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901
General ENIGMA / Re: Feature Priorities?
« on: December 09, 2008, 08:09:46 pm »I don't think you know what xml is....I made this for someone a while back. Yes, I do know what XML is. And if you ever try opening an SVG file in notepad, it's XML.
And no, you don't need a DLL to use XML, but it's way easier to do so.
902
Announcements / Re: OMG BLOGS
« on: December 08, 2008, 05:32:11 pm »
Yeah, it showed an error where the blogs should be. Now it doesn't.
EDIT: Shouldn't there be a recent blogs forum or something of the like? If you need to look at someone's profile to see their blogs, it's kind of hard to check all of the blogs.
EDIT: Shouldn't there be a recent blogs forum or something of the like? If you need to look at someone's profile to see their blogs, it's kind of hard to check all of the blogs.
903
Tips, Tutorials, Examples / Re: choose(), mean(), median()
« on: December 07, 2008, 01:18:55 pm »
It checks everything at load time, probably changing syntax like that into more readable syntax. Hence why proper syntax is important; so GM doesn't have to change it for you.
904
Proposals / Re: Some things just have to be deprecated
« on: December 07, 2008, 01:16:56 pm »
Point proven. YYG is just trying to add useless functions to make the function list look bigger.
905
General ENIGMA / Re: Feature Priorities?
« on: December 07, 2008, 01:14:43 pm »
That's called xml.dll.
Although if you can handle XML, you can handle SVG, and that's always fun.
Although if you can handle XML, you can handle SVG, and that's always fun.
906
Announcements / Re: OMG BLOGS
« on: December 07, 2008, 01:13:46 pm »
I'm user #22. That's way cooler.
And yay, you fixed the DB error.
And yay, you fixed the DB error.
907
Issues Help Desk / Re: Enigma communication error
« on: December 06, 2008, 05:00:59 pm »
Nesting quotes is a bad habit, and you do that.
908
General ENIGMA / Re: Feature Priorities?
« on: December 06, 2008, 04:59:45 pm »
I put it at the top because it seemed like the easiest, and it's probably best to get it over with before it gets forgotten.
909
Tips, Tutorials, Examples / Re: choose(), mean(), median()
« on: December 06, 2008, 11:34:13 am »
Yes, it does. I never noticed the typo in one of my games because it worked.
911
General ENIGMA / Feature Priorities?
« on: December 06, 2008, 11:01:54 am »
Basically, I was curious - which functions are going to be implemented first? I'd think the more vital ones, such as sounds and some more drawing functions would be more appropriate.
I mean, there's no point in trying to struggle with some simple functions that are hardly used first.
Here's just a little "priority" list that I made based on the incomplete functions page, and I'd like to ask how accurate you think it is:
- Finish "Computing Things" functions (including those max/min functions)
- "Using DLLs" functions
- "Moving Around" functions (Colligma)
- "Collision Checking" functions (Colligma)
- "Instances" functions
- "Drawing Sprites and Backgrounds" functions
- "Drawing Surfaces" functions
- "Basic Sound Functions" functions
- "Pop-up Messages and Questions" functions (these should probably have an option to be a normal window as opposed to just Game Maker's stylized ones)
- "Fonts and Text" functions
- "Advanced Drawing Functions" functions
- "Deactivating Instances" functions
- "Rooms" functions
- "Generating Events" functions
- "User Interaction" functions
- "Data Structures" functions
- "Miscellaneous Variables and Functions" functions
- "Repainting the Screen" functions
- "Drawing Shapes" functions
- "Files, Registry and Executing Programs" functions
- "The Display" functions
- "The Window" functions
- "Motion Planning" functions
- "Splash Screens" functions
- "Highscore List" functions
- "Sound Effects" functions
- "Creating Particles" functions
- "3D Sound" functions
- "Paths" functions
- "Tiles" functions
- "CD Music" functions
- "Multiplayer Games" functions
- "3D Graphics" functions
Note: "Resources" and "Changing Resources" functions should be implemented when they have functions made to use them.
So, is this a good idea? I think that these function groups are labeled by importance of getting implemented, and probably the ones on the top should be implemented first.
I mean, there's no point in trying to struggle with some simple functions that are hardly used first.
Here's just a little "priority" list that I made based on the incomplete functions page, and I'd like to ask how accurate you think it is:
- Finish "Computing Things" functions (including those max/min functions)
- "Using DLLs" functions
- "Moving Around" functions (Colligma)
- "Collision Checking" functions (Colligma)
- "Instances" functions
- "Drawing Sprites and Backgrounds" functions
- "Drawing Surfaces" functions
- "Basic Sound Functions" functions
- "Pop-up Messages and Questions" functions (these should probably have an option to be a normal window as opposed to just Game Maker's stylized ones)
- "Fonts and Text" functions
- "Advanced Drawing Functions" functions
- "Deactivating Instances" functions
- "Rooms" functions
- "Generating Events" functions
- "User Interaction" functions
- "Data Structures" functions
- "Miscellaneous Variables and Functions" functions
- "Repainting the Screen" functions
- "Drawing Shapes" functions
- "Files, Registry and Executing Programs" functions
- "The Display" functions
- "The Window" functions
- "Motion Planning" functions
- "Splash Screens" functions
- "Highscore List" functions
- "Sound Effects" functions
- "Creating Particles" functions
- "3D Sound" functions
- "Paths" functions
- "Tiles" functions
- "CD Music" functions
- "Multiplayer Games" functions
- "3D Graphics" functions
Note: "Resources" and "Changing Resources" functions should be implemented when they have functions made to use them.
So, is this a good idea? I think that these function groups are labeled by importance of getting implemented, and probably the ones on the top should be implemented first.
912
Tips, Tutorials, Examples / Re: choose(), mean(), median()
« on: December 05, 2008, 04:00:56 pm »GM "compiles" things into a token tree. At load time. Instead of beforehand. Or it'd be just slightly more secure.Which is why "place_free(x,y,)" works.
914
Proposals / Re: Some things just have to be deprecated
« on: December 04, 2008, 08:57:44 pm »
Ah.
Still useless.
Still useless.
915
Proposals / Re: Some things just have to be deprecated
« on: December 04, 2008, 04:43:26 pm »It's very useful. It allows you to pass a script as a callback to an object or another script.with (obj)
{
function();
}