ENIGMA Forums

General fluff => General ENIGMA => Topic started by: Goombert on December 10, 2014, 12:04:40 am

Title: New Portable
Post by: Goombert on December 10, 2014, 12:04:40 am
(http://i.imgur.com/PY0uWwO.png)

I decided to build a new Portable, it's been quite a while and the old one has gotten stale, plus most of the changes have been pretty stable and well received.

You can get it from the Windows install page.
http://enigma-dev.org/docs/Wiki/Install:Windows

This release includes several of the latest LGM and plugin changes such as all the awesome searching in resources features and what not, you can check the other topic for that info.
http://enigma-dev.org/forums/index.php?topic=2269

Let me point out some specific engine/compiler changes brought by this ZIP release:
1) Window flags were fixed to make extensions like Ultimate3D work, they are exactly the same flags used by GM8's window.
http://enigma-dev.org/forums/index.php?topic=1248
https://github.com/enigma-dev/enigma-dev/pull/884
2) Object writing was refactored to use an instance tree by Josh, this makes several other future compiler fixes much easier.
https://github.com/enigma-dev/enigma-dev/pull/825
3) With(self) was fixed by sorlok which makes Polygonz Sonic engine work again
https://github.com/enigma-dev/enigma-dev/pull/869
https://github.com/enigma-dev/enigma-dev/pull/877
4) instance_change fix provided by sorlok
https://github.com/enigma-dev/enigma-dev/pull/879
5) Surface fixes and other GL changes by Harri
6) instance_deactivate_object fix by sorlok
https://github.com/enigma-dev/enigma-dev/pull/874
7) Timelines infinite loop fixed by sorlok
https://github.com/enigma-dev/enigma-dev/pull/863
8) Persistence memory leak fixed by Josh
https://github.com/enigma-dev/enigma-dev/pull/862
9) Array length functionality and var overloading implemented by sorlok
https://github.com/enigma-dev/enigma-dev/pull/856

There's been a ton of other changes but I don't see them as that important to list here, if you think one should be then tell me.
Title: Re: New Portable
Post by: egofree on December 10, 2014, 03:37:42 am
Thanks Robert. By the way, the latest modifications i made for tiles are not present. Do you know why ?
Title: Re: New Portable
Post by: Goombert on December 10, 2014, 01:47:24 pm
Your fix for writing tiles is, that one I pulled before 831, your other ones I just pulled yesterday and haven't rebuilt the jar because I was working on Jeie.
Title: Re: New Portable
Post by: edsquare on December 10, 2014, 03:10:34 pm
(http://i.imgur.com/PY0uWwO.png)

I decided to build a new Portable, it's been quite a while and the old one has gotten stale, plus most of the changes have been pretty stable and well received.

You can get it from the Windows install page.
http://enigma-dev.org/docs/Wiki/Install:Windows


A gazillion thanks to all the devs!!  (Y)


And in the mean time we linux users are left for the lions, when are we gona have a deb installer?  ;D

This may help : http://jenkins-debian-glue.org/ (http://: http://jenkins-debian-glue.org/)
Title: Re: New Portable
Post by: Darkstar2 on December 10, 2014, 10:58:31 pm
Thanks Robert keep all the good work all, I see that YYG has been also making lots of changes, some positive some rubbish. ENIGMA is still more attractive and I wish it long life.

Anybody know what happened to lone ? did he vanish again ? CIA duties again ? etc.? :D
Title: Re: New Portable
Post by: Goombert on December 11, 2014, 10:02:55 am
Thanks Darkstar2. we are doing our best and it does look like he left again, he's welcome to come back at any time, this was obviously nobodies decision except his.
Title: Re: New Portable
Post by: Darkstar2 on December 11, 2014, 09:20:08 pm
oh FFS, yeah he did delete his account again WTH.... so who's kickers did he steal this time ? LOL!  ;D ;D ;D

Anyway Loney, I know you are reading, you are welcome back anytime, I came this close to buying your plugin on market place but YYG keeps making shitty decisions and I cannot and will bloody not use GMS because their shit is still VERY unsecure, all resources extracted and in the wild in the open upon running...... In ENIGMA using own C++ and some non deprecated functions it's possible to control this.  With GMS they don't have audio_add, so all audio is extracted and in plan view, unencrypted, what rubbish!

Anyhow you'll be back I'm sure, I hope you didn't join the dark side ! LOL.

Back to topic, yeah Robert, with YYG's not having changed much in its antics, and not having much hope for anything different on that regards in GMS2 I think this gives ENIGMA all the time and chance to grow a bigger willy....