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Commit to
enigma-dev
by
time-killer-games
: "
Add focus wait to Zenity/KDialog (#2198)"
(at 2021-03-28 22:54:56;
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Text and Fonts
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Topic: Text and Fonts (Read 3253 times)
polygone
Posted on:
January 25, 2011, 06:52:26 am
Location: England
Joined: Mar 2009
Posts: 794
Can you please clarify exactly what the state of texts and fonts are. No text is being drawn for me and draw_set_font() is giving a compilation error.
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
IsmAvatar
Reply #1 Posted on:
January 25, 2011, 12:02:07 pm
LateralGM Developer
Location: Pennsylvania/USA
Joined: Apr 2008
Posts: 877
At this time, Josh has put fonts on the backburner - they are not directly supported, but I believe you can instead use the _from_sprite function(s) and it will show up.
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