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16
Announcements / Re: ENIGMA R4
« on: August 13, 2010, 02:28:13 pm »Windows XP SP3, Java 1.6.0_21, revision 337; when I run ENIGMA.exe I get an error when it tries to run LGM:try running enigma directly from codeblocks.Code: [Select]Initializing Enigma: Exception in thread "main" java.lang.UnsatisfiedLinkError: Unable to load library 'compileEGMf': The specified module could not be found.
...
at org.lateralgm.main.LGM.loadPlugins(LGM.java:297)
...
Also make sure you have the enigma dll compiled and in the right location.
17
General ENIGMA / Re: MacOSX problems
« on: August 13, 2010, 02:26:22 pm »
holy shit, enigma on iphone.
18
So I guess you won't be releasing that wrapper because you are making money with it. It kills progress.Actually it's because I'd have to ask LE's permission and also according to the source code addendum attached to the NDA I signed I'm not allowed to give out any steamworks code.
19
General ENIGMA / Re: ENIGMA Installer for Linux
« on: August 05, 2010, 10:27:09 pm »
interesting but this is of no use to me for I do not use linux.
20
General ENIGMA / Re: dependencies and updated install instructions needed
« on: August 05, 2010, 10:26:25 pm »
Oh yay, linux dependency shit.
I should test Enigma eventually to ensure it still works on Windows.
I should test Enigma eventually to ensure it still works on Windows.
21
General ENIGMA / Re: collisions....
« on: August 05, 2010, 10:24:34 pm »
So Josh, do you want me to get back to work on collisions or are you going to wait for Luda some more
22
I already signed some non disclosure agreement with Valve and have access to the steamworks sdk.
In fact I'm part of Lime Entertainment which has made a wrapper for steamworks with game maker and is about to release a game on steam using that.
If you want more info on steamworks before you sign stuff...
https://partner.steamgames.com/
@a2h - No you do not need a license, you just need to sign the NDA and convince Valve you can actually make a game with it by showing a demo of your already existing game.
In fact I'm part of Lime Entertainment which has made a wrapper for steamworks with game maker and is about to release a game on steam using that.
If you want more info on steamworks before you sign stuff...
https://partner.steamgames.com/
@a2h - No you do not need a license, you just need to sign the NDA and convince Valve you can actually make a game with it by showing a demo of your already existing game.
23
Off-Topic / Re: hi my name is kaylee!!!
« on: July 20, 2010, 11:53:35 am »
All the boobs and stuff you want have come to enigma...
Where are the damn bot filters that are supposed to protect us from this shit?
Where are the damn bot filters that are supposed to protect us from this shit?
24
Issues Help Desk / Re: GL Lighting
« on: July 19, 2010, 08:33:37 pm »
you use something other than regular sfml.
where are your sfml namespaces?
all your shit is weird.
I ain't touching that fucking shit with a 50 foot pole until you can learn to use normal c++ with .cpp and .h files, using standard libraries, and the ability to be compiled in both mingw and vc++ with ease.
where are your sfml namespaces?
all your shit is weird.
I ain't touching that fucking shit with a 50 foot pole until you can learn to use normal c++ with .cpp and .h files, using standard libraries, and the ability to be compiled in both mingw and vc++ with ease.
25
Issues Help Desk / Re: GL Lighting
« on: July 19, 2010, 08:06:00 pm »
Like yo?
are you using C instead of c++?
and like wheres the headers?
whats with everything being all weird?
like really retro?
wtf?
are you using C instead of c++?
and like wheres the headers?
whats with everything being all weird?
like really retro?
wtf?
29
Off-Topic / Re: hi my name is kaylee!!!
« on: July 13, 2010, 06:25:44 pm »wat is wrong wit u ppl my name is kaylee! i want 2 b ur frend. can we b frends?Sure we can be friends.
Just get me some nude pics of you and I'll be glad to be friends with you.
30
Off-Topic / Re: hi my name is kaylee!!!
« on: July 13, 2010, 12:48:19 am »
nude pics or you aren't welcome