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46
General ENIGMA / Re: ENIGMA: Studio
« on: April 11, 2016, 01:24:09 pm »thanks, HTML5 logo is just an inspiration

I made a new set of icons for LateralGM
Pobieranie: https://dl.dropboxusercontent.com/u/69870545/other/egms.tar.gz
Rozmiar: 84,4 KB
47
General ENIGMA / ENIGMA: Studio
« on: March 26, 2016, 09:24:01 am »
hi, this is my proposal for a new logo design
49
Works in Progress / Re: Croky
« on: February 25, 2016, 03:27:04 pm »
hi,new updates
What's new: new character animation, added music and bugfix
https://dl.dropboxusercontent.com/u/69870545/other/croky_xmas_new2.7z
Size: 11.6MB (Linux + Windows(x86) binary)
ps.Enigma does not play music in Windows (MP3, OGG) to build the cross compilation, LGM not playing music (ogg, mp3) song editor
What's new: new character animation, added music and bugfix
https://dl.dropboxusercontent.com/u/69870545/other/croky_xmas_new2.7z
Size: 11.6MB (Linux + Windows(x86) binary)
ps.Enigma does not play music in Windows (MP3, OGG) to build the cross compilation, LGM not playing music (ogg, mp3) song editor
50
Works in Progress / Re: Croky
« on: February 06, 2016, 10:36:55 am »
hi
in the song editor, I open the wav file and save as gmx then,
I change to a different song sound editor mimics but does not play then a window pops up
and hangs
in the song editor, I open the wav file and save as gmx then,
I change to a different song sound editor mimics but does not play then a window pops up
and hangs
Code: [Select]
Operating System: Linux
Version: 3.13.0-77-generic
Architecture: i386
Java Vendor: Oracle Corporation
Version: 1.7.0_95
Available processors (cores): 1
Free memory (bytes): 12402136
Maximum memory (bytes): 508887040
Total memory available to JVM (bytes): 34304000
File system root: /
Total space (bytes): 77709008896
Free space (bytes): 19721109504
Usable space (bytes): 15766827008
Stack trace:
java.lang.IllegalStateException: Line not open
at org.classpath.icedtea.pulseaudio.PulseAudioClip.stop(PulseAudioClip.java:543)
at org.lateralgm.subframes.SoundFrame.cleanup(SoundFrame.java:806)
at org.lateralgm.subframes.SoundFrame.actionPerformed(SoundFrame.java:554)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:289)
at java.awt.Component.processMouseEvent(Component.java:6516)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3312)
at java.awt.Component.processEvent(Component.java:6281)
at java.awt.Container.processEvent(Container.java:2229)
at java.awt.Component.dispatchEventImpl(Component.java:4872)
at java.awt.Container.dispatchEventImpl(Container.java:2287)
at java.awt.Component.dispatchEvent(Component.java:4698)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
at java.awt.Container.dispatchEventImpl(Container.java:2273)
at java.awt.Window.dispatchEventImpl(Window.java:2719)
at java.awt.Component.dispatchEvent(Component.java:4698)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:747)
at java.awt.EventQueue.access$300(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:706)
at java.awt.EventQueue$3.run(EventQueue.java:704)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:77)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:87)
at java.awt.EventQueue$4.run(EventQueue.java:720)
at java.awt.EventQueue$4.run(EventQueue.java:718)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:77)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:717)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
51
Works in Progress / Re: Croky
« on: January 30, 2016, 01:51:38 pm »
is great, the question whether it is possible to add 3D animation file?
52
Works in Progress / Re: Croky
« on: January 29, 2016, 04:09:16 pm »
thanks
1.it is possible that a mistake
2. This was intentional, I tried to do according like this https://youtu.be/LAtysX9Dd7E, but the enigma does not work.
3. Do not, sound editor
4. Do not I have nothing against,you can promote
ps.off the topic
I have a question, what is the overall status of the enigma (beta, development, etc.), any development plans for the future?
my suggestions:
-new name enigma: studio (egm:studio)
-IDE redesign and new logo
-breaking compatibility GM (eliminate errors)
-clean code with unnecessary stuff
-egmx(not compatibility) new project format similar to GMX
-support new javascript, HTML5, WebGL
1.it is possible that a mistake
2. This was intentional, I tried to do according like this https://youtu.be/LAtysX9Dd7E, but the enigma does not work.
3. Do not, sound editor
4. Do not I have nothing against,you can promote
ps.off the topic
I have a question, what is the overall status of the enigma (beta, development, etc.), any development plans for the future?
my suggestions:
-new name enigma: studio (egm:studio)
-IDE redesign and new logo
-breaking compatibility GM (eliminate errors)
-clean code with unnecessary stuff
-egmx(not compatibility) new project format similar to GMX
-support new javascript, HTML5, WebGL
53
Works in Progress / Re: Croky
« on: January 29, 2016, 11:21:40 am »
1.What camera do not know how to do it but I will try.
2.temporarily no music will add in the next version
3.(LGM)problem loading the sound and change to another
2.temporarily no music will add in the next version
3.(LGM)problem loading the sound and change to another
54
Works in Progress / Re: Croky
« on: January 27, 2016, 04:43:46 pm »
hi,Happy New Year!
a new version of the winter / Christmas
What's new: new graphics added sounds, double jump, parallax scrolling
https://dl.dropboxusercontent.com/u/69870545/other/croky_xmas_new.zip
Size: 3MB (Linux + Windows(x86) binary)
a new version of the winter / Christmas
What's new: new graphics added sounds, double jump, parallax scrolling
https://dl.dropboxusercontent.com/u/69870545/other/croky_xmas_new.zip
Size: 3MB (Linux + Windows(x86) binary)
55
Works in Progress / Re: Croky
« on: December 29, 2015, 11:46:35 am »
thanks 
scrolling background was not in the plans but may I add, sound and life in the next version.

scrolling background was not in the plans but may I add, sound and life in the next version.
56
Works in Progress / Re: Croky
« on: December 17, 2015, 05:04:41 pm »
hi,thanks for news
Christmas version, embark on the adventure of controlling crocodile festive collect candy and other bonuses and watch out for danger.
https://dl.dropboxusercontent.com/u/69870545/other/croky_xmas_alpha.zip
Size: 2,5MB (Linux + Windows(x86) binary)

Christmas version, embark on the adventure of controlling crocodile festive collect candy and other bonuses and watch out for danger.
https://dl.dropboxusercontent.com/u/69870545/other/croky_xmas_alpha.zip
Size: 2,5MB (Linux + Windows(x86) binary)

57
Works in Progress / Re: Croky
« on: November 17, 2015, 02:38:17 pm »
hi,
1.shot snail should disappear as the GM, I did not mention earlier on linux This error also occurs
2.Basic GUI has a problem with mingw enclose a log of the compilation
https://dl.dropboxusercontent.com/u/69870545/other/log_bgui.txt
3.I made a video showing the error in lgm
https://dl.dropboxusercontent.com/u/69870545/other/lgm_bug.mp4
1.shot snail should disappear as the GM, I did not mention earlier on linux This error also occurs
2.Basic GUI has a problem with mingw enclose a log of the compilation
https://dl.dropboxusercontent.com/u/69870545/other/log_bgui.txt
3.I made a video showing the error in lgm
https://dl.dropboxusercontent.com/u/69870545/other/lgm_bug.mp4
58
Works in Progress / Re: Croky
« on: November 15, 2015, 11:58:41 am »
yes, other noted errors:
1.while shooting stone flies through snails
2.np.wall use of transparency gives the absence of a collision.
(These no errors occur in Game Maker 8 (8.1) and GameMaker: Studio)
3. (LGM) in the room when creating maps sometimes disappearing objects that have added
4. I use Ubuntu and set cross-compile, compile-time error occurs and you uncheck BasicGUI.
I provide an example for testing https://dl.dropboxusercontent.com/u/69870545/other/test.gmk
1.while shooting stone flies through snails
2.np.wall use of transparency gives the absence of a collision.
(These no errors occur in Game Maker 8 (8.1) and GameMaker: Studio)
3. (LGM) in the room when creating maps sometimes disappearing objects that have added
4. I use Ubuntu and set cross-compile, compile-time error occurs and you uncheck BasicGUI.
I provide an example for testing https://dl.dropboxusercontent.com/u/69870545/other/test.gmk
59
Works in Progress / Re: Croky
« on: November 14, 2015, 05:18:10 pm »
Sometimes the snails walk backwards
60
Ideas and Design / Re: LateralGM seems a little clunky overall, Ideas but not sure how to develop them.
« on: November 14, 2015, 04:47:47 pm »
use Lazarus to write a new IDE or port LateralGM, it's just an idea
ps.yoyo games made port gm in Lazarus http://yoyogames.com/news/65
ps.yoyo games made port gm in Lazarus http://yoyogames.com/news/65