polygone
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Posted on: August 17, 2011, 06:32:09 am |
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Location: England Joined: Mar 2009
Posts: 794
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Well after the upgrade I would like to bring this topic up. It seems there is not a direct goal set or aim for the project at the moment. People are just randomly implementing bits & pieces wherever, which does progress things yes but I think you'll find if things are more directed progress happens much quicker and is much more noticeable. When you have a set goal it also greatly increases the motivation for doing tasks that are less appealing and people as such put off, by just doing bits & pieces these will never get done because there is no direct reason to and they will always be put to last but if it is necessary to do them in order to reach a goal then they will more likely be done. Previously you had a goal set to get a stable first release out which seemed like a good goal but then it got drifted away from. So I ask exactly is the main aim at the moment which you want for the project? - A stable release?
- GM compatibility?
- To annoy YYG's or prove them or the gmc wrong about something?
- A bigger user base?
- More developers?
- More games created?
- Or something else?
After you work that out you can set individual goals and actually work in parts directly towards achieving this. Doing a wish-wash of things and bits & pieces is not the best way to make things happen. ps. yes this topic is largely directed towards you josh :p and it may go against how you naturally work but if you have a clear aim I think other people are more likely to help work around that also. I am interested to hear what other people are looking to get out of the project though.
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« Last Edit: August 17, 2011, 07:07:47 am by polygone »
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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notachair
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Reply #2 Posted on: August 17, 2011, 07:08:44 am |
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Definitely not a chair
Joined: Feb 2008
Posts: 299
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The second thing I would want to see is stable released+website like the v4 a2h made that will make ENIGMA more accessible to more people I'm holding off on changing the site over to v5 for now. It's no use having a nice friendly site... yet. I am considering refining this design a tad bit, though.
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« Last Edit: August 17, 2011, 07:17:34 am by a2h »
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polygone
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Reply #3 Posted on: August 17, 2011, 07:16:44 am |
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Location: England Joined: Mar 2009
Posts: 794
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@HaRRiKiRi Well yes most of us are limited to what we can actually which is why this is mainly aimed at josh since he has the flexibility to do most things.
Something like 'full GM compatibility for your games' is more of a main aim, once you have accessed this you can set individual goals (or steps) towards working to achieve it. In your case your recent goals have been completing individual function sets like paths and mp_grids. Which is the correct thing for you to do within your capabilities in order to help work towards that main aim. As you have been working in a set direction you have made progress which is actually noticeable and have done so rather quickly.
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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Josh @ Dreamland
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Reply #6 Posted on: August 17, 2011, 03:26:32 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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That page is linked, Retro. It's at the bottom of the front page.
Polygone: What do you think this is, a democracy? This is FOSS. People work on what they like until there's a product.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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polygone
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Reply #7 Posted on: August 17, 2011, 03:40:35 pm |
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Location: England Joined: Mar 2009
Posts: 794
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No, I'm not suggesting that you specifically work on what other people want. I'm suggesting that you work out what you want to achieve then actually work towards doing it personally with manageable goals, instead of just jumping about all over the place and leaving nothing fully completed. Because it's a lot more productive doing things that way.
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« Last Edit: August 17, 2011, 03:43:02 pm by polygone »
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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TheExDeus
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Reply #9 Posted on: August 17, 2011, 05:07:00 pm |
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Joined: Apr 2008
Posts: 1860
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I agree with poly. The last month or so Josh has worked on some midi synthesizer, code editor, lexer/parser and so on. The only things he finished or did was make varargs work in scripts and help me with mp_ (fixing pointer errors) and paths (pseudo-working math). So basically ENIGMA is G-Creator Aurora 2.0? I hope not. But while I am here I will work on it no matter what. So I will not allow this to sink.
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« Last Edit: August 17, 2011, 05:09:00 pm by HaRRiKiRi »
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Josh @ Dreamland
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Reply #10 Posted on: August 17, 2011, 05:09:35 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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And I imagine everyone will be quite happy when each of those things are done. They all need done eventually, and I don't feel like working constantly in the same spot. It gets boring, to say the least. It's nice in any occupation to have the freedom to jump around.
Projects fall through when developers get tired of what they do. I'll never get tired of what I do, and for a reason; there's always another piece to work on when you need a break from the last one.
I know exactly what I want to achieve, and I'm working toward it. Sporadically.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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polygone
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Reply #12 Posted on: August 17, 2011, 06:14:02 pm |
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Location: England Joined: Mar 2009
Posts: 794
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Yes it's good if your only aim is the end product, then the entire project can just nicely come completely together in 2 years time. But if effort was more focused to completing specific sections it can get to intermediate stages which are still very usable before the entire project is complete. It's unfortunate if you get bored by doing this, I would have thought with most people seeing a project become successful, gaining popularity and getting to a nice stages of usability would provide motivation.
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« Last Edit: August 17, 2011, 06:15:50 pm by polygone »
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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