|
kkg
|
|
Reply #16 Posted on: January 07, 2011, 09:44:11 pm |
|
|
Location: Australia Joined: Nov 2009
Posts: 84
|
If by completion you mean "Is usable in the sense that every one of GM's functions is implemented and working fantastically", then in a sense (from a user's stand point) it's a bit of a yes and a no. Yes in the terms that the functions that are already available (on the most part) work and everything gets compiled and ran No in the sense that there are still a fucktonne of functions to be done, which I unfortunately can't contribute towards because I'm a novice programmer and that's why I'm here
|
|
|
Logged
|
PC: Core i7-2600 @ 3.8ghz | 4x 4gb G.Skill RipjawZ DDR3-2000 | GTX580 | Win7 x64 Time is the greatest teacher, however it kills every single one of its pupils.
|
|
|
|
|
Josh @ Dreamland
|
|
Reply #19 Posted on: January 13, 2011, 09:34:13 pm |
|
|
Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
|
Two hours for surfaces, probably three hours for switch()... two hours for ds_ functions... I only now got home from school, and I still have more work to do.
|
|
|
Logged
|
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
|
|
|
MrGriggs
|
|
Reply #20 Posted on: January 14, 2011, 08:27:19 am |
|
|
Joined: Dec 2010
Posts: 128
|
I never suggested functions would take little time to implement, I was just stating excitement to see your work unfold. Will be uploading a video of my RTS engine soon, so that you can witness it . With ENIGMA, will it be possible to create my own instance classes, such as using a specific one for projectiles so that it doesn't waste as much resources, this may mean I have to re-write parts of my engine later, though :\.
|
|
« Last Edit: January 14, 2011, 08:36:55 am by MrGriggs »
|
Logged
|
|
|
|
Josh @ Dreamland
|
|
Reply #21 Posted on: January 14, 2011, 10:06:11 am |
|
|
Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
|
You may not treat custom classes as regular objects, but you can already create them in Definitions using C++ syntax.
|
|
|
Logged
|
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
|
|
|
|
|
|
Josh @ Dreamland
|
|
Reply #25 Posted on: January 14, 2011, 04:10:10 pm |
|
|
Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
|
It certainly would, Rusky. But I'm afraid to tell people to do that because they'll call path functions on it or some shit. Path functions will never work on custom classes (without some serious effort poured into the mix).
And yes, selecting variable packages is planned (And about half done).
|
|
|
Logged
|
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
|
|
|
|
|
Josh @ Dreamland
|
|
Reply #28 Posted on: January 16, 2011, 08:38:13 pm |
|
|
Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
|
The installer's been done, the issue is getting the backend to make the correct calls. I'm just finishing that up now. Sign on to the IRC, and say my name if I'm there. I'll tell you what to do.
<-- lol 69
|
|
|
Logged
|
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
|
|
|
|
|