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46
Off-Topic / Re: Freakin' Ouch
« on: July 27, 2014, 12:22:48 pm »
That's why I put free in quotation marks . My whole family has dental insurance through my dad's job, but it is indeed one checkup every 6 months (per person) at no charge. I don't know the name of the dental insurance company though.
47
Off-Topic / Re: Freakin' Ouch
« on: July 27, 2014, 01:02:36 am »
I have dental insurance, so going to get my teeth cleaned twice a year is "free". Also getting all of my wisdom teeth removed didn't cost a penny.
48
Off-Topic / Re: Freakin' Ouch
« on: July 26, 2014, 10:35:16 pm »Was probably on your impacted, and was likely the reason it had to be removed as these can make cysts and spread to healthy tooth. Some dentists are money hungry and tell their patients to remove all 4 just to avoid possible future complications ! You mentioned you had only 2 impacted ones, those HAD to be removed, but the other 2 were they decayed ? If not, you didn't have to remove them. Your dentist probably scared do and told you that it had to be removed because of the empty space below and the top tooth shifting down..... scare tactics, most of the time it's really not needed to remove all 4, fact, there is no reason to get them removed at all unless 1) impacted 2) decayed, and these are vulnerable to decay more than any other toothTwo were impacted, and the other two were decaying. None of them had finished growing in completely. I had my wisdom teeth removed by an oral surgeon, different from my regular dentist/hygienist's office (so scare tactics is unlikely. Plus my dentist is a nice guy). I had felt no pain really in my wisdom teeth other than discomfort every now and then. My dentist is one of those fancy laser dentistry places, and they use lasers for both filling small cavities and for detecting cavities. The two that were decaying were far gone according to the dentist, to the point where they'd likely have to be pulled as soon as they finished growing in (and if not I'd have to get root canals most likely).
LOL oh is that what they told you ? They probably gave you some E.Valium's what it said on the prescription bottle.
Now when you woke up at your dentist, did you see some hooks and ropes / cut ropes and crooked door knobs ?I didn't wake up until I was in the car on the way home :p
I've got some swelling but it's not severe. The anti-inflammatory they gave me is basically a crapton of ibuprofen and it's really irritating my stomach. I started taking some advil instead (which has much less ibuprofen) as well as icing and it's doing fine.
I wasn't trypping but then again the doctor didn't sedate me, only local anesthethics and that was it, all four times.I'm glad I was given the laughing gas. I've had cavities before and being awake for those is stressful enough, even though usually I don't feel much.
49
Off-Topic / Re: Freakin' Ouch
« on: July 26, 2014, 12:39:45 pm »
Hello, I have slept for the past 18 out of 24 hours. I'm usually only awake for 1-2 hours at a time. First let me say it's extremely probable they botched the surgery and just didn't tell me. I needed all 4 taken out, 2 of them were impacted, and 2 had already started to decay in my mouth. All 4 probably shouldn't have been done at once, but I didn't really care.
I was able to eat within 4 hours of surgery, but only mushy food (which I'm supposed to eat for the next week too). I was bleeding for basically the entire first day so I had gauze in my mouth all day, but now on day 2 there's only a speck here and there of blood.
As to why I am supposed to eat only mushy foods for the next week, I think it is to avoid getting chunks of food lodged into the partially open wounds, or to avoid ripping off scabs or the sutures. So it's not that I lack the capability (although it probably would hurt a bit to eat solid food).
I don't know if there was any bone drilling at all, but I did have one problem tooth that could be seen from the xray (the root was extremely curved), and that was the one that was bleeding the most.
As for the drugs, I took a valium before I went in "to calm my nerves" she had said, although it made me feel like I was drunk to be honest. Hard to form sentences, sluggish movement, and hard to keep myself balanced. Once I was in the op room they stuck an IV in me which was just saline, and then drugged me with laughing gas. I did have an allergic reaction to the surgical tape, so she injected "Benadryl" (this is how she worded it to my mom, although I'm sure it was similar in ingredients but not actual Benadryl) into my IV to combat the rash and replaced the tape with bandaids. Anyway basically once I started breathing in the gas the next memory I have was waking up in the car on the way home. I didn't feel a thing of the procedure, just the after-effects.
As to why I actually agreed to have all 4 of them done at once, that's how I've heard of literally everyone else having theirs down around here (when all 4 were like to cause problems). My mouth is also rather small, so even if they had managed to all finish growing in even braces would not be able to realign my teeth. [but also see above for why I had them removed] (and this small mouth is genetic from my mom who also had to get all of hers removed. My dad has all four of his though no problem, I just have bad luck). Plus you know I'd rather not have to go through this whole process twice ^_^.
The swelling hasn't really been that bad. I applied an ice pack for the first day alternating sides, plus I am taking an anti-inflammatory.
Pills I am taking: vicodin, another pain killer, general vitamin, anti-inflammatory, and something like Pepcid AC to calm my stomach.
I was able to eat within 4 hours of surgery, but only mushy food (which I'm supposed to eat for the next week too). I was bleeding for basically the entire first day so I had gauze in my mouth all day, but now on day 2 there's only a speck here and there of blood.
As to why I am supposed to eat only mushy foods for the next week, I think it is to avoid getting chunks of food lodged into the partially open wounds, or to avoid ripping off scabs or the sutures. So it's not that I lack the capability (although it probably would hurt a bit to eat solid food).
I don't know if there was any bone drilling at all, but I did have one problem tooth that could be seen from the xray (the root was extremely curved), and that was the one that was bleeding the most.
As for the drugs, I took a valium before I went in "to calm my nerves" she had said, although it made me feel like I was drunk to be honest. Hard to form sentences, sluggish movement, and hard to keep myself balanced. Once I was in the op room they stuck an IV in me which was just saline, and then drugged me with laughing gas. I did have an allergic reaction to the surgical tape, so she injected "Benadryl" (this is how she worded it to my mom, although I'm sure it was similar in ingredients but not actual Benadryl) into my IV to combat the rash and replaced the tape with bandaids. Anyway basically once I started breathing in the gas the next memory I have was waking up in the car on the way home. I didn't feel a thing of the procedure, just the after-effects.
As to why I actually agreed to have all 4 of them done at once, that's how I've heard of literally everyone else having theirs down around here (when all 4 were like to cause problems). My mouth is also rather small, so even if they had managed to all finish growing in even braces would not be able to realign my teeth. [but also see above for why I had them removed] (and this small mouth is genetic from my mom who also had to get all of hers removed. My dad has all four of his though no problem, I just have bad luck). Plus you know I'd rather not have to go through this whole process twice ^_^.
The swelling hasn't really been that bad. I applied an ice pack for the first day alternating sides, plus I am taking an anti-inflammatory.
Pills I am taking: vicodin, another pain killer, general vitamin, anti-inflammatory, and something like Pepcid AC to calm my stomach.
50
Off-Topic / Freakin' Ouch
« on: July 26, 2014, 06:39:59 am »
Got all 4 of my wisdom teeth pulled yesterday. Feels like my face got hit with a sledgehammer. I'm taking 5 different pills, 3 times a day. On the plus side one of them is vicodin so usually the pain ain't so bad. Unfortunately vicodin also makes me extremely sleepy and nauseous.
Also I can't eat solid food for a week.
Also I can't eat solid food for a week.
51
Developing ENIGMA / Re: Android
« on: July 23, 2014, 10:47:11 am »
The Android tools are currently GCC 4.6 while Enigma uses 4.8, and this also might be causing conflicts. The standalone toolchain looks promising but I don't know how to attempt to utilize it. I installed Cygwin so I could run the make-standalone-toolchain script (and even this might not be necessary). The problem I seem to have is that it's trying to compile with the mingw32 include files instead of the Android ones.
I will probably just end up waiting for Josh again tonight to see if we can make any further progress with a standalone-toolchain idea.
I will probably just end up waiting for Josh again tonight to see if we can make any further progress with a standalone-toolchain idea.
52
Developing ENIGMA / Re: Android
« on: July 22, 2014, 11:43:57 pm »
The single makefile is a problem. Enigma currently uses multiple makefiles to deal with dependencies and defines to specify different subsystems to be included in the final compile. So I haven't a clue how to get the whole of the engine to compile happily like that, but I'm not a C++ guy.
53
Developing ENIGMA / Re: Android
« on: July 22, 2014, 08:49:20 pm »
I was working out my problems with Josh in IRC. We got it to the point where Android could be seen in the drop down and ENIGMA would attempt to compile with the ndk.
The problem is that the NDK has 30 of its own makefiles
Unless Josh or someone fairly experienced with ENIGMA and makefile hell comes along and integrates this crap, we're at a standstill.
If anyone is interested in how to get Android to even show up as an option under Windows, I can help you with that. (But I don't think it's worth putting out a pull request with those changes when Android still does not compile anything)
The problem is that the NDK has 30 of its own makefiles
Quote from: Josh
(A) I have no idea how to retrofit our source list to their makefiles
(B) I have no idea which makefile to include, even if I knew how to feed in our sources
Unless Josh or someone fairly experienced with ENIGMA and makefile hell comes along and integrates this crap, we're at a standstill.
If anyone is interested in how to get Android to even show up as an option under Windows, I can help you with that. (But I don't think it's worth putting out a pull request with those changes when Android still does not compile anything)
54
Developing ENIGMA / Re: Android
« on: July 21, 2014, 06:37:25 pm »He probably wants to get the dropbox in the settings panel working now.Yes this is what I was originally asking. How else can I even try to get Enigma to attempt to start a compile process?
I plan to work on a lot of Android if I can. I don't know much of Enigma's architecture so there's a lot I will need help for (e.g. from Josh).
TGMG had a long time ago started some basic functionality. A lot of it is not relevant any more, and functions oddly. Currently it looks like he just had Enigma compile a .so. The user would then have to compile the Android project and launch it himself. This is where I will start. In the future it would be nice to configure Enigma to automatically copy an Android project to a staging area, include/exclude Android features from there as well as change the App manifest / icons, then copy in the compiled .so and create an APK and load it to a device. You can maybe see how much work this would be all from the start.
So the hard part is to get AndroidNDK working. It should be easier now that it was 3 years ago, because then you actually needed SDK (Java) and NDK (native, or C++) as they were separate. As far as I know now the SDK actually allows C++ to be compiled.The SDK and NDK are still separate. My understanding is that before it was unofficial, and now Google provides an official NDK.
There are more to be done than just the graphics system, there are specific functions that need to be added, virtual keys, in app advertising, tilt and other mobile/tablet specific features, and of course the apps would have to be signed/app store compliant. Not placing any bets on ENIGMA ever being on par with other game making tools in terms of android exports.This would be a long way off, but you have to start somewhere.
I have my own little dummy Android application loading a custom written C++ library. What the first step would be is getting Enigma to compile with the NDK.
55
Developing ENIGMA / Android
« on: July 21, 2014, 01:17:02 pm »
I am trying to get Android working on Windows.
I copied the Android.ey from MacOS to Windows and changed it as follows:
Now upon loading LGM I can select "Android NDK" from the compilers drop down. The problem is if I change "Target-platform" to "Android", I can no longer select "Android NDK" from the Compiler combobox and "Android" does not show up in the Platform combobox either.
So I think it's a bug with LGM's enigma settings window.
The problem with leaving the Platform combobox as Windows is that it tries to compile as platform Win32 in the Windows/Windows compile path.
I copied the Android.ey from MacOS to Windows and changed it as follows:
Code: [Select]
%e-yaml
---
Name: Android NDK
Native: No
Maintainer: TGMG,IsmAvatar
Target-platform: Windows
Now upon loading LGM I can select "Android NDK" from the compilers drop down. The problem is if I change "Target-platform" to "Android", I can no longer select "Android NDK" from the Compiler combobox and "Android" does not show up in the Platform combobox either.
So I think it's a bug with LGM's enigma settings window.
The problem with leaving the Platform combobox as Windows is that it tries to compile as platform Win32 in the Windows/Windows compile path.
56
Off-Topic / Re: True Valhalla
« on: June 28, 2014, 12:51:28 pm »
TV is more of a businessman than a developer. He makes the vast majority of his money from being a publisher. He's made very few games himself.
As far as him not deserving it, I think that's debatable. He found a good niche and set himself up for success. He worked hard and got rewarded for it (now the book on the other hand...)
I feel like these types of games (and I'm saying this having made one myself) go against the indie spirit. There's nothing intuitive or awe inspiring about them. They're downgraded remakes of popular concepts resold in HTML5 format to make money. It works, but it's not fun making these sorts of games in my opinion.
As far as him not deserving it, I think that's debatable. He found a good niche and set himself up for success. He worked hard and got rewarded for it (now the book on the other hand...)
I feel like these types of games (and I'm saying this having made one myself) go against the indie spirit. There's nothing intuitive or awe inspiring about them. They're downgraded remakes of popular concepts resold in HTML5 format to make money. It works, but it's not fun making these sorts of games in my opinion.
57
Off-Topic / Re: True Valhalla
« on: June 28, 2014, 12:38:24 am »
His book is complete bullshit, have no doubts about that. His money from selling HTML5 games, that is almost guaranteed to be legitimate. I've worked with him. He forces you to buy his mobility engine beforehand and that engine in my opinion is utter shit, but I can't deny the results. From one game I made in 3 days that I let him sell, I made 4 digits. Oh, and by the way he takes a 50% cut. Admittedly this was a rotten deal, but it was still very profitable, so I cut out the middle man.
These types of games are like the flash market. Make no mistake that it is a bubble that will burst, but making a lot of money is very possible.
But you should understand the whole purpose of his blog. It is to drive sales to both his book and his mobility engine (which by the way, he didn't even write himself). And honestly as both of those products are so bad, it kind of upsets me.
These types of games are like the flash market. Make no mistake that it is a bubble that will burst, but making a lot of money is very possible.
But you should understand the whole purpose of his blog. It is to drive sales to both his book and his mobility engine (which by the way, he didn't even write himself). And honestly as both of those products are so bad, it kind of upsets me.
58
General ENIGMA / Re: GL3 lights fixes
« on: June 22, 2014, 03:23:15 am »
And that's with OpenGL3? (1 is the default for Project Mario)
Also Robert if you (or anyone) gets Android w/ OpenGLES working I will make games and attempt to add features. I just know nothing about starting that all from scratch.
Also Robert if you (or anyone) gets Android w/ OpenGLES working I will make games and attempt to add features. I just know nothing about starting that all from scratch.
59
Off-Topic / Re: Sound Editor (MIDI)
« on: June 21, 2014, 10:41:22 pm »daz, I'm going to have to go ahead and disagree with you, RadialGM redid all of LGM's interface, and it's still there waiting for functionality to be added.Yes honestly if I had to pick an IDE that of those that had been made and abandoned to want to have finished, this one would be at the top of the list. It's cross-platform C++. Pretty damn good idea. But it's useless as an IDE if it can load and save files or send them to ENIGMA. In my spare time I might be able to work on some file handling, but I don't know near enough about enigma to connect the two.
http://enigma-dev.org/docs/Wiki/RadialGM
60
Off-Topic / Re: Sound Editor (MIDI)
« on: June 21, 2014, 08:32:29 pm »
Yes Java is slow. I'm all in favor of a new IDE project compatible with ENIGMA but so far there have been 3 or 4 attempts that went vastly unfinished.
Using Free Pascal Compiler and making a cross-platform IDE? You must be using Lazarus. If so, you can just use SynEdit. Trying to ditch EDL in favor of Pascal though I think would vastly lower your user-base, if you were trying to make it ENIGMA compatible. It uses EDL plain and simple. Of course that would require you to create a custom highlighter for EDL with SynEdit (or whatever text box component), as well as figuring out a way to check for EDL syntax errors.
And there is not much to figuring out how to use C libraries in Pascal. Just make sure they're not compiled with .NET...
Using Free Pascal Compiler and making a cross-platform IDE? You must be using Lazarus. If so, you can just use SynEdit. Trying to ditch EDL in favor of Pascal though I think would vastly lower your user-base, if you were trying to make it ENIGMA compatible. It uses EDL plain and simple. Of course that would require you to create a custom highlighter for EDL with SynEdit (or whatever text box component), as well as figuring out a way to check for EDL syntax errors.
And there is not much to figuring out how to use C libraries in Pascal. Just make sure they're not compiled with .NET...