 'instance creation code' and 'creation code'.
Thanks for your work Robert, the search function was really missing !
Edit:
Let's not forget in 'Global game settings' : 'Definitions', 'Global Locals', 'Initialization', 'Cleanup'.


This means arrays don't need fixing, still it would be cool to add length functions, even if it's not mandatory.

