polygone
|
|
Reply #45 Posted on: September 08, 2010, 01:31:00 pm |
|
|
Location: England Joined: Mar 2009
Posts: 794
|
Ok, I had to create the winmake.txt file by myself, inside I written \MinGW\bin\mingw32-make.exe It should still be renamed to make.exe Rename mingw32-make.exe to make.exe in MinGW. Delete the Enigma folder but leave MinGW as it is. Then re-download enigma, it should create winmake.txt and find MinGW itself but if it doesn't create winmake.txt again create it using \MinGW\bin\make.exe as the parameter.
|
|
|
Logged
|
I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
|
|
|
TGMG
|
|
Reply #46 Posted on: September 08, 2010, 01:33:18 pm |
|
|
Joined: Jun 2008
Posts: 107
|
That would be great, it was just to add the link to the mac package under the windows one link: http://alasdairmorrison.com/enigma-mac/Enigma.pkg.zip (mac sdk has to be preinstalled)
|
|
|
Logged
|
meGMbed 2.0 :: Embed you gm games in websites.
|
|
|
The 11th plague of Egypt
|
|
Reply #47 Posted on: September 08, 2010, 01:37:13 pm |
|
|
Joined: Dec 2009
Posts: 274
|
Ok, I had to create the winmake.txt file by myself, inside I written \MinGW\bin\mingw32-make.exe It should still be renamed to make.exe
Rename mingw32-make.exe to make.exe in MinGW. Delete the Enigma folder but leave MinGW as it is. Then re-download enigma, it should create winmake.txt and find MinGW itself but if it doesn't create winmake.txt again create it using \MinGW\bin\make.exe as the parameter.
Renaming just gives a renamed error. Still the same. Building for mode (0) Cleaning up from previous executions Grabbing locals Location in memory of structure: 05550180 File version: 800
COPYING SOME F*CKING RESOURCES: Copying sprite names [0] Copying sound names [0] Copying background names [0] Copying path names [kidding, these are totally not implemented :P] [0] Copying script names [0] Copying font names [kidding, these are totally not implemented :P] [0] Copying timeline names [kidding, these are totally not implemented :P] [0] Copying object names [1] Copying room names [1] SYNTAX CHECKING AND PRIMARY PARSING: 0 Scripts: "Linking" scripts `Linking' 0 scripts in 0 passes... Completing script "Link" Done. 1 Objects: waterGenerator: 12 events: Event[0]: Parsing 1 sub-events: Check `waterGenerator::create...Done. Starting parse...Done. Event[3]: Parsing 1 sub-events: Check `waterGenerator::step...Done. Starting parse...Done. Event[8]: Parsing 1 sub-events: Check `waterGenerator::draw...Done. Starting parse...Done. "Linking" scripts into the objects... "Link" complete. Writing modes and settings Writing object switch Writing resource names and maxima Writing events Checking for default code in ev[0, 0. Checking for default code in ev[8, 0. Checking for default code in ev[3, 0. Linking globals Running Secondary Parse Passes Writing object data Writing local accessors Running make from `/MinGW/bin/make.exe' Full command line: /MinGW/bin/make.exe Game GMODE=Run GFLAGS="-O3 -s" GLINKS="-lopengl32 '../additional/zlib/libzlib.a' '../additional/al/lib/Win32/OpenAL32.lib' 'Platforms/windows/ffi/libFFI.a' -lcomdlg32 -lgdi32 -o game.exe" GRAPHICS=OpenGL PLATFORM=windows e----Make returned error 2---------------------------------- cho Okay. process_easy: DuplicateHandle(In) failed (e=6) process_easy() failed to launch process (e=6) C:\DOCUME~1\User5\IMPOST~1\Temp\make4004-1.bat Counted 1 args in failed launch
Can somebody explain me what's wrong? It worked to compile downloaded stuff, why not now?
|
|
|
Logged
|
|
|
|
|
Josh @ Dreamland
|
|
Reply #49 Posted on: September 08, 2010, 03:08:07 pm |
|
|
Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
|
I've updated ENIGMA.zip. Can someone confirm it fixes Java path issues?
|
|
|
Logged
|
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
|
|
|
|
polygone
|
|
Reply #51 Posted on: September 08, 2010, 03:58:52 pm |
|
|
Location: England Joined: Mar 2009
Posts: 794
|
Any idea what's up with this wrap_oal.dll error?
|
|
« Last Edit: September 08, 2010, 04:04:54 pm by polygone »
|
Logged
|
I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
|
|
|
Josh @ Dreamland
|
|
Reply #52 Posted on: September 08, 2010, 04:50:02 pm |
|
|
Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
|
How annoying. If any of you could join the IRC, that would help. irc://irc.freenode.net/enigma-dev
|
|
|
Logged
|
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
|
|
|
polygone
|
|
Reply #53 Posted on: September 08, 2010, 05:18:16 pm |
|
|
Location: England Joined: Mar 2009
Posts: 794
|
What exactly did you change?
|
|
|
Logged
|
I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
|
|
|
Josh @ Dreamland
|
|
Reply #54 Posted on: September 08, 2010, 07:00:11 pm |
|
|
Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
|
Not enough, evidently. Cycling back...
|
|
|
Logged
|
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
|
|
|
|
Josh @ Dreamland
|
|
Reply #56 Posted on: September 08, 2010, 10:43:14 pm |
|
|
Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
|
All right, talking with different people on the matter, I've discovered that most of the errors reported here resulted from drive letter mixups and difficulty finding program files, namely because createProcess doesn't support %variables% and some people here (namely Plague) do not have English as their computer's primary language. I thought I had that corrected, but then LateralGM started throwing exceptions in Ism's latest revision, so now I'm waiting for her to fix things.
tdub311: I'm very glad to hear it works for you. Presently, I'm reluctant to make a compile feature because I don't have a number of measures in place to take care of aesthetics, namely (1) making sure there are no external dependencies (such as OpenAL) and (2) that the outputted executable is as small as possible (you might not be horrified by an EXE size if you were to look now, but they're over a megabyte).
|
|
|
Logged
|
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
|
|
|
Brett
|
|
Reply #57 Posted on: September 08, 2010, 11:07:51 pm |
|
|
Location: Canada! Joined: Aug 2010
Posts: 25
|
Over a MB beats gamemakers of over 2MB. Not too worried about it.
|
|
|
Logged
|
GML Programmer Since 2005, C++ Programmer Since 2009
|
|
|
freezway
|
|
Reply #58 Posted on: September 09, 2010, 12:40:44 am |
|
|
Joined: Dec 2009
Posts: 220
|
I haven't been able to get this to work. Come friday when I have spare time I will remove mingw and then run the whole shebang... I may have time to test linux tomorrow... Also, If ENIGMA works reliably enough and soon enough, my programming team for a local game design competition (where EVERYONE uses, but does not have to use, game maker. Talk to y'all in the morning.
|
|
|
Logged
|
if you drop a cat with buttered toast strapped to its back, which side lands down? joshdreamland: our languages are based on the idea that it's going to end up FUBAR /kick retep998
|
|
|
|
|