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61
Issues Help Desk / Re: file_find functions
« on: May 23, 2013, 01:26:46 pm »
ok , for now , i use old version, becouse , in my game this function (getenv) is essential
EDIT
can be the substitution ov lateral gm? i try with original
EDIT
can be the substitution ov lateral gm? i try with original
62
Announcements / Re: LateralGM Update
« on: May 23, 2013, 12:31:41 pm »
ok i have explaned another case of same bug, but your explanation is good and detailed
64
Announcements / Re: LateralGM Update
« on: May 23, 2013, 10:47:30 am »
it's probaly lxde of lubuntu 13.04...
wait i try with unity
EDIT
the problem persist , i submitted in github site
wait i try with unity
EDIT
the problem persist , i submitted in github site
66
Tips, Tutorials, Examples / snake revenge code examples
« on: May 23, 2013, 02:55:28 am »
in the develop of bass learn game , i have discovered "mod", anyway i rewrite the snap snake movement...
first of my examples is :" snake head , snap movement in base of key press"
CREATE
first of my examples is :" snake head , snap movement in base of key press"
CREATE
Code: [Select]
tempo_max=6 //time limit
tempo=0 //time variable
step_tempo=1 //step of increase time variable
direzione=0 //direction move
lh_sprite=32 //sprite leight-height 32 the sprite is 32x32 remember of center sprite origin
STEPCode: [Select]
//SET DIRECTION IN BASE KEYBOARD
if (keyboard_check_pressed(vk_right)) {direzione=0}
if (keyboard_check_pressed(vk_left)) {direzione=1}
if (keyboard_check_pressed(vk_down)) {direzione=2}
if (keyboard_check_pressed(vk_up)) {direzione=3}
//INCREMENT TIME IN BASE TO STEP_TEMPO (SPEED STEP)
tempo+=step_tempo
//SETTING MOVEMENT IN BASE TO INPUT GIVE= KEYBOARD + TIME
if (x mod lh_sprite ==0 and tempo>=tempo_max and direzione=0)
{
x+=lh_sprite ;
tempo=0
}
if(x mod lh_sprite ==0 and tempo>=tempo_max and direzione=1)
{
x-=lh_sprite ;
tempo=0
}
if(y mod lh_sprite ==0 and tempo>=tempo_max and direzione=2)
{
y+=lh_sprite ;
tempo=0
}
if(y mod lh_sprite ==0 and tempo>=tempo_max and direzione=3)
{
y-=lh_sprite ;
tempo=0
}
67
General ENIGMA / Re: NaturalGM Object Editor
« on: May 23, 2013, 02:10:28 am »
the first concept is very good
68
Announcements / Re: LateralGM Update
« on: May 23, 2013, 12:57:52 am »
ok i hope to subscribe to github
69
Issues Help Desk / Re: file_find functions
« on: May 23, 2013, 12:33:55 am »
i'm on ubuntu 13 32bit, it's my syntax, perhaps
the script
the script
Code: [Select]
home=string(getenv("HOME"))
dir=string(home)+string("/basshero")
file_first=file_find_first (dir + "/*.*" , fa_archive );
file_first=file_find_next();
the errorCode: [Select]
undefined reference to "enigma_user::file_find_next()"
collect2: error: ld returned 1 exit status
70
Announcements / Re: LateralGM Update
« on: May 21, 2013, 10:18:17 pm »
the bug is present at same conditions...
little note
i have istalled enigma on netbook, lateralgm go slow, but the speed increase if i change theme to gtk.
little note
i have istalled enigma on netbook, lateralgm go slow, but the speed increase if i change theme to gtk.
71
Issues Help Desk / [SOLVED] file_find functions
« on: May 21, 2013, 10:13:49 pm »
but the file_find functions not implemented??
if no in c++ , there is a method for save names file in variable?
if no in c++ , there is a method for save names file in variable?
72
Announcements / Re: LateralGM Update
« on: May 21, 2013, 01:01:45 pm »
the issue not go away, strange, the file is posted 19hours ago? have you upload the file?
73
Announcements / Re: LateralGM Update
« on: May 21, 2013, 03:17:52 am »
Robert, little bug:
when i open project with another project open, the project load name of file, but the interface view the previous project...
1solution: if i close all menu (like all codes editor and object menu) and load , it go
2solution: i solve this with creation of new project and after load the next project
it is little bug
when i open project with another project open, the project load name of file, but the interface view the previous project...
1solution: if i close all menu (like all codes editor and object menu) and load , it go
2solution: i solve this with creation of new project and after load the next project
it is little bug
74
Announcements / Re: LateralGM 1.8
« on: May 20, 2013, 01:25:17 am »
another features:
--the compilation setting stored in saved files
--when load file, the keyboard letter , search the file with initial letter (in lgm1.6 this feature is present)
EDIT thanks for icon examples
my icons preview
--the compilation setting stored in saved files
--when load file, the keyboard letter , search the file with initial letter (in lgm1.6 this feature is present)
EDIT thanks for icon examples
my icons preview
75
General ENIGMA / Re: Cross Compiling
« on: May 20, 2013, 01:13:32 am »
great!!
i try now to follow guide
EDIT
o my... it compile
but this have sense, i'm idiot
Thanks for this, the system switch for compile is bad
i'm happy
EDIT2
in fedora wine with open video driver, not view game, i have tessted three month ago, in ubuntu wine run fine with ati open driver
i try now to follow guide
EDIT
o my... it compile
but this have sense, i'm idiot
Quote
6) Go to ENIGMA->ENIGMA Settings and set audio system to SFML or None as OpenAL does not work with MinGW32openal not go in windows, i have the problem with this,
Thanks for this, the system switch for compile is bad
i'm happy
EDIT2
in fedora wine with open video driver, not view game, i have tessted three month ago, in ubuntu wine run fine with ati open driver