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Messages - rcobra

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46
General ENIGMA / Re: ENIGMA: Studio
« on: April 11, 2016, 01:24:09 pm »

thanks, HTML5 logo is just an inspiration :)
I made a new set of icons for LateralGM

Pobieranie: https://dl.dropboxusercontent.com/u/69870545/other/egms.tar.gz
Rozmiar: 84,4 KB

47
General ENIGMA / ENIGMA: Studio
« on: March 26, 2016, 09:24:01 am »
hi, this is my proposal for a new logo design


48
Works in Progress / Re: Croky
« on: March 26, 2016, 09:22:07 am »
thanks for the news

49
Works in Progress / Re: Croky
« on: February 25, 2016, 03:27:04 pm »
hi,new updates
What's new: new character animation, added music and bugfix

https://dl.dropboxusercontent.com/u/69870545/other/croky_xmas_new2.7z
Size: 11.6MB (Linux + Windows(x86) binary)

ps.Enigma does not play music in Windows (MP3, OGG) to build the cross compilation, LGM not playing music (ogg, mp3) song editor

50
Works in Progress / Re: Croky
« on: February 06, 2016, 10:36:55 am »
hi
in the song editor, I open the wav file and save as gmx then,
I change to a different song sound editor mimics but does not play then a window pops up
and hangs
Code: [Select]
Operating System: Linux
Version: 3.13.0-77-generic
Architecture: i386

Java Vendor: Oracle Corporation
Version: 1.7.0_95

Available processors (cores): 1
Free memory (bytes): 12402136
Maximum memory (bytes): 508887040
Total memory available to JVM (bytes): 34304000

File system root: /
Total space (bytes): 77709008896
Free space (bytes): 19721109504
Usable space (bytes): 15766827008

Stack trace:
java.lang.IllegalStateException: Line not open
at org.classpath.icedtea.pulseaudio.PulseAudioClip.stop(PulseAudioClip.java:543)
at org.lateralgm.subframes.SoundFrame.cleanup(SoundFrame.java:806)
at org.lateralgm.subframes.SoundFrame.actionPerformed(SoundFrame.java:554)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:289)
at java.awt.Component.processMouseEvent(Component.java:6516)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3312)
at java.awt.Component.processEvent(Component.java:6281)
at java.awt.Container.processEvent(Container.java:2229)
at java.awt.Component.dispatchEventImpl(Component.java:4872)
at java.awt.Container.dispatchEventImpl(Container.java:2287)
at java.awt.Component.dispatchEvent(Component.java:4698)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
at java.awt.Container.dispatchEventImpl(Container.java:2273)
at java.awt.Window.dispatchEventImpl(Window.java:2719)
at java.awt.Component.dispatchEvent(Component.java:4698)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:747)
at java.awt.EventQueue.access$300(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:706)
at java.awt.EventQueue$3.run(EventQueue.java:704)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:77)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:87)
at java.awt.EventQueue$4.run(EventQueue.java:720)
at java.awt.EventQueue$4.run(EventQueue.java:718)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:77)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:717)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)


51
Works in Progress / Re: Croky
« on: January 30, 2016, 01:51:38 pm »
is great, the question whether it is possible to add 3D animation file?

52
Works in Progress / Re: Croky
« on: January 29, 2016, 04:09:16 pm »
thanks

1.it is possible that a mistake
2. This was intentional, I tried to do according like this https://youtu.be/LAtysX9Dd7E, but the enigma does not work.
3. Do not, sound editor
4. Do not I have nothing against,you can promote

ps.off the topic
I have a question, what is the overall status of the enigma (beta, development, etc.), any development plans for the future?
my suggestions:
-new name enigma: studio (egm:studio)
-IDE redesign and new logo
-breaking compatibility GM (eliminate errors)
-clean code with unnecessary stuff
-egmx(not compatibility) new project format similar to GMX
-support new javascript, HTML5, WebGL

53
Works in Progress / Re: Croky
« on: January 29, 2016, 11:21:40 am »
1.What camera do not know how to do it but I will try.
2.temporarily no music will add in the next version
3.(LGM)problem loading the sound and change to another

54
Works in Progress / Re: Croky
« on: January 27, 2016, 04:43:46 pm »
hi,Happy New Year!
a new version of the winter / Christmas
What's new: new graphics added sounds, double jump, parallax scrolling

https://dl.dropboxusercontent.com/u/69870545/other/croky_xmas_new.zip
Size: 3MB (Linux + Windows(x86) binary)

55
Works in Progress / Re: Croky
« on: December 29, 2015, 11:46:35 am »
thanks :)

scrolling background was not in the plans but may I add, sound and life in the next version.

56
Works in Progress / Re: Croky
« on: December 17, 2015, 05:04:41 pm »
hi,thanks for news
Christmas version, embark on the adventure of controlling crocodile festive collect candy and other bonuses and watch out for danger.

https://dl.dropboxusercontent.com/u/69870545/other/croky_xmas_alpha.zip
Size: 2,5MB (Linux + Windows(x86) binary)


57
Works in Progress / Re: Croky
« on: November 17, 2015, 02:38:17 pm »
hi,
1.shot snail should disappear as the GM, I did not mention earlier on linux This error also occurs
2.Basic GUI has a problem with mingw enclose a log of the compilation
https://dl.dropboxusercontent.com/u/69870545/other/log_bgui.txt

3.I made a video showing the error in lgm
https://dl.dropboxusercontent.com/u/69870545/other/lgm_bug.mp4

58
Works in Progress / Re: Croky
« on: November 15, 2015, 11:58:41 am »
yes, other noted errors:
1.while shooting stone flies through snails
2.np.wall use of transparency gives the absence of a collision.
(These no errors occur in Game Maker 8 (8.1) and GameMaker: Studio)

3. (LGM) in the room when creating maps sometimes disappearing objects that have added
4. I use Ubuntu and set cross-compile, compile-time error occurs and you uncheck BasicGUI.

I provide an example for testing https://dl.dropboxusercontent.com/u/69870545/other/test.gmk

59
Works in Progress / Re: Croky
« on: November 14, 2015, 05:18:10 pm »
Sometimes the snails walk backwards

60
use Lazarus to write a new IDE or port LateralGM, it's just an idea

ps.yoyo games made port gm in Lazarus http://yoyogames.com/news/65

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