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301
Issues Help Desk / Re: blaadffaedhhdgfjgfj
« on: March 13, 2016, 03:31:44 pm »Quote
ERROR(SHELLmain.cpp,20,19): Could not find cstdlib
Checked ENIGMAsystem/SHELL/
Checked C:/ProgramData/ENIGMA/
Checked c:\users\joseph\desktop\gmstudio-installers\archive\enigma\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.8.2/../../../../include/c++/4.8.2/
Checked c:\users\joseph\desktop\gmstudio-installers\archive\enigma\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.8.2/../../../../include/c++/4.8.2/i686-w64-mingw32/
Checked c:\users\joseph\desktop\gmstudio-installers\archive\enigma\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.8.2/../../../../include/c++/4.8.2/backward/
Checked c:\users\joseph\desktop\gmstudio-installers\archive\enigma\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.8.2/include/
Checked c:\users\joseph\desktop\gmstudio-installers\archive\enigma\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.8.2/include-fixed/
Checked c:\users\joseph\desktop\gmstudio-installers\archive\enigma\mingw32\bin\../lib/gcc/i686-w64-mingw32/4.8.2/../../../../i686-w64-mingw32/include/
ERROR(SHELLmain.cpp,21,19): Could not find cstddef
This looks like the real problem. Did you try running enigma.exe as an administrator?
302
Issues Help Desk / Re: blaadffaedhhdgfjgfj
« on: March 08, 2016, 03:49:42 pm »
Did you install the 32 bit Java? Remember, when using ENIGMA only the 32 bit Java is supported. LGM can use 64 bit just fine though.
303
Proposals / Re: shadowblitz16's suggestion topic for lgm and enigma
« on: February 04, 2016, 12:50:56 am »
I don't know, I don't think so Harri, I am pretty sure you would have to check view_current in the player's draw to stop it from drawing in any other view besides the first one. Think about it, if the player walks in the left view they will be shown on the right half of the room. Or am I crazy? I can't think of anything else...
304
Proposals / Re: shadowblitz16's suggestion topic for lgm and enigma
« on: February 03, 2016, 01:03:08 pm »
I understand now, but I think that is overengineering the problem in like 95% of the cases. It would be nice if that could be simplified, but wouldn't you have to tag which objects should wrap and which ones shouldn't? Like you may want the asteroids to repeat but not the ship, it would look weird having the player/ship repeat. Then you'd have to add a flag for every instance, and that would clutter the UI more than it needs to be I think.
305
Proposals / Re: shadowblitz16's suggestion topic for lgm and enigma
« on: February 02, 2016, 01:29:13 pm »
I don't think I understand... We mean connecting rooms together like a Super Mario overworld? Josh has had ideas about that.
306
Works in Progress / Re: Croky
« on: February 02, 2016, 01:27:58 pm »
There is actually a new LGM coming rcobra, you can view my current change log on GitHub.
https://github.com/IsmAvatar/LateralGM/pull/245
It's not completely finished yet but there's a number of issues addressed.
I can't quite understand what you mean about the sound problems, if you could try to describe them better it would help.
I am working to fix a lot of broken things and clean up the code in LGM quite a bit.
https://github.com/IsmAvatar/LateralGM/pull/245
It's not completely finished yet but there's a number of issues addressed.
I can't quite understand what you mean about the sound problems, if you could try to describe them better it would help.
I am working to fix a lot of broken things and clean up the code in LGM quite a bit.
307
Proposals / Re: shadowblitz16's suggestion topic for lgm and enigma
« on: February 02, 2016, 11:47:17 am »
Here's my honest opinion on these suggestions so far. Some I like, some ideas I've already had, and others need thought out more.
1. For the first one, I've stated already it could be useful, but my concern would be that the tile system would become overcomplicated. It would need done in a way that makes it optional to not add overhead to games that do not use it.
2. Both of those we've wanted for a very long time, except the texture editor. I already added the ability to load a texture into ENIGMA without also treating it as a background or sprite.
3. That's a good idea, but I wouldn't put it in LGM. That was similar to the goal of the Synth look and feel, to make a skinnable look and feel that can be styled with XML. A designer to make look and feels for Swing would be nice, but it would be a better idea to make it its own separate program so other Java developers could use it for other programs. Also, Google the "Web look and feel for java" because it has CSS styling support. It has a number of issues in the current LGM that will be patched in the next release, but it would be best to wait for v1.29 of Web L&F also because it fixes things like resizing MDI frames.
4. Thought of it already, there's also an open feature request for it on LGM's tracker by me.
https://github.com/IsmAvatar/LateralGM/issues/110
5. This idea needs fleshed out, I think that's a little overkill. However, I do think the GM manual is terrible at describing data structures. It could definitely use some more thorough documentation on the subject, and so could our wiki. I think it would be helpful to add better examples of when to use the structures and how to think about data structures because usually they each have their own purpose. Another possibility is that it could be use for editing constants if you wanted to make a constant array.
6. I've already had the idea of path branching and it's something wanted, but it would probably differ too much from GM. The idea would be to make it an undirected graph where a point can be connected to more than two other points.
7. Yes, but maybe not as full blown as you mean. GMS did add asynchronous events to handle parts of the multiplayer, but the implementation is pretty atrocious. It would be nice if you could simply drag an action and have the location of an object synchronized with the other players for you.
8. There's already a drag and drop action for that, and it's possible to make a scrolling background in the room editor. I really don't know what else could be added.
1. For the first one, I've stated already it could be useful, but my concern would be that the tile system would become overcomplicated. It would need done in a way that makes it optional to not add overhead to games that do not use it.
2. Both of those we've wanted for a very long time, except the texture editor. I already added the ability to load a texture into ENIGMA without also treating it as a background or sprite.
3. That's a good idea, but I wouldn't put it in LGM. That was similar to the goal of the Synth look and feel, to make a skinnable look and feel that can be styled with XML. A designer to make look and feels for Swing would be nice, but it would be a better idea to make it its own separate program so other Java developers could use it for other programs. Also, Google the "Web look and feel for java" because it has CSS styling support. It has a number of issues in the current LGM that will be patched in the next release, but it would be best to wait for v1.29 of Web L&F also because it fixes things like resizing MDI frames.
4. Thought of it already, there's also an open feature request for it on LGM's tracker by me.
https://github.com/IsmAvatar/LateralGM/issues/110
5. This idea needs fleshed out, I think that's a little overkill. However, I do think the GM manual is terrible at describing data structures. It could definitely use some more thorough documentation on the subject, and so could our wiki. I think it would be helpful to add better examples of when to use the structures and how to think about data structures because usually they each have their own purpose. Another possibility is that it could be use for editing constants if you wanted to make a constant array.
6. I've already had the idea of path branching and it's something wanted, but it would probably differ too much from GM. The idea would be to make it an undirected graph where a point can be connected to more than two other points.
7. Yes, but maybe not as full blown as you mean. GMS did add asynchronous events to handle parts of the multiplayer, but the implementation is pretty atrocious. It would be nice if you could simply drag an action and have the location of an object synchronized with the other players for you.
8. There's already a drag and drop action for that, and it's possible to make a scrolling background in the room editor. I really don't know what else could be added.
308
Developing ENIGMA / Re: Translations Help
« on: January 31, 2016, 11:20:33 am »
Ok from Microsoft I managed to dig up this.
Which translates the version number components as the following.
https://msdn.microsoft.com/en-us/library/51ket42z%28v=vs.110%29.aspx
https://msdn.microsoft.com/fr-fr/library/51ket42z%28v=vs.110%29.aspx
Do you think this implies we can just use the word build in French?
Micro was also a different format, that is Major.Minor.Micro.Build
http://c2.com/cgi/wiki?VersionNumber
Quote from: MSDN
Cet article a fait l'objet d'une traduction manuelle. Déplacez votre pointeur sur les phrases de l'article pour voir la version originale de ce texte. Informations supplémentaires.
Which translates the version number components as the following.
Quote from: MSDN
<major version>.<minor version>.<build number>.<revision>
<version principale>.<version secondaire>.<numéro de build>.<numéro de révision>
https://msdn.microsoft.com/en-us/library/51ket42z%28v=vs.110%29.aspx
https://msdn.microsoft.com/fr-fr/library/51ket42z%28v=vs.110%29.aspx
Do you think this implies we can just use the word build in French?
Micro was also a different format, that is Major.Minor.Micro.Build
http://c2.com/cgi/wiki?VersionNumber
309
Developing ENIGMA / Re: Translations Help
« on: January 30, 2016, 08:03:17 pm »
I think I found something ego, but I can't read the page as I know only intermediate Spanish.
https://fr.wikipedia.org/wiki/Version_d'un_logiciel
How would Majeur.Mineur.Revision.Micro sound to you? Does that seem consistent with the English version to you as a speaker of French?
https://fr.wikipedia.org/wiki/Version_d'un_logiciel
Quote from: French Wikipedia
Lorsqu'un numéro de version est composé de trois nombres, ils sont respectivement appelés : majeur, mineur et micro (en anglais major, minor, micro).
How would Majeur.Mineur.Revision.Micro sound to you? Does that seem consistent with the English version to you as a speaker of French?
310
Programming Help / Re: Something wrong with "with"
« on: January 30, 2016, 10:57:26 am »
No it has nothing to do with importing the project from GM, it would occur if it was made in ENIGMA anyway. What you have identified is a legitimate bug in ENIGMA's compiler. It's likely the case nobody ever considered that corner case for the with() construct and that's why other is not being defined. Josh knows a lot more about with() because I think he had to write it. I'm fairly certain after your tests now that "other" doesn't equal anything, it's not being set basically. A ticket should be filed on ENIGMA's tracker with a SSCCE, an isolated test case not your whole game, so that it can be fixed. I will do this for you later today when I have time.
311
Developing ENIGMA / Re: Translations Help
« on: January 30, 2016, 10:48:57 am »
Certainly, it's actual the Microsoft Windows format for version numbers. When you make a tiny change to a program to fix a bug then you make a new build and update the build number. The build number updates each time the program is built again. When you've made a number of builds or you make a backwards incompatible change then you should make a new release and increment the release number. After so many releases you should make a minor release and increment the minor revision number. And when you've made enough minor releases you should finally make a major release, the difference between GM7 and GM8, and increment the major version number.
Major.Minor.Release.Build
Is also what I've been kind of following for LGM changes. Just not as strictly. Like for instance how I'm working on 1.8.7 after 1.8.6.xxx as well as 16b5.
https://en.wikipedia.org/wiki/Software_versioning
https://en.wikipedia.org/wiki/Microsoft_version_numbering
Major.Minor.Release.Build
Is also what I've been kind of following for LGM changes. Just not as strictly. Like for instance how I'm working on 1.8.7 after 1.8.6.xxx as well as 16b5.
https://en.wikipedia.org/wiki/Software_versioning
https://en.wikipedia.org/wiki/Microsoft_version_numbering
312
Programming Help / Re: Something wrong with "with"
« on: January 29, 2016, 07:19:42 pm »
Hey wolffelson! There is something different about how with() works in ENIGMA. I can't actually tell you, being more the LGM maintainer, but I believe there are currently issues with it in ENIGMA. Josh would be able to tell you more about it. However, I don't think this is actually related to with, but rather, I think it might be a problem with object locals. Try moving instance_create calls into a local variable and use the local variable for the with() first. Also I don't think other would be defined in the create event, unless I misunderstand how GM works, have you tested to see if it works in GM?
313
Developing ENIGMA / Re: Translations Help
« on: January 29, 2016, 07:04:49 pm »
Agreed haha, I imagine you are right about it being the most important, behavior wise and calories having a bigger influence and all. I'd look up statistics and stuff but I'm cramming a million things here. It's great that you've educated yourself about it, because that's imo the most important step in solving the world's health problems.
314
Developing ENIGMA / Re: Translations Help
« on: January 29, 2016, 02:43:14 pm »
I agree with all of that. I only have the problem with cleaning my plate off when I really like what I'm eating, I'm not afraid to throw away food that sucks or starts making me want to vomit. But if it's Burger King or Outback Steakhouse I'll usually clean everything off the plate. I almost feel like I need to.
Anyway, another thing to mention about how you suggest the problem of making it a habit. I believe I read also that after a while your metabolism can change (not a whole lot, but enough to make a difference) to match your diet. I actually think that was in my health class I had to take for college. That pretty much backs up what you are saying, so yeah it makes logical sense.
I'll even cede that it's likely to have huge benefits if you were to just get rid of fast food. But I don't think that solves the health/weight problems for everybody, people need to make conscious decisions about their health. I just don't want somebody to take my Burger King or big slurpies from me when I can control my own diet just fine.
Anyway, another thing to mention about how you suggest the problem of making it a habit. I believe I read also that after a while your metabolism can change (not a whole lot, but enough to make a difference) to match your diet. I actually think that was in my health class I had to take for college. That pretty much backs up what you are saying, so yeah it makes logical sense.
I'll even cede that it's likely to have huge benefits if you were to just get rid of fast food. But I don't think that solves the health/weight problems for everybody, people need to make conscious decisions about their health. I just don't want somebody to take my Burger King or big slurpies from me when I can control my own diet just fine.
315
Works in Progress / Re: Croky
« on: January 29, 2016, 02:21:30 pm »
I'm loving this game rcobra, this is the best version you've made yet. The sound makes it a lot easier to keep track of what is going on, it's a huge improvement. I also like the sliding down walls feature.
I noticed two bugs. First, if there's an object above like on the second part, you can infinitely jump as many times as you want. Second, you can get snowballs from the mystery boxes by landing on top of them. I'm not sure if that's intentional or not because in Super Mario Bros you jump from underneath, which is why I'm not sure if that's intended behavior.
Can you detail the sound issues a little more? Do you mean switching the audio system in game settings/ENIGMA settings?
Also, when you are ready and if you want, we can share your game on ENIGMA's social media on Twitter or Facebook. That's entirely up to you, just ask.
I noticed two bugs. First, if there's an object above like on the second part, you can infinitely jump as many times as you want. Second, you can get snowballs from the mystery boxes by landing on top of them. I'm not sure if that's intentional or not because in Super Mario Bros you jump from underneath, which is why I'm not sure if that's intended behavior.
Can you detail the sound issues a little more? Do you mean switching the audio system in game settings/ENIGMA settings?
Also, when you are ready and if you want, we can share your game on ENIGMA's social media on Twitter or Facebook. That's entirely up to you, just ask.
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