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Benxamix2
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Reply #31 Posted on: May 04, 2014, 08:45:39 am |
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Location: Chile Joined: Mar 2012
Posts: 69
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Woah, what a long thread. Couldn't read everything wrote by Darkstar, tl. As for me, I'm using ENIGMA for the following reasons. - Flexible coding
- Open-Source (+Free)
- Live Project (delivers almost-daily updates)
- Friendly developers (I really like Robert's attittude at least)
- Cross-platform use, and cross-platform game export
- Easy to use, and allows "advanced" mode as well
- Too lazy to look up every other game engine, I'm happy with what I listed already
I love Doritos, btw.
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« Last Edit: May 05, 2014, 05:42:55 pm by Benxamix2 »
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Darkstar2
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Reply #34 Posted on: May 04, 2014, 11:44:31 am |
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Joined: Jan 2014
Posts: 1238
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I'm only interested in ENIGMA because it's free/libre software, not dependent on any proprietary software
Yes the FREE part is a good reason, although some people would not mind paying $ for decent software. Also GameMakerStudio has more opensource in it than people think another reason people might use ENIGMA, or more precisely LGM (since LGM is the GUI (IDE). ) is that it looks like using GM, it has much the look and feel that people got used to with GM. fit that description (like mine) is LateralGM, mainly the room editor (Game Editor is the only other free/libre game engine I'm aware of with such an editor, and Game Editor's collision detection system is useless for
In terms of ROOM EDITOR you will notice GMS' is better, in the sense that when you are clicking on an instance ID in the list you KNOW where in the room it points to, as it draws an outline over the instance. You also can scale, rotate, etc, you can't do that yet in LGM. Also in LGM you can manually disable uneeded features/extensions, for less overhead and much smaller file sizes, which in my opinion is an important optimization that GMS should have been built on. This is one great feature of ENIGMA/LGM you will appreciate as you use it. My interest in ENIGMA has nothing to do with some sort of hatred of Game Maker or YYG. There are things I don't like about Game Maker, but they apply to ENIGMA just as much. Game Maker just isn't an option since it's proprietary.
Keep in mind ENIGMA is far from perfect, it is not a complete replacement of GMS or completely finished product. I too learned that I used it Also there are certain things you have to do differently and learn new ways. Certain things you will have to learn code to do, such as physics (for now), etc. and if you are into C++, this is a great tool to get started. I'm doing that just now and gaining a lot of interest in it. Can even use C++ inside your projects. I tried it and it works.
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onpon
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Reply #35 Posted on: May 04, 2014, 02:12:14 pm |
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Joined: Feb 2010
Posts: 102
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Yes the FREE part is a good reason, although some people would not mind paying $ for decent software.
When I said "free", I meant "libre", not "gratis". "Free/libre" is a clarification of this; it doesn't mean "gratis and libre". I couldn't care less how much a developer is charging for copies of a free/libre program. Also GameMakerStudio has more opensource in it than people think
I don't know or care how much permissively-licensed code YoYo Games has made proprietary and added into Game Maker. Game Maker is still proprietary. In terms of ROOM EDITOR you will notice GMS' is better, in the sense that when you are clicking on an instance ID in the list you KNOW where in the room it points to, as it draws an outline over the instance. You also can scale, rotate, etc, you can't do that yet in LGM.
Irrelevant. GameMaker: Studio is proprietary. ENIGMA is free/libre. For me, being proprietary doesn't just make something a less desirable alternative. It completely disqualifies it. By the way, I'm not new to ENIGMA. I've been following it for years, albeit not very closely, and I finally went and made a game with ENIGMA (a short beat 'em up) last December; other than bugs and the overall alpha state of ENIGMA making it a bumpy ride, it was very familiar and an easy transition from Game Maker.
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time-killer-games
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Reply #37 Posted on: May 04, 2014, 03:32:24 pm |
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"Guest"
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I must confess I too am probably a chunk of the problem. But I'm sure everyone knew that. I do realize that bashing YYG and GMS is not going to contribute any good first impressions and will probably turn a good few people off. Likewise I'll be toning it down a bit, anything good I can contribute to the exposure of ENIGMA and it's comnunity, the more, the better.
Though I also confess we need multiple stable versions uploaded somewhere because relying on only the latest build is hazardous as when I get my game working, it gets broken after an update, and if I didn't backup or keep track of a version of ENIGMA that worked best, with no release notes / older version downloads like what GMS has, I can get screwed pretty easy by just 1 destructive, untested update, which such crappy updates I've encountered many times with Enigma, not very convenient.
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Goombert
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Reply #39 Posted on: May 05, 2014, 07:58:12 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Though I also confess we need multiple stable versions uploaded somewhere because relying on only the latest build is hazardous as when I get my game working, it gets broken after an update, and if I didn't backup or keep track of a version of ENIGMA that worked best, with no release notes / older version downloads like what GMS has, I can get screwed pretty easy by just 1 destructive, untested update, which such crappy updates I've encountered many times with Enigma, not very convenient.
All right, point taken, but with git revision software you can actually back up to the older version of master if you know what you're doing (I don't know how to do it) Anyway, I'll compromise, from now on I will leave the last Portable ZIP still on the install page, maybe I'll start version numbering it as well.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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time-killer-games
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Reply #41 Posted on: May 06, 2014, 07:52:17 am |
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"Guest"
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@ Robert - that'd be great, thanks, drop box is terrible for free space however, if you run out there's always Google drive. I don't think the portable zip is the only thing this should apply to, the source code and Linux version needs this too. Correct me if I'm wrong, git might have a feature like this for all I know so you might not need to do multiple version downloads for the source.
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Goombert
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Reply #43 Posted on: May 06, 2014, 11:26:36 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Correct me if I'm wrong, git might have a feature like this for all I know so you might not need to do multiple version downloads for the source. It does, I already said that, you use git reset, the only problem is I only back up the plugin and LGM to major release versions and not minor ones. http://enigma-dev.org/docs/Wiki/LateralGM:_RevisionsAnyway, Linux still has no install packages, it's still all manual and not automated, so it's not a concern atm. Also, the revisions of the Portable ZIP already exist. https://www.dropbox.com/help/11/enHere are the last 3 consecutive releases from newest to oldest: https://dl-web.dropbox.com/get/ENIGMA%20Portable.exe?sjid=258&_subject_uid=245458375&w=AADC1TEZBy1O1TeL1ykmbqBt2dV6woEaL4M0j9L93Qn3Eghttps://dl-web.dropbox.com/get/ENIGMA%20Portable.exe?sjid=258&_subject_uid=245458375&w=AADC1TEZBy1O1TeL1ykmbqBt2dV6woEaL4M0j9L93Qn3Eghttps://dl-web.dropbox.com/get/ENIGMA%20Portable.exe?sjid=254&_subject_uid=245458375&w=AADC1TEZBy1O1TeL1ykmbqBt2dV6woEaL4M0j9L93Qn3Eg
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« Last Edit: May 06, 2014, 11:35:48 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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